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Enables ships to travel an unlimited distance from your nearest colony. All ships are fitted with your best Fuel Cells automatically, so in effect they do not increase a ship's production costs or reduce the space available for other components. The range of existing ships is upgraded immediately and at zero cost. | Enables ships to travel an unlimited distance from your nearest colony. All ships are fitted with your best Fuel Cells automatically, so in effect they do not increase a ship's production costs or reduce the space available for other components. The range of existing ships is upgraded immediately and at zero cost. | ||
;Adamantium Armor | ;Adamantium Armor | ||
The best armor you can research, twice as tough as Zortrium; also gives ground combat units a bonus of +25; makes fighters tougher. | The best armor you can research, twice as tough as Zortrium; also gives ground combat units a bonus of +25%; makes missiles and fighters tougher. | ||
Best choice for non-Creatives: Adamantium Armor. The only better armor is Xentronium, which you can't research but ''may'' gain by beating Orion's Guardian or scrapping a captured Antaran ship (tactics that are often forbidden in multi-player games against human opponents), or by "obtaining" them from another player who has done one of these feats. If you're concerned about range, you should have chosen Uridium Fuel Cells at the previous level; galaxies in which Uridium Fuel Cells are insufficient are extremely rare. | Best choice for non-Creatives: Adamantium Armor. The only better armor is Xentronium, which you can't research but ''may'' gain by beating Orion's Guardian or scrapping a captured Antaran ship (tactics that are often forbidden in multi-player games against human opponents), or by "obtaining" them from another player who has done one of these feats. If you're concerned about range, you should have chosen Uridium Fuel Cells at the previous level; galaxies in which Uridium Fuel Cells are insufficient are extremely rare. |