< Geist
Jump to navigation
Jump to search
Notmyhandle (talk | contribs) (HN) |
Notmyhandle (talk | contribs) (additions/cleanup) |
||
Line 8: | Line 8: | ||
** {{gc|Right|Dpad}}: Inventory | ** {{gc|Right|Dpad}}: Inventory | ||
* {{gc|L}}: | * {{gc|L}}: | ||
** Ghost: Jump | ** Ghost: Jump, hold to float. | ||
** Person/Animal: Host's special function | ** Person/Animal: Host's special function, often jump. | ||
* {{gc|R}}: Fire equipped weapon | * {{gc|R}}: Fire equipped weapon; raises the weapon if lowered. | ||
* {{gc|A}}: | * {{gc|A}}: | ||
** Object: | ** Object: Performs the object's special function. | ||
** Ghost: | ** Ghost: Possesses hosts, drains plant energy, and uses slipstreams. | ||
** Host: | ** Host: Interacts with objects and other hosts. | ||
* {{gc|B}}: | * {{gc|B}}: | ||
** Exit | ** Exit a possessed object or host. | ||
** Cancel command | ** Cancel a command. | ||
* {{gc|Y}}: | * {{gc|Y}}: Only used when in host form and weilding a weapon. | ||
** Draw weapon | ** Draw weapon. | ||
** Reload weapon | ** Reload weapon if drawn. | ||
** Hold to lower weapon | ** Hold to lower weapon. | ||
* {{gc|Z}}: Secondary fire (if possible) | * {{gc|Z}}: Secondary fire (if possible) | ||
* {{gc|Start}}: | * {{gc|Start}}: | ||
** Access pause menu | ** Access pause menu. | ||
** Skip cinematics after being viewed once | ** Skip cinematics after being viewed once. | ||
{{Footer Nav|game=Geist|nextpage=Walkthrough}} | {{Footer Nav|game=Geist|nextpage=Walkthrough}} |
Revision as of 22:32, 18 June 2007
- /: Move forward/back/left/right
- :
- :
- Ghost: Jump, hold to float.
- Person/Animal: Host's special function, often jump.
- : Fire equipped weapon; raises the weapon if lowered.
- :
- Object: Performs the object's special function.
- Ghost: Possesses hosts, drains plant energy, and uses slipstreams.
- Host: Interacts with objects and other hosts.
- :
- Exit a possessed object or host.
- Cancel a command.
- : Only used when in host form and weilding a weapon.
- Draw weapon.
- Reload weapon if drawn.
- Hold to lower weapon.
- : Secondary fire (if possible)
- :
- Access pause menu.
- Skip cinematics after being viewed once.