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As the Silicoids are Lithovores we won't have the burden of feeding any of them, and they're Tolerant, so we can build up the economies of conquered colonies as fast as we like. They're a very inviting target as well as an urgent one. | As the Silicoids are Lithovores we won't have the burden of feeding any of them, and they're Tolerant, so we can build up the economies of conquered colonies as fast as we like. They're a very inviting target as well as an urgent one. | ||
So we make our non-shipyard colonies build 15 Troop Transports, timed so that the last is completed in the same turn as our 3rd Battleship. Our one obstacle is that at this stage our Iridium Fuel Cells do not give our fleet enough range to reach the Silicoids' nearest colony. We could switch research from Anti-Matter drive to Uridium Fuel Cells, which would provide just enough range, but it would take us 6 turns to get Uridium Fuel Cells. So we make an Outpost Ship, completed in the same turn as our 3rd Battleship; we're gambling that one of 2 unoccupied systems about halfway to the Silicoids' nearest colony contains a planet, Gas Giant or Asteroid Belt where we can create an Outpost, which will put our ships within range of several Silicoid colonies. | So we make our non-shipyard colonies build 15 Troop Transports, timed so that the last is completed in the same turn as our 3rd Battleship. Our one obstacle is that at this stage our Iridium Fuel Cells do not give our fleet enough range to reach the Silicoids' nearest colony. We could switch research from Anti-Matter drive to Uridium Fuel Cells, which would provide just enough range, but it would take us 6 turns to get Uridium Fuel Cells. So we make an Outpost Ship, completed in the same turn as our 3rd Battleship; we're gambling that one of 2 unoccupied systems about halfway to the the Silicoids' nearest colony contains a planet, Gas Giant or Asteroid Belt where we can create an Outpost, which will put our ships within range of several Silicoid colonies. | ||
==The results== | ==The results== |