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Once you have your Wolf, which comes in as a level 15 pet, you now have to keep it alive. Keeping a wolf alive in [[Lineage II]] is actually an impossibility; even a healer has difficulty trying to keep the wolf alive in the critical first few levels, before it develops enough [[Lineage II/Glossary#H|HP]] to take more than a few incidental hits.  
Once you have your Wolf, which comes in as a level 15 pet, you now have to keep it alive. Keeping a wolf alive in [[Lineage II]] is actually an impossibility; even a healer has difficulty trying to keep the wolf alive in the critical first few levels, before it develops enough [[Lineage II/Glossary#H|HP]] to take more than a few incidental hits.  


As such, keep a few Scrolls of Resurrections around. Take note that you have 3 minutes (presumably real time) to resurrect your wolf. Otherwise, the wolf is gone for good.
As such, keep a few Scrolls of Resurrections around. Take note that you have 20 minutes (presumably real time) to resurrect your wolf. Otherwise, the wolf is gone for good.


The general rule of thumb to observe about wolves is that while they can deal a respectable amount of damage, they can't ''take'' anything worth talking about. Even if you put the best pet armour on the wolf, it can only take a handful more hits -- the armour's really there to provide protection from random encounters with aggro creatures. In essence, they are little ice-picks that have tissue paper for armour and health.
The general rule of thumb to observe about wolves is that while they can deal a respectable amount of damage, they can't ''take'' anything worth talking about. Even if you put the best pet armour on the wolf, it can only take a handful more hits -- the armour's really there to provide protection from random encounters with aggro creatures. In essence, they are little ice-picks that have tissue paper for armour and health.
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