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The attackers will now focus on attacking the castle itself. There are 2 places that they can attack: the front gate or a side wall. Usually, a siege golem is summoned (by a drawf), and is controlled to attack the wall. A Wild Hog Cannon can also be summoned as an effective way to knock down the gate. Players can attack the walls/gate themselves, but risk being killed by defenders on the walls above. | The attackers will now focus on attacking the castle itself. There are 2 places that they can attack: the front gate or a side wall. Usually, a siege golem is summoned (by a drawf), and is controlled to attack the wall. A Wild Hog Cannon can also be summoned as an effective way to knock down the gate. Players can attack the walls/gate themselves, but risk being killed by defenders on the walls above. | ||
Once the gate is down, the attackers need to fight their way inside the castle. Their first goal inside the castle walls is to attack the front Life Crystal. Once this is down, they must fight their way to the rear of the castle and take down the rear Life Crystal. The designated leader then must Scribe at the statue in the rear of the castle. If this 5 minute process is successful, he will have become the new owner of the castle and all of his armies will become the defenders instead of attackers. | Once the gate is down, the attackers need to fight their way inside the castle. Their first goal inside the castle walls is to attack the front Life Crystal. Once this is down, they must fight their way to the rear of the castle and take down the rear Life Crystal. The designated leader then must Scribe at the statue in the rear of the castle. If this 5 minute process is successful, he will have become the new owner of the castle and all of his armies will become the defenders instead of attackers.YOUYOU ARE UGLY NABS IS ARE BE UGLY! I IS BEAUTIFUL! BWAK-HAHAHAHA!!!!! | ||
===Defenders=== | ===Defenders=== | ||
The defenders of the castle have several options in order to properly defend a castle. If the force of the defenders is strong enough to overtake the attackers, a much more offensive action can take place, in which the attackers exit out of the rear of the castle (there is a opening where defenders can exit but atackers cannot get in). Defenders' priorities, if taking an offensive stance, is to disrupt the spawn of the attackers, at flag locations. If the defenders can successfully take out the flags, it will allow a much easier defence of the castle because the attackers will now spawn two towns away (or to a hideout/castle/clan hall) and have to run/port back to the castle. | The defenders of the castle have several options in order to properly defend a castle. If the force of the defenders is strong enough to overtake the attackers, a much more offensive action can take place, in which the attackers exit out of the rear of the castle (there is a opening where defenders can exit but atackers cannot get in). Defenders' priorities, if taking an offensive stance, is to disrupt the spawn of the attackers, at flag locations. If the defenders can successfully take out the flags, it will allow a much easier defence of the castle because the attackers will now spawn two towns away (or to a hideout/castle/clan hall) and have to run/port back to the castle. | ||
If the defenders are not superior in force to the attackers, then a defensive stance must be taken, in which archers and long range mages are placed on the walls of the castle to stop gate or wall rushes. The defenders melee should be running raids on flags and key players(ie. dwarfs, who can raise siege golems and other powerful weapons, and clan leaders). | If the defenders are not superior in force to the attackers, then a defensive stance must be taken, in which archers and long range mages are placed on the walls of the castle to stop gate or wall rushes. The defenders melee should be running raids on flags and key players(ie. dwarfs, who can raise siege golems and other powerful weapons, and clan leaders). | ||
A successful defensive of the castle is one in which the defenders run the 2 hour siege period out without the scribing of their castle. | A successful defensive of the castle is one in which the defenders run the 2 hour siege period out without the scribing of their castle.YOU IS ARE NABS! BWAK-HAHAHAHAHA!!! | ||
==NPC sieges== | ==NPC sieges== | ||
{{Footer Nav|game=Lineage II}} | {{Footer Nav|game=Lineage II}} |