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{{Header Nav|game=Faria}}
{{Header Nav|game=Faria|num=4}}
{{Game
{{Game
|completion=4
|image=Faria box JP.jpg
|title=Faria
|title=Faria
|image=Faria_box_JP.jpg
|developer=[[Game Arts]]
|developer=[[Game Arts]]
|publisher={{colist|Hi-Score Media Work|Nexoft}}
|publisher=[[Hi-Score Media Work]], [[Nexoft]]
|year=1989
|released={{rd|1989}}
|systems={{syslist|nes}}
|genre=[[Action RPG]]
|genre=[[Action RPG]]
|systems=[[NES]]
|modes=
|modes=
|ratings=
}}
}}
'''''Faria: A World of Mystery and Danger!''''', known in Japan as {{nihongo|'''''Faria Fuuin no Tsurugi'''''|ファリア 封印の剣||lit. "Faria: Sealed Sword"}}, is an [[action RPG]] for the [[NES]]. It was developed by [[Game Arts]], published in Japan by [[Hi-Score Media Work]] in 1989 and by [[Nexoft]] in North America in 1991.
'''''Faria: A World of Mystery and Danger!''''', known in Japan as {{nihongo|'''''Faria Fuuin no Tsurugi'''''|ファリア 封印の剣||lit. "Faria: Sealed Sword"}}, is an [[action RPG]] for the [[NES]]. It was developed by [[Game Arts]], published in Japan by [[Hi-Score Media Work]] in 1989 and by [[Nexoft]] in North America in 1991.


In ''Faria'',  the player controls a sword-wielding hero, with a number of similarities to [[The Legend of Zelda]]. As with many RPGs, the game is broken into towns, an overworld, and dungeons. Activities in town include talking to non-player characters to gather information and items, traversing the overworld involves combat that takes place on a separate battle screen, while dungeons consist of combat in the same window used to navigate and puzzling through increasingly complex mazes. Combat consists of moving the player character's sprite around the screen while swinging its equipped sword or using a handful of items including bombs and a bow & arrows.
In ''Faria'',  the player controls a sword-wielding hero, with a number of similarities to [[The Legend of Zelda]]. As with many RPGs, the game is broken into towns, an overworld, and dungeons. Activities in town include talking to non-player characters to gather information and items, traversing the overworld involves combat that takes place on a separate battle screen, while dungeons consist of combat in the same window used to navigate and puzzling through increasingly complex mazes. Combat consists of moving the player character's sprite around the screen while swinging its equipped sword or using a handful of items including bombs and a bow & arrows.


''Faria'' was one of Game Arts' first RPGs, which the company would later become famous for through series such as {{c|Grandia}} and {{c|Lunar}}. The game was an early project for Takeshi Miyaj, Yoshito Asari, designer for the Lunar games and director of the first two Grandia games, and Akihiko Yoshida, designer and illustrator on the first two [[Ogre Battle: The March of the Black Queen|Ogre Battle]] games and several [[Squaresoft]] titles.
''Faria'' was one of Game Arts' first RPGs, which the company would later become famous for through series such as [[:Category:Grandia|Grandia]] and [[:Category:Lunar|Lunar]]. The game was an early project for Takeshi Miyaj, Yoshito Asari, designer for the Lunar games and director of the first two Grandia games, and Akihiko Yoshida, designer and illustrator on the first two [[Ogre Battle: The March of the Black Queen|Ogre Battle]] games and several [[Squaresoft]] titles.


{{ToC}}
{{ToC}}


[[Category:NES]]
[[Category:Action RPG]]
[[Category:Game Arts]]
[[Category:Game Arts]]
[[Category:Action RPG]]
[[Category:Hi-Score Media Work]]
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