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{{Header Nav|game=Dragon Quest VI: Realms of Revelation}}
{{Header Nav|game=Dragon Quest VI: Realms of Revelation|num=0}}
{{Game
{{Infobox
|completion=4
|title=Dragon Quest VI: Realms of Revelation
|image=Dragon Quest VI SFC box.jpg
|image=Dragon_Quest_Vi-_Realm_of_Revelation_NA_DS_box_art.jpg
|title=Dragon Quest VI: Maboroshi no Daichi
|developer={{sys|snes|top=1}}[[Heartbeat]]{{sys|ds}}[[ArtePiazza]]
|developer=[[Heartbeat]]
|publisher={{sys|snes|top=1}}[[Enix]]{{sys|ds}}{{co|Square Enix|jp}}{{co|Nintendo|na}}{{co|Nintendo|eu}}
|publisher=[[Enix]]
|released={{sys|snes|top=1}}{{jp|1995|December 9}}{{sys|ds}}{{jp|2010|January 28}}{{us|2011|February 14}}{{eu|2011|May 20}}
|year=1995
|systems={{syslist|snes}}
|ratings=
|title1=Dragon Quest VI: Realms of Revelation
|developer1=[[ArtePiazza]]
|publisher1={{colist|Square Enix|Nintendo}}
|year1=2010
|systems1={{syslist|ds}}
|ratings1={{CERO|A}}{{ESRB|T}}{{PEGI|12}}{{USK|6}}{{ACB|PG}}
|title2=Dragon Quest VI: Realms of Revelation
|developer2=[[Square Enix]]
|publisher2=[[Square Enix]]
|year2=2015
|systems2={{syslist|droid|ios}}
|ratings2={{ESRB|E}}
|genre=[[RPG]]
|genre=[[RPG]]
|systems=[[SNES]], [[Nintendo DS]], [[Android]], [[iOS]]
|modes=[[Single player]]
|modes=[[Single player]]
|ratings={{CERO|A}}{{ESRB|T}}
|preceded by=[[Dragon Quest V: Hand of the Heavenly Bride]]
|preceded by=[[Dragon Quest V: Hand of the Heavenly Bride]]
|followed by=[[Dragon Warrior VII]]
|followed by=[[Dragon Warrior VII]]
|series=Dragon Quest
|series=Dragon Quest
}}
}}
{{nihongo|'''Dragon Quest VI: Realms of Revelation'''|ドラゴンクエストVI 幻の大地|Doragon Kuesuto VI Maboroshi no Daichi|"''Dragon Quest VI: Land of Illusion''"}}, '''''Dragon Quest VI: Realms of Reverie''''' in Europe, is an [[RPG]] developed by [[Heartbeat]] and published by [[Enix]] (now [[Square Enix]]) for the [[Super Famicom]] as a part of the ''[[Dragon Quest]]'' series and as the last ''Dragon Quest'' game in the Zenithia trilogy. It was developed by Heartbeat, and released on December 9, 1995 in Japan, developed by Heartbeat; this is in contrast to the previous ''Dragon Quest'' games, which were all developed by [[Chunsoft]].


'''Historical Background:'''
In July 2007, Square Enix announced a series of remakes; ''[[Dragon Quest IV: Chapters of the Chosen]]'', ''[[Dragon Quest V: Hand of the Heavenly Bride]]'' and ''Dragon Quest VI: Realms of Revelation'', all of which would be for the [[Nintendo DS]]. For Dragon Quest VI, this would be the first time that it would enjoy a re-release on other consoles, and be localized in different countries.


Dragon Quest VI: Realms of Revelation is a JRPG (Japanese Role-Playing Game) that was originally made only for Japan, on the SNES. After more than a decade, however, it was remade for the DS; following that, we Americans FINALLY got an English localization. For any long-time DQ fans who were wondering why the series went from DQ 1-4 before skipping straight to 7, it's because we had never actually gotten 5 and 6 until very recently.
Dragon Quest VI was a Japan-only release, just like it's predecessors. The larger ROMs needed for English dialog were cost-prohibitive, for the game was already 32 megabits in size; this was the maximum amount of megabits that an SNES ROM could achieve without the use of bank switching. In addition, the game's release occurred very late into the SNES's lifespan, by which time Enix had dropped support for the console outside Japan. The title was finally released overseas for the Nintendo DS in North America on February 14, 2011, and in Europe on May 20, 2011. A version of the game for [[Android]] and [[iOS]] was released in Japan on June 10, 2015, and worldwide in English on June 24, 2015.


'''Plot Synopsis:'''
As the sixth installment to the ''Dragon Quest'' series, the graphics and gameplay remained close to the other games, with minor additions and upgrades. The graphics were vastly improved from ''[[Dragon Quest V: Hand of the Heavenly Bride]]'', a game that suffered from being released early on in the SNES's life cycle. Navigation remained largely unchanged from the previous games and the turn-based battles were still in first-person. The class system from ''Dragon Quest III'' was brought back, with minor adjustments. The large cartridge ROM used by the game resulted in an extremely high price of 11,970 yen (about 137 dollars). Nevertheless, ''Dragon Quest VI'' sold 3.2 million copies in Japan, and became the best selling game of 1995. The DS version sold an additional one million copies by March 2010.


