Jump to navigation Jump to search

You are not logged in. Please consider registering an account. By having a StrategyWiki account, you can have your own user page, upload images for your guide, and even customize the look of the site to match your tastes! Also, another benefit of registering an account is that your IP address is not logged whenever you edit, so it adds security and privacy as well. Sign up today! It takes less than one minute and requires no personal information — you're not even required to provide an e-mail address!

If you choose not to register, don't worry! You can still edit StrategyWiki all the same, just with fewer luxuries than registered users have. Your IP address will be recorded in this page's edit history, you must use the Show Preview feature to check over your work before being allowed to save your changes, and your edit may be scrutinized a bit more than that of a registered user's edit. If you don't wish any of the preceding things to happen to you or your edit, please log in or register. Please make sure that you are following all applicable policies and guidelines when making your edit, and we hope that you continue to contribute to StrategyWiki in the future!

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 72: Line 72:
===Warships===
===Warships===
Your first warships should be destroyers (battle pods, battle scanner, class III shields, reinforced hull, either of ECM-jammer/inertial-stabilizer depending upon alien adversaries and 1 Hv AF mass driver, 3 AF AP mass drivers) and cruisers (same specials, two extra mass drivers of each type). Several of these can kill most space monsters and also make enemy warships think again. Once you have Zortrium armor, make Battleships (augmented engines, class III shield, reinforced hull and fill the rest with MIRV ECCM FST ARM merculites). You can start raiding even strongly defended alien planets with those.
Your first warships should be destroyers (battle pods, battle scanner, class III shields, reinforced hull, either of ECM-jammer/inertial-stabilizer depending upon alien adversaries and 1 Hv AF mass driver, 3 AF AP mass drivers) and cruisers (same specials, two extra mass drivers of each type). Several of these can kill most space monsters and also make enemy warships think again. Once you have Zortrium armor, make Battleships (augmented engines, class III shield, reinforced hull and fill the rest with MIRV ECCM FST ARM merculites). You can start raiding even strongly defended alien planets with those.
==Creative Android Gambit==
This high-risk strategy was specifically proposed for [[../Some_effective_race_designs#UniCreSci2|UniCreSci2]], as it takes advantage of all those racial perks. With some clever tech-trading, it might work for non-creative research-oriented races as well. The idea is to forgo many early weapon techs and instead relentlessly strive towards unlocking ''Androids Workers'' before your first war. If it works, even a modest-sized empire will quickly have access to insane levels of research and production. It works best for Pre-Warp games, where other alien empires might not get to you for a while. It likely won't work at all in multi-player games.
===At Start===
The goal is to populate all home-system planets as fast as you can, and set up auto-factories, research labs and cloning centers on each...
Divert all homeworld population into making colony bases. Turn 1 sell your starbase to gain +200 bc immediately and +1 bc/turn savings on upkeep. Then turn 2 sell the barracks for +30 bc and +1 bc/turn. Try and buy colony bases at close to 50% completion (ie. 1 prod to 2 bc ratio). Before your first tech is even researched, you should have bought your second base. Don't worry about freighters, as starvation never kills off the last pop on a planet.
Sometimes you get offered heroes early game. So if you you don't mind delaying purchase of new colony bases or delaying research/production a little, you may decide to hire a useful hero.
So the early tech goals are ''research labs > auto factories > freighters > cloning centers'' and to build those on all planets. Build ''hydroponic farms'' to keep as much of your pop on research as possible. Once that's done, switch your pop back to science and research. Pick the planet with the highest mineral resources and have all workers there start building your 1st colony ship. Make a scout to explore all nearby systems in range.
===Expansion===
The next research goals is ''planetary supercomputer''. Stockpile each colony's production by assigning 1 worker towards building a colony ship (costs about the same as a SC; minimizes pollution but maxes science); by the time you have unlocked supercomputer, each colony should have enough production to buy one. After that, go for ''deuterium/tritanium'' so you can explore even further afield looking for heroes and the best possible location(s) for your 1st interstellar colony(s). About this time you will start having money problems with all those hydro-farms and cloning centers, so research ''spaceports'' as needed, or set a planet to 'trade goods'.
Then work up the tech-tree to get ''robo miner plant'' (almost doubles production output per worker). While they are building on your planets, research ''laser cannons''.
Then put all effort into researching ''autolab''. While working towards that goal, your richest production colony will probably make a colony ship or 2, and overpopulation from cloning centers can be freightered to the new planet. Once unlocked, build an autolab on every planet ASAP, as it bestows an outrageous +30 research.
===Androids===
Now invest 100% into research to get ''androids'' as fast as possible and start producing 1 android worker/turn on all planets. Now here's a nifty <s>trick</s> bug... since you didn't mess with taking aquatic or subterranean, your population can stack with androids in a special way. Clear off all colonists from terran, large, or high-resource planets such that only android workers are left, then build more till the android population is maxed-out. Then return the citizens and overpopulate a planet up to 50 pop. ('''Note:''' even without exploiting this bug, being able to maximize pop on Rich/Ultra-Rich planets exclusively with tolerant, gravity-immune androids enables colonies with insane production).
===Consolidation===
Direct research into the 'chemistry' tech tree for armor, missiles, fuel cells and pollution reduction... at this point setting up treaties, exploring and colonizing planets is the goal. If you are getting messed with by an alien race by now, research ''assault shuttles'' and some of the low-hanging fruit in the Power and Force Field tech trees (you'll be able to research these in 1-2 turns). A destroyer with ''battle pods'' and ''augmented engine'' can fit 3 shuttle bays and pretty much capture any battleship.
===War===
After researching ''atmospheric renewer'', your blitz phase vs enemies begins. Pick a high-production planet to make a fleet of escort destroyers loaded with a mix of ''missiles + assault shuttles'' and battleships outfitted with ''battle pods, augmented engines, reinforced hull, class-1 shields, heavy armour, 1 assault shuttle 1 EMG ECCM ARM merculite missile'' (to disable/capturing enemy battleships), the rest of the space filled with 2-shot MIRV ECCM merculite missiles. Alternatively try ''class-3 shields and ecm-jammer'' instead of heavy armour / reinforced hull. Any more than 1 assault shuttle per battleship makes them ill-suited vs space monsters. The augmented engines + emission guidance combo ensures quick capture of enemy ships or star bases, while the mirv missiles take out planetary defenses. Heavy armour + hull + augmented engines ensures you make it to the star base alive. This tactic works for early game domination.
Later on titan class ships with lots of assault shuttles/beam weapons (usually CO neutron blasters & battle scanner or late-game disruptors) may work better vs races with large developed fleets. Such a titan class ship with stasis field/cloaking device can solo the guardian at Orion. If you gain the special Orion techs, protect them at all costs; if other races capture/steal any of those techs your starbase-raiding days will abruptly end.
===End Game===
Expand fast and hard using androids with the goal by mid-late game to unlock ''deep core mines/galactic unification/advanced city planning''. At that point, each planet will have 60 research from the building alone. Then maximize production and terraform each planet, eventually replacing the android workers with android scientists and shipping the unneeded workers off to develop fledgling new worlds (build auto-factory, more worker-droids, robo-miner, core mines, then fill to max-pop with android scientists). If done right, the highest techs can be researched at 1 tech per turn!


