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Once you have your Wolf, which comes in as a level 15 pet, you now have to keep it alive. Keeping a wolf alive in [[Lineage II]] is actually an impossibility; even a healer has difficulty trying to keep the wolf alive in the critical first few levels, before it develops enough [[Lineage II/Glossary#H|HP]] to take more than a few incidental hits. | Once you have your Wolf, which comes in as a level 15 pet, you now have to keep it alive. Keeping a wolf alive in [[Lineage II]] is actually an impossibility; even a healer has difficulty trying to keep the wolf alive in the critical first few levels, before it develops enough [[Lineage II/Glossary#H|HP]] to take more than a few incidental hits. | ||
As such, keep a few Scrolls of Resurrections around. Take note that you have | As such, keep a few Scrolls of Resurrections around. Take note that you have 20 minutes (presumably real time) to resurrect your wolf. Otherwise, the wolf is gone for good. | ||
The general rule of thumb to observe about wolves is that while they can deal a respectable amount of damage, they can't ''take'' anything worth talking about. Even if you put the best pet armour on the wolf, it can only take a handful more hits -- the armour's really there to provide protection from random encounters with aggro creatures. In essence, they are little ice-picks that have tissue paper for armour and health. | The general rule of thumb to observe about wolves is that while they can deal a respectable amount of damage, they can't ''take'' anything worth talking about. Even if you put the best pet armour on the wolf, it can only take a handful more hits -- the armour's really there to provide protection from random encounters with aggro creatures. In essence, they are little ice-picks that have tissue paper for armour and health. |