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''(to insert: Guide to the Wolf Pet Quest?)'' | ''(to insert: Guide to the Wolf Pet Quest?)'' | ||
{{sidebar|width=300px|contents=When I first got my wolf I was so happy. It was only after I went through seven Rez -- and my adena! -- in a single day that I figured out it had tissue paper for a hide..}} | {{sidebar|width=300px|contents=When I first got my wolf I was so happy. It was only after I went through seven Rez -- and my adena! -- in a single day that I figured out it had tissue paper for a hide..|author=Luthien, Elven Mystic}}Once you have your Wolf, which comes in as a level 15 pet, you now have to keep it alive. Keeping a wolf alive in [[Lineage II]] is actually an impossibility; even a healer has difficulty trying to keep the wolf alive in the critical first few levels, before it develops enough [[Lineage II/Glossary#H|HP]] to take more than a few incidental hits. | ||
Once you have your Wolf, which comes in as a level 15 pet, you now have to keep it alive. Keeping a wolf alive in [[Lineage II]] is actually an impossibility; even a healer has difficulty trying to keep the wolf alive in the critical first few levels, before it develops enough [[Lineage II/Glossary#H|HP]] to take more than a few incidental hits. | |||
As such, keep a few Scrolls of Resurrections around. Take note that you have 3 minutes (presumably real time) to resurrect your wolf. Otherwise, the wolf is gone for good. | As such, keep a few Scrolls of Resurrections around. Take note that you have 3 minutes (presumably real time) to resurrect your wolf. Otherwise, the wolf is gone for good. | ||
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The general rule of thumb to observe about wolves is that while they can deal a respectable amount of damage, they can't ''take'' anything worth talking about. Even if you put the best pet armour on the wolf, it can only take a handful more hits -- the armour's really there to provide protection from random encounters with aggro creatures. In essence, they are little ice-picks that have tissue paper for armour and health. | The general rule of thumb to observe about wolves is that while they can deal a respectable amount of damage, they can't ''take'' anything worth talking about. Even if you put the best pet armour on the wolf, it can only take a handful more hits -- the armour's really there to provide protection from random encounters with aggro creatures. In essence, they are little ice-picks that have tissue paper for armour and health. | ||
The trick to keeping the wolf alive and yet level it is rather simple: you take the damage, it dishes the damage. The wolf ''cannot'' [[Lineage II/Glossary#T|tank]] for you, nor can it kill [[Lineage II/Glossary#M|mobs]] of your level on its own. The problem with the "I tank you kill" theory is twofold -- one, whether you ''can'' take the damage, and two, whether the wolf can do enough damage before you kick the bucket. | The trick to keeping the wolf alive and yet level it is rather simple: you take the damage, it dishes the damage. The wolf ''cannot'' [[Lineage II/Glossary#T|tank]] for you, nor can it kill [[Lineage II/Glossary#M|mobs]] of your level on its own. | ||
The problem with the "I tank you kill" theory is twofold -- one, whether you ''can'' take the damage, and two, whether the wolf can do enough damage before you kick the bucket. | |||
{{sidebar|width=300px|contents=At the start I had a lot of problems leveling my wolf. It was only after I learnt ''Curse: Weakness'' that I had the ideal attack to level my wolf with; I drop a lot of aggro on the mob, lessens its p.atk, and has a long range to work with.. and dealt zero damage. Eventually settled for ''Spores'', which basically gave my Level 14 wolf a 1% increment per kill.}} | {{sidebar|width=300px|contents=At the start I had a lot of problems leveling my wolf. It was only after I learnt ''Curse: Weakness'' that I had the ideal attack to level my wolf with; I drop a lot of aggro on the mob, lessens its p.atk, and has a long range to work with.. and dealt zero damage. Eventually settled for ''Spores'', which basically gave my Level 14 wolf a 1% increment per kill.|author=Luthien, Elven Mystic}} | ||
To get around this, the easiest way is to have dedicated wolf-training sessions. Find a [[Lineage II/Glossary#M|mob]] that's about the right level for the wolf, find a way to aggro it with the least amount of damage dealt, tell the wolf to attack, and then simply just stand there and keep an eye on things. When the [[Lineage II/Glossary#M|mob]] turns to attack the wolf, you have to step in and deal some damage to keep the aggro on yourself. | |||
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Wolves can be tricky to learn to use. I have heard that the best use for a wolf is by classes that get the "hate" skills, though I have managed to level them with a variety of classes. You should look at your wolf as though it were a really effective poison spell: it deals damage, but doesn't take any. At really high levels the wolf actually gets some decent HPs and P Def, but in the early stages a level 10 creature can take it out with ease. Right now my level 35 wolf is able to take out creatures at the entrance to Dragon Valley, which still give me decent exp at level 53. | Wolves can be tricky to learn to use. I have heard that the best use for a wolf is by classes that get the "hate" skills, though I have managed to level them with a variety of classes. You should look at your wolf as though it were a really effective poison spell: it deals damage, but doesn't take any. At really high levels the wolf actually gets some decent HPs and P Def, but in the early stages a level 10 creature can take it out with ease. Right now my level 35 wolf is able to take out creatures at the entrance to Dragon Valley, which still give me decent exp at level 53. | ||
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== Hatchlings == | == Hatchlings == | ||
The hatchling is far better than the wolf. Not only does it have superior fighting abilities, it also can be evolved to a strider and eventually to a wyvern. | The hatchling is far better than the wolf. Not only does it have superior fighting abilities, it also can be evolved to a strider and eventually to a wyvern. | ||
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== How to get a hatchling - Little Wings Quest == | == How to get a hatchling - Little Wings Quest == | ||
# Talk to Pet Manager Cooper in Giran, it's near the luxury shop. He'll send you to Hunter's Village to find Wiseman Cronos. | # Talk to Pet Manager Cooper in Giran, it's near the luxury shop. He'll send you to Hunter's Village to find Wiseman Cronos. | ||
# talk to Wiseman Cronos en Hunter's Village. He's near the Gatekeeper. He will tell you that you need to make a Fairy Stone or an Deluxe Fairy Stone.(IMPORTANT: always choose the regular Fairy Stone, the quest will be cheaper and faster to make, the only difference between the regular and the deluxe stone is that with the deluxe stone you'll get 20 food for hatchling). | # talk to Wiseman Cronos en Hunter's Village. He's near the Gatekeeper. He will tell you that you need to make a Fairy Stone or an Deluxe Fairy Stone.(IMPORTANT: always choose the regular Fairy Stone, the quest will be cheaper and faster to make, the only difference between the regular and the deluxe stone is that with the deluxe stone you'll get 20 food for hatchling). | ||
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''(To do: leveling the hatchling, quest to evolve the hatchling into a strider)'' | ''(To do: leveling the hatchling, quest to evolve the hatchling into a strider)'' | ||