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==1150 RP: Macro Economics== | ==1150 RP: Macro Economics== | ||
;Stock Exchange (150 PP; maintenance 2 BC) | ;Stock Exchange (150 PP; maintenance 2 BC) | ||
Building that increases a colony's non-special income (i.e. excluding gold and gem deposits) by +100%. Cumulative with [[../Engineering|Spaceport]]: Spaceport + Stock Exchange = 150% increase, i.e. 2.5 x the base value. A Stock Exchange is profitable on "normal" planets if the population (excluding Natives and Androids) is at least 4; on high-maintenance planets (Toxic, Radiated, Desert) the minimum is 5 | Building that increases a colony's non-special income (i.e. excluding gold and gem deposits) by +100%. Cumulative with [[../Engineering|Spaceport]]: Spaceport + Stock Exchange = 150% increase, i.e. 2.5 x the base value. A Stock Exchange is profitable on "normal" planets if the population (excluding Natives and Androids) is at least 4; on high-maintenance planets (Toxic, Radiated, Desert) the minimum is 5. Build Stock Exchanges wherever profitable as soon as you research the tech, even if you're stockpiling production for something else. | ||
==2000 RP: Teaching Methods== | ==2000 RP: Teaching Methods== |