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(additions/cleanup)
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** {{gc|Right|Dpad}}: Inventory
** {{gc|Right|Dpad}}: Inventory
* {{gc|L}}:
* {{gc|L}}:
** Ghost: Jump/Float
** Ghost: Jump, hold to float.
** Person/Animal: Host's special function
** Person/Animal: Host's special function, often jump.
* {{gc|R}}: Fire equipped weapon
* {{gc|R}}: Fire equipped weapon; raises the weapon if lowered.
* {{gc|A}}:
* {{gc|A}}:
** Object: Perform special function
** Object: Performs the object's special function.
** Ghost: Possess object, person, animal
** Ghost: Possesses hosts, drains plant energy, and uses slipstreams.
** Host: Interact with object
** Host: Interacts with objects and other hosts.
* {{gc|B}}:
* {{gc|B}}:
** Exit possession
** Exit a possessed object or host.
** Cancel command
** Cancel a command.
* {{gc|Y}}:
* {{gc|Y}}: Only used when in host form and weilding a weapon.
** Draw weapon
** Draw weapon.
** Reload weapon
** Reload weapon if drawn.
** Hold to lower weapon
** Hold to lower weapon.
* {{gc|Z}}: Secondary fire (if possible)
* {{gc|Z}}: Secondary fire (if possible)
* {{gc|Start}}:
* {{gc|Start}}:
** Access pause menu
** Access pause menu.
** Skip cinematics after being viewed once
** Skip cinematics after being viewed once.


{{Footer Nav|game=Geist|nextpage=Walkthrough}}
{{Footer Nav|game=Geist|nextpage=Walkthrough}}

Revision as of 22:32, 18 June 2007

  • Neutral control/Neutral cstick: Move forward/back/left/right
  • Neutral dpad:
    • Up dpad: Review objectives
    • Down dpad: Game statistics
    • Left dpad: Map
    • Right dpad: Inventory
  • L button:
    • Ghost: Jump, hold to float.
    • Person/Animal: Host's special function, often jump.
  • R button: Fire equipped weapon; raises the weapon if lowered.
  • A button:
    • Object: Performs the object's special function.
    • Ghost: Possesses hosts, drains plant energy, and uses slipstreams.
    • Host: Interacts with objects and other hosts.
  • B button:
    • Exit a possessed object or host.
    • Cancel a command.
  • Y button: Only used when in host form and weilding a weapon.
    • Draw weapon.
    • Reload weapon if drawn.
    • Hold to lower weapon.
  • Z button: Secondary fire (if possible)
  • Start button:
    • Access pause menu.
    • Skip cinematics after being viewed once.