The world of Dragon Quest VI is split into two halves; the Dream World, and the Real World.  These two worlds were segregated from one another; the Dream World itself was crafted entirely from the dreams of all those who lived in the Real World, and so, no one could ever cross from one to the other.
<gallery>
File:Dragon Quest Vi- Realm of Revelation NA DS box art.jpg|Nintendo DS box
</gallery>


However, this all changed with the onset of Murdaw the Dread Fiend.  He and his army arose near the kingdom of Somnia, and have been assailing the fair nation ever since. As they did so, the lines between the Dream World and Real World have become increasingly blurred.  We do not yet know why this is, or what this means for the denizens of both worlds.  However, our protagonists do know this; Murdaw must be stopped.  He must not be allowed to continue his rampage.
== Plot ==
The world of Dragon Quest VI is split into two halves; the Dream World, and the Real World. These two worlds were segregated from one another; the Dream World itself was crafted entirely from the dreams of all those who lived in the Real World, and so, no one could ever cross from one to the other.


And so, our story begins with three righteous heroes sitting around a campfire. They have crossed the threshold of fate; they are about to storm Murdaw's castle, and the events that follow...may just change the course of history...
However, this all changed with the onset of Murdaw the Dread Fiend. He and his army arose near the kingdom of Somnia, and have been assailing the fair nation ever since. As they did so, the lines between the Dream World and Real World have become increasingly blurred. We do not yet know why this is, or what this means for the denizens of both worlds. However, our protagonists do know this; Murdaw must be stopped. He must not be allowed to continue his rampage.
 
And so, our story begins with three righteous heroes sitting around a campfire. They have crossed the threshold of fate; they are about to storm Murdaw's castle, and the events that follow...may just change the course of history...


{{ToC}}
{{ToC}}
{{Dragon Quest}}
[[Category:Heartbeat]]
[[Category:ArtePiazza]]
[[Category:Enix]]
[[Category:Square Enix]]
[[Category:RPG]]
[[Category:Single player]]

Latest revision as of 21:35, 5 July 2022

Box artwork for Dragon Quest VI: Maboroshi no Daichi.
Box artwork for Dragon Quest VI: Maboroshi no Daichi.
Dragon Quest VI: Maboroshi no Daichi
Developer(s)Heartbeat
Publisher(s)Enix
Year released1995
System(s)SNES
Preceded byDragon Quest V: Hand of the Heavenly Bride
Followed byDragon Warrior VII
SeriesDragon Quest
Genre(s)RPG
ModesSingle player
Dragon Quest VI: Realms of Revelation
Developer(s)ArtePiazza
Publisher(s)Square Enix, Nintendo
Year released2010
System(s)Nintendo DS
Rating(s)CERO All agesESRB TeenPEGI Ages 12+USK Ages 6+Parental Guidance
Dragon Quest VI: Realms of Revelation
Developer(s)Square Enix
Publisher(s)Square Enix
Year released2015
System(s)Android, iOS
Rating(s)ESRB Everyone
LinksDragon Quest VI: Realms of Revelation ChannelSearchSearch

Dragon Quest VI: Realms of Revelation (ドラゴンクエストVI 幻の大地 Doragon Kuesuto VI Maboroshi no Daichi?, "Dragon Quest VI: Land of Illusion"), Dragon Quest VI: Realms of Reverie in Europe, is an RPG developed by Heartbeat and published by Enix (now Square Enix) for the Super Famicom as a part of the Dragon Quest series and as the last Dragon Quest game in the Zenithia trilogy. It was developed by Heartbeat, and released on December 9, 1995 in Japan, developed by Heartbeat; this is in contrast to the previous Dragon Quest games, which were all developed by Chunsoft.

In July 2007, Square Enix announced a series of remakes; Dragon Quest IV: Chapters of the Chosen, Dragon Quest V: Hand of the Heavenly Bride and Dragon Quest VI: Realms of Revelation, all of which would be for the Nintendo DS. For Dragon Quest VI, this would be the first time that it would enjoy a re-release on other consoles, and be localized in different countries.

Dragon Quest VI was a Japan-only release, just like it's predecessors. The larger ROMs needed for English dialog were cost-prohibitive, for the game was already 32 megabits in size; this was the maximum amount of megabits that an SNES ROM could achieve without the use of bank switching. In addition, the game's release occurred very late into the SNES's lifespan, by which time Enix had dropped support for the console outside Japan. The title was finally released overseas for the Nintendo DS in North America on February 14, 2011, and in Europe on May 20, 2011. A version of the game for Android and iOS was released in Japan on June 10, 2015, and worldwide in English on June 24, 2015.

As the sixth installment to the Dragon Quest series, the graphics and gameplay remained close to the other games, with minor additions and upgrades. The graphics were vastly improved from Dragon Quest V: Hand of the Heavenly Bride, a game that suffered from being released early on in the SNES's life cycle. Navigation remained largely unchanged from the previous games and the turn-based battles were still in first-person. The class system from Dragon Quest III was brought back, with minor adjustments. The large cartridge ROM used by the game resulted in an extremely high price of 11,970 yen (about 137 dollars). Nevertheless, Dragon Quest VI sold 3.2 million copies in Japan, and became the best selling game of 1995. The DS version sold an additional one million copies by March 2010.

Plot[edit]

The world of Dragon Quest VI is split into two halves; the Dream World, and the Real World. These two worlds were segregated from one another; the Dream World itself was crafted entirely from the dreams of all those who lived in the Real World, and so, no one could ever cross from one to the other.

However, this all changed with the onset of Murdaw the Dread Fiend. He and his army arose near the kingdom of Somnia, and have been assailing the fair nation ever since. As they did so, the lines between the Dream World and Real World have become increasingly blurred. We do not yet know why this is, or what this means for the denizens of both worlds. However, our protagonists do know this; Murdaw must be stopped. He must not be allowed to continue his rampage.

And so, our story begins with three righteous heroes sitting around a campfire. They have crossed the threshold of fate; they are about to storm Murdaw's castle, and the events that follow...may just change the course of history...

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