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{{Header Nav|game=Mega Man 2}}
[[File:Mega Man 2 portrait Quick Man.png|right]]
Along with [[../Heat Man/]], Quick Man's stage is one of the most challenging levels in the game.  As you fall down the long vertical corridors of the stage, you will encounter industrial laser beams which can instantly vaporize Mega Man if they catch him. Players that struggle with these sections can employ [[../Flash Man/]]'s Time Stopper weapon for a reprieve, but once you activate it, the Time Stopper will not stop until it runs out of energy, so you must carefully choose when to employ it. However, there are other reasons why you may wish to save its use until the end of the stage...
== Stage ==
[[File:Mega Man 2 map Quick Man A.png|left]]
* '''A''': Use an Item 1 or Item 3 to grab the extra life that's just waiting for you right when you start the stage. Then fall down to the room below, avoiding the Scworms that pop out of the pit.
<br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/>
* '''B''': Once you fall below this point, you'll have to navigate through the first gauntlet of laser beams. 
*# From the start, you want to fall as far to the left as possible. Avoid the Springer at the last step of the screen below if possible.<br/><br/><br/><br/><br/><br/>
*# Once you drop below the Springer, start pushing Mega Man back to the right. Without any hesitation, you want to drop Mega Man down the right chute so that he can pick up the extra life and E-Tank waiting for him below. If you fall down the left chute, you'll miss out on both of these bonuses. 
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[[File:Mega Man 2 map Quick Man B.png|left]]
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* '''C''': As you run through this corridor, the lights will go out. Your only source of illumination will come from the three enemies that you encounter here: Changkey Makers. Whenever you approach them, the fire they produce will provide enough light to see the layout around you.  But you must shoot them and destroy them in order to proceed, which will extinguish that light.  You'll have to proceed to the next one in darkness. After destroying the third one, you must run to the right, but it can be difficult to determine when to jump. To help you, keep firing your Mega Buster ahead of you. When the bullets start to fly away faster, that means you're stuck against a wall and you should jump up to proceed.
{{-}}
[[File:Mega Man 2 map Quick Man C.png|left]]
* '''D''': It's time for the second and more challenging laser gauntlet. If you're truly having trouble getting through this, you may wish to consider using the Time Stopper weapon, but this walkthrough will guide you through the section as if you don't have it. In general, your goal will be to keep moving, and keep Mega Man as close to the center of the screen as the platforms will allow. To get started, push to the left, and hop over the small platform as quickly as possible until you can fall through the gap below the platform. Then run to the right side of the platform below, and quickly switch back to moving left as you fall off.
* '''E''': The gauntlet continues:
*# From this point, push to the right as you land on the two platforms at the top of the screen.  Once you fall off the second platform, push back to the left again.<br/><br/><br/><br/>
*# Keep doing so as you fall down through the next screen, ignoring the weapon ammunition capsule on the right.<br/><br/><br/><br/><br/><br/><br/>
*# As you fall down to the next screen, start pushing right again, and drop off the three steps.  After the third step, push left again and proceed to the next screen.<br/><br/><br/><br/><br/>
*# You should drop straight down this screen, ignoring the health capsule and extra life, as they are both traps and collecting them will get you killed.<br/><br/><br/><br/><br/><br/>
*# In the next screen, you must zig zag around the platforms, first right then left.<br/><br/><br/><br/><br/>
*# As you fall off the last platform, push right again, drop between the platforms, and run to the left on the bottom to escape the final laser.
{{-}}
[[File:Mega Man 2 map Quick Man D.png|left]]
{{-}}
* '''F''': As if the lasers weren't enough, two more obstacles stand between you and Quick Man; two Sniper Armors. If you have enough health, you may wish to consider getting shot by them so that you can run past them while you're invincible. Otherwise, you'll have to shoot them as quickly as possible in order to remove them from your path, and advance to Quick Man.
{{-}}
== Quick Man ==
== Quick Man ==
[[Image:Mm2_quickman2.gif|45px|left|]][[Image:Mm2_quickman2.gif|45px|right|]]
[[File:Mega Man 2 boss Quick Man.png|left]] [[File:Mega Man 2 battle Quick Man.png|right]]
 
Quick Man is not a big fan of standing still and waiting. Instead, he will rapidly move around the room, firing his Quick Boomerang weapon and trying to crash into you. Whenever he jumps or fires his weapon, he dash around the room for a short while, and this is one of the few openings he will give you to attack him. He is vulnerable the whole time, but due to his speed and non-stop movement, attempting to attack him any other time is dangerous. Quick Man is definitely one of the more challenging Robot Masters to defeat with just the Mega Buster. Even when you know his weakness, this is still a difficult battle. After Quick Man is destroyed, you'll get his weapon: the Quick Boomerang.
=== Stage ===
'''Description:''' Quick Man's stage is probably the hardest level in the entire game. Why? Well, there are lasers in the stage that kill you in one hit. His stage is set in some kind of industrial base. Quick Man's stage is pretty short, but is pretty difficult. The lasers are a real challenge, and can be difficult for new players. There is one easy method, however, of getting past those lasers. The stage doesn't feature any pits, but it does have the Sniper Armor enemy. Besides the lasers, Quick Man's stage is rather easy.
 
'''Walkthrough:''' Use Item-3 to grab the extra life on the left because you'll probably need it. Drop down into the pit. Keep going to the left, avoiding the Schworms, and drop down into the next pit. Go to the right and hug the left wall (as in staying very close to) as you drop down. Drop down into the next pit as fast as possible, avoiding the lasers. Drop down into the next pit and keep to the right, dodging the lasers as you go. Your rewards for staying on the right path is an E-Tank, extra life, and some weapon energy. Now go down into the next pit. Keep going to the right and you'll encounter some enemies that throw fireballs. Destroy them, and the stage will turn dark. Don't worry though; all you have to do is keep moving to the right. When you reach the end of the passage, you'll have to jump because there is a platform in your way. Keep jumping until you reach a pit, and hug the left wall as best you can.
 
Now here comes the real challenge. This is the part of the stage where lasers come at all directions. You have two choices: you can use the Time Stopper to avoid all of the lasers, or just keep dodging them as best you can. If you use the Time Stopper, however, you may not be able to use it for Quick Man, as it is his weakness. When you use the Time Stopper, all you have to do is just keep dropping into pits as fast as possible, picking up weapon energy for the Time Stopper along the way. This is the easy method. Ok, if you decided to go the hard way, as soon as you drop down into the room, jump on the middle platform and quickly drop down into the next room. Keep going to the right, and drop down immediately into the next room. Walk to the left as fast as you can and into the next room. Just keep going to the right, and then walk to left immediately. Hug to the left as you drop down and you'll dodge these lasers easily. Now drop down to the right, then left, and hug to the right as you drop down. When you land, go to left, and you're done!


As soon as you land however, a Sniper Armor greets you, so dispose of him quickly. Keep going to the right, and destroy the next Sniper Armor. After you do, enter the chamber and get ready to fight Quick Man!
{{spoiler|title=Quick Man's weakness|content=Quick Man can be damaged by a number of other Robot Masters' weapons, but the one he is most vulnerable to is [[../Flash Man/]]'s Time Stopper. If you have Time Stopper at full strength when you deploy it, Quick Man will lose half of his health just by being forced to hold still for so long. However, that will only get you half way there, so you must still employ another strategy to finish him off. You have a couple of options. The Crash Bomber is one options, but it can be difficult to hit Quick Man with one unless you're very close. The other option is the Atomic Fire, but in order to do significant damage to him, you must fire it at Quick Man at full blast. One full blast hit followed by two regular Atomic Fire blasts will be enough to defeat him. Note that if you're not sure you have enough health to finish him off, you may wish to try to get Quick Man down to 50% health before you use the Time Stopper. If you die after using the Time Stopper, you won't get anymore back until you are forced to continue and start the level over.}}
[[Image:Quick Man.png|175px|left|thumb|Quick Man's stage]]


=== Robot Master ===
{{Footer Nav|game=Mega Man 2|prevpage=Metal Man|nextpage=Wood Man}}
[[Image:Mm2 quickman.gif|30px|left|]][[Image:Mm2 quickman.gif|30px|right|]]
'''Strategy:''' Quick Man moves around the room very quickly, and there is a limited space. Now, if you kept the Time Stopper, just shoot it, and it will take half of Quick Man's health away for you! After it depletes, I recommend using the Air Shooter or Crash Bombs to finish Quick Man off. Quick Man will jump around the stage, randomly firing his boomerangs, much like Crash Man did. He will occasionally walk around the room, so use this time to fire at him. When he's destroyed, you'll get his weapon, the Quick Boomerang!

Latest revision as of 18:40, 21 April 2023

Mega Man 2 portrait Quick Man.png

Along with Heat Man, Quick Man's stage is one of the most challenging levels in the game. As you fall down the long vertical corridors of the stage, you will encounter industrial laser beams which can instantly vaporize Mega Man if they catch him. Players that struggle with these sections can employ Flash Man's Time Stopper weapon for a reprieve, but once you activate it, the Time Stopper will not stop until it runs out of energy, so you must carefully choose when to employ it. However, there are other reasons why you may wish to save its use until the end of the stage...

