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In the far southwestern corner of the area (by the entrance), you will find a path of rooftops leading off the map. Follow them to find a large chest containing the powerful '''Sparkra'''. In the final area before the exit, use Flowmotion to get up a southern wall and find a '''Lofty Figment'''. That concludes the treasure hunt for this area. Continue on the trio's journey to find Esmeralda.  
In the far southwestern corner of the area (by the entrance), you will find a path of rooftops leading off the map. Follow them to find a large chest containing the powerful '''Sparkra'''. In the final area before the exit, use Flowmotion to get up a southern wall and find a '''Lofty Figment'''. That concludes the treasure hunt for this area. Continue on the trio's journey to find Esmeralda.  
====Outskirts, Graveyard, and Tunnels====
Walk past the group of boxes to the left and to the right of the barrels, in the narrow space between them and the bridge wall. Here you will find a '''Block-it Chocolate'''. Now progress forward on the bridge, fighting the Nightmares that come your way. In the tower up ahead is a '''Shield Cookie.''' Jump over the barrels to continue on until you reach the next area, opening up a chest for a '''Potion'''. Pick up the final treasure in this area behind the overturned cart, '''Paint Gun: Red x10''', and exit to the next.
When the path splits, go left first. Following the ambush of Komory Bats, take '''Drop-Me-Not''' from the chest, then head back to the fork. Destroy the incomplete tower here to continue on, opening the chest to the left of the path for a '''Potion'''. Destroy another mass of lumber in the way to find a '''Balloon''' under the archway up ahead. Now go back and head into the clearing on the right. Defeat the enemies here before opening the chests for a '''Noble Figment''' and '''Confetti Candy'''. Backtrack to the previous clearing and follow the path forward to approach the Graveyard.
Save by the gate and fight the enemies in the yard. Open the chest to the right for '''Drop-Me-Not'''. Follow the wall to the left of the entrance for a '''Potion'''. Before entering the Tunnels, find the chest to the right of the underground passage containing an '''Ice Dream Cone'''. The Tunnels are something of a labyrinth, but as long as you don't lose sight of direction during battle, there's no reason to get lost. Proceed to the passage to the left, then take a right at the split to find an '''Ice Dream Cone 2''' at the corner of this room. Sora will then be told that his Dream Eaters are onto something. Break the wall that they frantically bounce by to open up a new direction.
Follow this path, breaking the next wall in the process, to find a room covered in toxic gas. Either use Flowmotion or Reality Shift to make it to the platform across the room which the gas-spewing vase sits on. From this ledge, use Reality Shift to make it to the far-left of the room. Defeat the enemies on this ledge and claim the '''Block-it Chocolate 2'''. Then, use Reality Shift to obtain the treasure on the ledge at the far-right of the room, '''Drop-Me-Not'''. Now drop down from the ledge all the way to the ground floor to find a chest containing '''Paint Gun: Purple x10''' by a pillar. Break a rock at a northern wall around here, by the breakable wall which leads to the exit, for a '''Noble Fantasy'''. Find another breakable boulder by the raised platform which you entered the area from for '''Sleepra'''. Now, exit through the aforementioned breakable wall to the next area.
====Court of Miracles====
Find the chest by the wall opposite the entrance to the Catacombs for a '''Drop-Me-Not''', then enter the Catacombs. Use Flowmotion to obtain the Water Barrel up on the higher level here, then drop down to the lowest level and defeat the enemies. Find the breakable wall for a '''Fire Windmill''', and equip it if you need a powerful physical attack in your deck. Continue forward to find another spill of toxic gas. Use the Reality Shift nearby or Flowmotion to get up to the higher level and destroy the source of the gas. There's a ledge a bit higher that's close by which can be accessed by Flowmotion. Get there for a '''Shield Cookie'''. Do the same with the ledge to the other side of this platform for a '''Drop-Me-Not'''. Now that the toxic gas is gone from the floors, drop down and find another breakable wall by the dead end of this section for a '''Toximander Recipe'''. Find the exit on this floor, then jump up (use Flowmotion if necessary) to get to the upper level of the narrow path for a '''Royal Cake'''. Exit the area to the next.
Finally, Sora has reached the Court of Miracles. Before speaking to Esmeralda, focus on the treasures to the left; a '''Block-it Chocolate''' behind a pillar along the left wall, a '''Hi-Potion''' which can be accessed by using Flowmotion on one of the banners which connects ledges, and lastly, follow the staircase all the way up for '''Thunder Dash'''. Save, then speak to Esmeralda for a series of scenes followed by a boss fight.
===Boss: Wargoyle===
===Boss: Wargoyle===
Prepare your Cure spells and Potions, and make sure you have a good offensive attack or two in your deck. Wargoyle is a challenging opponent, and considering the damage it can deal to Sora in only a small barrage of attacks, can be considered a difficulty spike. Dodging is vital here, though relying wholly on Flowmotion to do this for you can prove challenging in itself, considering the tents along the walls which Sora is incapable of mounting via Flowmotion.
Wargoyle's attacks consist primarily of shooting magic-based missiles and performing a spin attack, stretching out its arms to create a wide radius which can knock Sora down even if he isn't in close proximity. Instead of dodging without break, try keeping up the pace by dodging whenever it attacks. It changes stances quickly, so it won't do Sora any good to be caught by a sudden missile mid-dodge.
Despite its powerful attacks, there are some clear upsides to this battle. A large arena means less opportunity for Sora to get cornered, and the Wargoyle will even give him a break once in a while. After its massive spin attack, the Wargoyle will usually fall due to exhaustion. Use this small window to land Sora's most powerful attacks on the downed beast, but be wary of the time limit here; the Wargoyle will shoot up with a powerful kickflip when it's done resting. The range of this attack can be seen by the circle surrounding it soon before the attack begins due to the magic involved in this attack. If you are desperate, use this opportunity to instead cure Sora or activate a special attack with one of your Dream Eaters, though the latter is best saved for a cornered Sora in critical condition. Once you complete the battle, Sora's Deck Capacity will increase and he will be able to move on to the next world.


==Riku==
==Riku==
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