(→Klobb) |
|||
Line 62: | Line 62: | ||
*'''Frequency''': 3 | *'''Frequency''': 3 | ||
*'''Magazine''': 20 bullets | *'''Magazine''': 20 bullets | ||
Loud, low power, waste of | Loud, low power, waste of ammo. Simply put, this weapon is no good when compared with the other weapons you have in your arsenal. Use as a last resort only, and perhaps not even that! | ||
===DK5 Deutsche=== | ===DK5 Deutsche=== |
Revision as of 19:40, 17 July 2009
- Ratings are from 1 to 5 (5 being the best)
Pistols
PP7
- Power: 2
- Time between shots: 3
- Frequency: 2
- Magazine: 7 bullets
It's not the best weapon out there. Then again, it isn't 007's weapon of choice for nothing, now is it? It has the highest rate of fire among the handguns, but its shots are not very strong. If you can, try to get in headshots for maximum damage when using it.
Silenced PP7
- Power: 1
- Time between shots: 3
- Frequency: 1
- Magazine: 7 bullets
May not seem useful by looking at the numbers, but keep in mind that it's silenced so no enemies can hear you when you fire it. That's a very useful thing.
DD44 Dostovei
- Power: 3
- Time between shots: 2
- Frequency: 3
- Magazine: 8 bullets
Pretty useful in multiplayer mode, and when your only alternative is an unsilenced PP7.
Magnum
- Power: 5
- Time between shots: 1
- Frequency: 1
- Magazine: 6 bullets
Good in single-player for sniping, and good in multiplayer if your opponent doesn't have an automatic weapon. Shoots through doors. Aside from that, though, it's not all that great.
Gold PP7
- Power: 5/Auto Kill
- Time between shots: 3
- Frequency: 3
- Magazine: 7 bullets
This gun functions just like your standard PP7, with one important difference: a shot anywhere on the body will prove fatal to your victim. Note: "anywhere on the body". If you happen to shoot your foe's gun by accident, he still won't die.
Golden Gun
- Power: 5/Auto Kill
- Time between shots: 3
- Frequency: N/A
- Magazine: 1 bullet
Scaramanga's fabled weapon, the Golden Gun's bullets will prove fatal to those who are struck by its golden bullets. There are a few things to bear in mind when using it, though. With a magazine of 1, you will constantly need to reload. As such, you need to be careful when dealing with groups. Also, just like with the Gold PP7, a shot to an enemy's gun will not kill him.
Automatics
KF7 Soviet
- Power: 2
- Time between shots: 4
- Frequency: 5
- Magazine: 30 bullets
- Zoom-in
Zoom-in provides very high accuracy along with ammo conservation and less noise generated. As the enemies you encounter throughout the entire game widely carry this gun, learn to use it sooner.
Klobb
- Power: 1
- Time between shots: 1
- Frequency: 3
- Magazine: 20 bullets
Loud, low power, waste of ammo. Simply put, this weapon is no good when compared with the other weapons you have in your arsenal. Use as a last resort only, and perhaps not even that!
DK5 Deutsche
- Power: 4
- Time between shots: 3
- Frequency: 2
- Magazine: 30 bullets
Phantom
- Power: 3
- Time between shots: 3
- Frequency: 1
- Magazine:
ZMG
- Power: 3
- Time between shots: 2
- Frequency: 3
- Magazine: 32 bullets
US AR33
- Power: 5
- Time between shots: 4
- Frequency: 2
- Magazine: 30 bullets
- Shoots through doors
- Zoom-in
Best high-calibre weapon in the game.
RC P90
- Power: 5
- Time between shots: 5
- Frequency: 1
- Magazine: 80 bullets
Probably the best automatic in the game.
Explosive weapons
Grenade Launcher
- Power: 4
- Frequency: 2
- Magazine: 6 rounds
- Range: 3
Rocket Launcher
- Power: 5
- Frequency: 2
- Magazine: 1 round
- Range: 4
Grenade
- Power: 4
- Frequency: 3
- Range: 2
Pressing down the fire button pulls the pin out, releasing throws the grenade. This means it is possible to hold down the fire button and keep the grenade in your hand for a little while so that when you throw it it doesn't have that annoying pause before it explodes. Don't hold it with the pin out too long, though. I think you can figure out why.
Mines
All mines are instantly denotated upon being hit by bullets. Treat them with respect.
Timed
How to use: Throw it on something, and in five seconds it blows up. Simple.
When to use: When it's the only explosive weapon you have.
Proximity
How to use: Throw it at something, and when an enemy walks by it'll explode, destroying all within the blast range.
When to use: When you're being pursued by an enemy.
Remote
How to use: Throw mine at surface. Switch weapons once so that where your weapon should be, you see Bond with his finger near a button on his watch. Push and Bond will push the watch button, setting off the mine, alternatively throw a mine then press and together to set off the mine without switching to watch.
When to use: When you need to use an explosive weapon that blows up exactly when you want it to, use this. Also good for destroying multiple targets without being noticed immediately; set a mine on target A, another on B, etc. and you can blow them all up at the same time, so that there's no noise made while you're setting the bombs (i.e. no bombs going off when you're trying to place other bombs).
Other weapons
Sniper Rifle
This is the best ranged weapon in the game. Press or , and you zoom in farther than any other weapon. Press and you can zoom in a bit more. Also initiates a glitch in some levels. This is the perfect gun for headshots in single player and most appreciably in multiplayer.
Throwing Knife
This weapon may be the most awkward to use but if you have nothing else it can save your life (bunker 2). Use a cheat code, or the magnet watch to obtain this weapon. You have to stop and aim or there's a good chance of missing with this short range weapon. If you get a body or head shot this weapon does deliver a fatal blow.
Hunting Knife
Notes: Only available through applicable cheat mode.