==Production==
==Production==
Please note that all contributions to StrategyWiki are considered to be released under the Creative Commons Attribution-ShareAlike (see StrategyWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!
Cancel Editing help (opens in new window)

Notice to contributors: The StrategyWiki administration does not condone plagiarism or the use of materials from any other source. Period. By saving this page you are promising us that you wrote this yourself, or copied it from a public domain or similar free resource. With the exception of official media (screenshots, artwork, symbols, etc., but not text) and materials released under the CC-BY-SA you must have the rights to or ownership of all work you submit to StrategyWiki. Do not copy text or images from other websites without permission. They will be deleted.

Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · §   Cite your sources: <ref></ref>


{{}}   {{{}}}   |   []   [[]]   [[Category:]]   #REDIRECT [[]]   &nbsp;   <s></s>   <sup></sup>   <sub></sub>   <code></code>   <pre></pre>   <blockquote></blockquote>   <ref></ref> <ref name="" />   {{Reflist}}   <references />   <includeonly></includeonly>   <noinclude></noinclude>   {{DEFAULTSORT:}}   <nowiki></nowiki>   <!-- -->   <span class="plainlinks"></span>


{{Header Nav|game={{subst:BASEPAGENAME}}}}   {{Footer Nav|game={{subst:BASEPAGENAME}}|prevpage=|nextpage=}}   {{spoilers}}   {{spoiler|}}   {{delete|Unused}}   {{rename|MS Monster .png}}   {{floatingtoc}}   {{stub}}


Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

Your changes will be visible immediately.
  • For testing, please use the sandbox instead.
  • On talk pages, please sign your comment by typing four tildes (~~~~).

Please note:
  • If you don't want your writing to be edited mercilessly or redistributed by others, do not submit it.
  • Only public domain resources can be copied without permission — this does not include the vast majority of web pages or images.
  • See our policies and guidelines for more information on editing.

This page is a member of a hidden category: