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*Clerical classes get only general weapon skills and are completely free in choosing what to use. Many clerics prefer dual swords, but bows or wizard weapons are popular too. | *Clerical classes get only general weapon skills and are completely free in choosing what to use. Many clerics prefer dual swords, but bows or wizard weapons are popular too. | ||
*Party healers don't care about M.atk, as it hardly improves healing spells. To heal more, one simply needs more casting speed (and more mana on the long run, of course), so wizard weapons with Acumen, Mana Up or UpDown/Conversion are preferred. | *Party healers don't care about M.atk, as it hardly improves healing spells. To heal more, one simply needs more casting speed (and more mana on the long run, of course), so wizard weapons with Acumen, Mana Up or UpDown/Conversion are preferred. | ||
*Your M.Def might | *Your M.Def might safe your life. You can avoid having good jewelry up to level 50 or so by avoiding all mobs that use magic, but this means you have to avoid a lot of specific drops and otherwise good mobs, too, therefore consider getting good jewelry from level 20 on. This rule is especially important for mystics, because clerics don't have much choice in what mobs they face alone (undeads in EG, DV, DC and elsewhere), and wizards usually face red mobs while having only little HP themselves. | ||
*Most fighters will have a polearm weapon in reserve to battle against groups of monsters at a time. This is the main strategy of fighters to make a lot of money in a short time. Many types of wizards can do the same with their mass spells. | *Most fighters will have a polearm weapon in reserve to battle against groups of monsters at a time. This is the main strategy of fighters to make a lot of money in a short time. Many types of wizards can do the same with their mass spells. | ||