Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 35: | Line 35: | ||
==Fold== | ==Fold== | ||
*Return to the woods. When the Shepherds show up, cast the TERROR on them. They see you as a Dragon and run away. | *Return to the woods. When the Shepherds show up, cast the TERROR on them. They see you as a Dragon and run away. | ||
*On the left you reach the Fold. | *On the left you reach the Fold. Examine the Sheep and the Shepherd will wake up (the WAKE draft). He will return them to their original position, and sleep again (SLEEP draft). | ||
*Move to the far left and enter the hut. Examine the Lamb. Fleece Firmflanks will show up and will think you are the Wizard she sent for to get them rid of the Dragon. Examine the Lamb again. She will teach you the HEAL draft. Each time you examine it, Fleece will repeat the song. | *Move to the far left and enter the hut. Examine the Lamb. Fleece Firmflanks will show up and will think you are the Wizard she sent for to get them rid of the Dragon. Examine the Lamb again. She will teach you the HEAL draft. Each time you examine it, Fleece will repeat the song. | ||
*Go outside. The field is full of sheep now. Cast the DYE draft on them. They turn into green and the dragon catches you! | *Go outside. The field is full of sheep now. Cast the DYE draft on them. They turn into green and the dragon catches you! |