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{{Header Nav|game=Master of Orion II | {{Header Nav|game=Master of Orion II}} | ||
The pages about [[ | The pages about [[Master of Orion II/Growing your population|Growing your population]] and [[Master of Orion II/Feeding your people|Feeding your people]] mentioned the part that Freighters play in these activities. Now's a good time to pull together all the information about Freighters and to present some tips on managing them. | ||
Note: even if you usually play as a Lithovore, you need to read this page! | Note: even if you usually play as a Lithovore, you need to read this page! | ||
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==Watch your finances== | ==Watch your finances== | ||
Transferring population can be expensive for a young empire because its ships will be slow, moving each "person" costs 2.5 BC per turn until arrival, and people in transit don't pay taxes. [[ | Transferring population can be expensive for a young empire because its ships will be slow, moving each "person" costs 2.5 BC per turn until arrival, and people in transit don't pay taxes. [[Master of Orion II/Money matters|Money matters]] explains some techniques that might help, but it's best not to let your money get so tight. | ||
==Effects of blockade== | ==Effects of blockade== | ||
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Make sure you have at least 20 spare Freighters before invading (more if you are moving population between your existing colonies), and maintain that safety margin by building additional Freighters as you invade more enemy colonies. | Make sure you have at least 20 spare Freighters before invading (more if you are moving population between your existing colonies), and maintain that safety margin by building additional Freighters as you invade more enemy colonies. | ||
{{Footer Nav|game=Master of Orion II | {{Footer Nav|game=Master of Orion II|prevpage=Feeding your people|nextpage=Speeding up production}} |