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A non-Telepathic blitz race ''must'' be able to find a good, warlike way of using the 6 Picks saved from not choosing Telepathic. Otherwise you would be better served either going with a telepathic race, or not blitzing at all. | A non-Telepathic blitz race ''must'' be able to find a good, warlike way of using the 6 Picks saved from not choosing Telepathic. Otherwise you would be better served either going with a telepathic race, or not blitzing at all. | ||
====FeudTolProd2War==== | |||
description | |||
====Starship Troopers==== | ====Starship Troopers==== | ||
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*Rich Homeworld [2]: build warships faster. | *Rich Homeworld [2]: build warships faster. | ||
*Large Homeworld [1]: use the last pick.<br/><br/> | *Large Homeworld [1]: use the last pick.<br/><br/> | ||
====LithFeudWarTol==== | |||
Feudal + Warlord can produce a fleet very fast, and replace destroyed ships very fast; but it needs to win quickly, otherwise Feudal's poor research (50% of normal) will be fatal. | |||
For example: | |||
*Feudal [-4]: ship construction costs 67%; research per scientist 50%. | |||
*Warlord [4]: more skilful warship crews; extra command points (probably only 2 extra, as this race probably only has its homeworld before it attacks). | |||
*Tolerant [10]: can build flat out because no pollution. | |||
*Lithovore: [10]: no farmers needed. Helps in researching the basic warship technologies, which come quickly enough despite Feudal's inefficient research But it will wait a long time for 2nd-level techologies, so it must attack as soon as possible. | |||
'''Note:''' ''Impossible race to create without the 14 race picks command line switch (aka cheating) as it requires 14 negative picks.'' | |||
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