Stage[edit]

Mega Man 2 map Quick Man A.png
  • A: Use an Item 1 or Item 3 to grab the extra life that's just waiting for you right when you start the stage. Then fall down to the room below, avoiding the Scworms that pop out of the pit.













  • B: Once you fall below this point, you'll have to navigate through the first gauntlet of laser beams.
    1. From the start, you want to fall as far to the left as possible. Avoid the Springer at the last step of the screen below if possible.





    2. Once you drop below the Springer, start pushing Mega Man back to the right. Without any hesitation, you want to drop Mega Man down the right chute so that he can pick up the extra life and E-Tank waiting for him below. If you fall down the left chute, you'll miss out on both of these bonuses.
Mega Man 2 map Quick Man B.png
  • C: As you run through this corridor, the lights will go out. Your only source of illumination will come from the three enemies that you encounter here: Changkey Makers. Whenever you approach them, the fire they produce will provide enough light to see the layout around you. But you must shoot them and destroy them in order to proceed, which will extinguish that light. You'll have to proceed to the next one in darkness. After destroying the third one, you must run to the right, but it can be difficult to determine when to jump. To help you, keep firing your Mega Buster ahead of you. When the bullets start to fly away faster, that means you're stuck against a wall and you should jump up to proceed.
Mega Man 2 map Quick Man C.png
  • D: It's time for the second and more challenging laser gauntlet. If you're truly having trouble getting through this, you may wish to consider using the Time Stopper weapon, but this walkthrough will guide you through the section as if you don't have it. In general, your goal will be to keep moving, and keep Mega Man as close to the center of the screen as the platforms will allow. To get started, push to the left, and hop over the small platform as quickly as possible until you can fall through the gap below the platform. Then run to the right side of the platform below, and quickly switch back to moving left as you fall off.
  • E: The gauntlet continues:
    1. From this point, push to the right as you land on the two platforms at the top of the screen. Once you fall off the second platform, push back to the left again.



    2. Keep doing so as you fall down through the next screen, ignoring the weapon ammunition capsule on the right.






    3. As you fall down to the next screen, start pushing right again, and drop off the three steps. After the third step, push left again and proceed to the next screen.




    4. You should drop straight down this screen, ignoring the health capsule and extra life, as they are both traps and collecting them will get you killed.





    5. In the next screen, you must zig zag around the platforms, first right then left.




    6. As you fall off the last platform, push right again, drop between the platforms, and run to the left on the bottom to escape the final laser.
Mega Man 2 map Quick Man D.png
  • F: As if the lasers weren't enough, two more obstacles stand between you and Quick Man; two Sniper Armors. If you have enough health, you may wish to consider getting shot by them so that you can run past them while you're invincible. Otherwise, you'll have to shoot them as quickly as possible in order to remove them from your path, and advance to Quick Man.

Quick Man[edit]

Mega Man 2 boss Quick Man.png
Mega Man 2 battle Quick Man.png

Quick Man is not a big fan of standing still and waiting. Instead, he will rapidly move around the room, firing his Quick Boomerang weapon and trying to crash into you. Whenever he jumps or fires his weapon, he dash around the room for a short while, and this is one of the few openings he will give you to attack him. He is vulnerable the whole time, but due to his speed and non-stop movement, attempting to attack him any other time is dangerous. Quick Man is definitely one of the more challenging Robot Masters to defeat with just the Mega Buster. Even when you know his weakness, this is still a difficult battle. After Quick Man is destroyed, you'll get his weapon: the Quick Boomerang.

Quick Man's weakness

Quick Man can be damaged by a number of other Robot Masters' weapons, but the one he is most vulnerable to is Flash Man's Time Stopper. If you have Time Stopper at full strength when you deploy it, Quick Man will lose half of his health just by being forced to hold still for so long. However, that will only get you half way there, so you must still employ another strategy to finish him off. You have a couple of options. The Crash Bomber is one options, but it can be difficult to hit Quick Man with one unless you're very close. The other option is the Atomic Fire, but in order to do significant damage to him, you must fire it at Quick Man at full blast. One full blast hit followed by two regular Atomic Fire blasts will be enough to defeat him. Note that if you're not sure you have enough health to finish him off, you may wish to try to get Quick Man down to 50% health before you use the Time Stopper. If you die after using the Time Stopper, you won't get anymore back until you are forced to continue and start the level over.