From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(WIP)
 
(Just need screenshots)
Line 7: Line 7:
'''Hidden Objectives'''
'''Hidden Objectives'''
*Do not let a single landing ship reach the shore.
*Do not let a single landing ship reach the shore.
 
==Saving Guadalcanal==
The Defence of Guadalcanal is a base defence map involving the player managing a lot of air power and a few flying boats coupled with patrol boats. Since you'll want to have fighters in the air to interdict the enemy Higgins boats, most of your firepower will invariably come from your shipyard's flying boats - try to keep them alive.
The Defence of Guadalcanal is a base defence map involving the player managing a lot of air power and a few flying boats coupled with patrol boats. Since you'll want to have fighters in the air to interdict the enemy Higgins boats, most of your firepower will invariably come from your shipyard's flying boats - try to keep them alive.


Line 14: Line 14:
If you've done well recently, consider upgrading your Gekkos to Shindens, or your Mavises to Emilies. The Emilies can take a bit more punishment and are faster, but the Shindens can help you against the enemy's CAP. The choice is yours.
If you've done well recently, consider upgrading your Gekkos to Shindens, or your Mavises to Emilies. The Emilies can take a bit more punishment and are faster, but the Shindens can help you against the enemy's CAP. The choice is yours.


To the northeast of the shipyard you'll encounter the first enemy wave - led by the Northampton-class USS ''San Francisco'', this landing group consists of a pair each of landing ships, LSTs, and destroyers. Providing CAP are a few squadrons of Buffalos. You can easily pull the teeth out of this task force's bite by sinking the landing ships with fighter machine guns. The LSTs can be targeted with machine gun fire as well, oddly enough. Continue launching fighters until the enemy CAP is no more - neither the LSTs nor the landing ships can be harmed with aircraft machine guns. Have your patrol boats charge in and fire their torpedoes in massive fans to ensure a hit. A single torpedo should be enough to sink an LST and two should knock out a landing ship.
To the northeast of the shipyard you'll encounter the first enemy wave - led by the Northampton-class USS ''San Francisco'', this landing group consists of a pair each of landing ships, LSTs, and destroyers. Providing CAP are a few squadrons of Buffalos. You won't be able to strafe any of these ships, so you're going to need Gyoraiteis, flying boats, or G4M Betties. Any of these will work - you won't need them for the second part of the mission either. Deploy your Gyoraiteis against all the enemy ships, taking shots where necessary.
 
Focus your Gyoraiteis' firepower on the LSTs. These can't be strafed and are faster, and unlike the LCPs launched by the troop ships they can't be intercepted, so sink them first. A single torpedo should be able to remove them quickly from the fray, while fighters should circle above to eliminate the Buffalos and to draw fire away from the more vulnerable Gyoraiteis. Work quickly and torpedo all the enemy ships, focusing firepower on the LSTs and the enemy troop ships. Launch your Gyoraiteis in waves to ensure at least one or two get through. Sink an enemy warship if the opportunity presents itself.
 
Betties are somewhat difficult to use here, as their bombs tend to fall short. They are best employed on the troop ships when they start launching LCPs - have them bomb from bow to stern to maximize their bomb hits. Once they're done, have them return to base. The second part of the mission is unrelenting at best, so you'll want fighters in the air as soon as it starts.
 
Be sure to mop up any LCPs once you've sunk the rest of the fleet. None of the landing ships must reach the shore for the gold medal, and they do not despawn once you've sunk the fleet, so be sure to mop them up before moving on.
 
==A Needle in a Haystack==
After the Americans have failed to capture the base, they apparently have decided the base is worth too much trouble, and intend to simply destroy it. The trick, however, is to find the bombers on your minimap. They are nestled in with a lot of fighter escort, and as such are difficult to find. Not only that, but some of the escorting Corsairs have air-to-ground rockets that can cause quite a bit of damage to your base.
 
Therefore, as soon as you can, launch as many Ki-43 Oscars as you can. The Gekkos aren't as manoeuvrable as the Ki-43s and therefore the Oscars are the preferred choice. If you've upgraded your Gekkos to Shindens, however, you'll be able to use both Shindens and Ki-43s to good effect against the enemy waves.
 
If you don't have a lot of faith in your flying skills, you can instead try to put up a large flak barrage using base. With all the units going around, it's very easy to forget that you have command of your headquarters and can use its AA guns against enemy aircraft. Although not as accurate as another aircraft, the ability to focus your base's fire will quickly bring down enemy aircraft, particularly enemy bombers that are attempting to flee. Keep in mind also that enemy payloads, just like yours, will regenerate. Just because a Dauntless dropped its bomb doesn't mean that it's not going to come back around for another run.


There are three waves of enemy planes. Each time they show up as a giant cloud and you must isolate the bombers and rocket-equipped Corsairs from the dedicated fighters. A good CAP and solid AA fire (possibly even backed up by surface fire from Gyoraiteis, although don't trust them too heavily) will keep your headquarters secure.


{{Footer Nav|game=Battlestations: Pacific}}
Once the enemy has exhausted all three waves, you'll have successfully defended Guadalcanal.
{{Footer Nav|game=Battlestations: Pacific|nextpage=Solomons' Skirmish|prevpage=Invasion of Midway}}

Revision as of 02:45, 27 May 2009

wip
wip

This page is a work in progress. It has sections which are incomplete or currently under construction. If you have knowledge of this game or subject, you can either help by editing it to add to or improve the page, or discussing it on the talk page.

needimage
needimage

This article needs images! If you have any images of the things detailed in this page(Screenshots), please add them to this page.

If you need help with wiki markup, see the wiki markup page. If you want to try out wiki markup without damaging a page, why not use the sandbox?

Primary Objectives

  • Sink all enemy landing ships.

Secondary Objectives

  • Sink the retreating enemy fleet.

Hidden Objectives

  • Do not let a single landing ship reach the shore.

Saving Guadalcanal

The Defence of Guadalcanal is a base defence map involving the player managing a lot of air power and a few flying boats coupled with patrol boats. Since you'll want to have fighters in the air to interdict the enemy Higgins boats, most of your firepower will invariably come from your shipyard's flying boats - try to keep them alive.

The flying boats - the Mavis and its Emily upgrade - have received significant improvement since the last game. Most notably, both flying boats now have four hardpoints instead of two - meaning they can carry four torpedoes or four bombs. This notable shift in firepower will help against the enemy landing ships, but know that neither plane can take as much damage as, for example, an American B-17.

If you've done well recently, consider upgrading your Gekkos to Shindens, or your Mavises to Emilies. The Emilies can take a bit more punishment and are faster, but the Shindens can help you against the enemy's CAP. The choice is yours.

To the northeast of the shipyard you'll encounter the first enemy wave - led by the Northampton-class USS San Francisco, this landing group consists of a pair each of landing ships, LSTs, and destroyers. Providing CAP are a few squadrons of Buffalos. You won't be able to strafe any of these ships, so you're going to need Gyoraiteis, flying boats, or G4M Betties. Any of these will work - you won't need them for the second part of the mission either. Deploy your Gyoraiteis against all the enemy ships, taking shots where necessary.

Focus your Gyoraiteis' firepower on the LSTs. These can't be strafed and are faster, and unlike the LCPs launched by the troop ships they can't be intercepted, so sink them first. A single torpedo should be able to remove them quickly from the fray, while fighters should circle above to eliminate the Buffalos and to draw fire away from the more vulnerable Gyoraiteis. Work quickly and torpedo all the enemy ships, focusing firepower on the LSTs and the enemy troop ships. Launch your Gyoraiteis in waves to ensure at least one or two get through. Sink an enemy warship if the opportunity presents itself.

Betties are somewhat difficult to use here, as their bombs tend to fall short. They are best employed on the troop ships when they start launching LCPs - have them bomb from bow to stern to maximize their bomb hits. Once they're done, have them return to base. The second part of the mission is unrelenting at best, so you'll want fighters in the air as soon as it starts.

Be sure to mop up any LCPs once you've sunk the rest of the fleet. None of the landing ships must reach the shore for the gold medal, and they do not despawn once you've sunk the fleet, so be sure to mop them up before moving on.

A Needle in a Haystack

After the Americans have failed to capture the base, they apparently have decided the base is worth too much trouble, and intend to simply destroy it. The trick, however, is to find the bombers on your minimap. They are nestled in with a lot of fighter escort, and as such are difficult to find. Not only that, but some of the escorting Corsairs have air-to-ground rockets that can cause quite a bit of damage to your base.

Therefore, as soon as you can, launch as many Ki-43 Oscars as you can. The Gekkos aren't as manoeuvrable as the Ki-43s and therefore the Oscars are the preferred choice. If you've upgraded your Gekkos to Shindens, however, you'll be able to use both Shindens and Ki-43s to good effect against the enemy waves.

If you don't have a lot of faith in your flying skills, you can instead try to put up a large flak barrage using base. With all the units going around, it's very easy to forget that you have command of your headquarters and can use its AA guns against enemy aircraft. Although not as accurate as another aircraft, the ability to focus your base's fire will quickly bring down enemy aircraft, particularly enemy bombers that are attempting to flee. Keep in mind also that enemy payloads, just like yours, will regenerate. Just because a Dauntless dropped its bomb doesn't mean that it's not going to come back around for another run.

There are three waves of enemy planes. Each time they show up as a giant cloud and you must isolate the bombers and rocket-equipped Corsairs from the dedicated fighters. A good CAP and solid AA fire (possibly even backed up by surface fire from Gyoraiteis, although don't trust them too heavily) will keep your headquarters secure.

Once the enemy has exhausted all three waves, you'll have successfully defended Guadalcanal.