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< Mega Man Zero 2
Revision as of 02:19, 11 November 2007 by Prod (talk | contribs) (reducing header levels)
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Zero's weapons can be leveled up by killing a certain number of enemies with them.

Buster Shot

You begin the game with this. It's a handheld pistol that works similarly to other Mega Man buster weapons.

  • Level 1: It can have up to three bullets on screen at a time, and can be charged up to one level.
  • Level 2: It gains a second charge level, for a bigger, more powerful blast that can have elemental properties when used with an Element chip.
  • Level 3: It takes less time to charge up.

Z-Saber

Zero's signature weapon. You begin the game with this.

  • Level 1: Zero can perform basic slashes with it.
  • Level 2: Zero can now perform a double-slash combo while on the ground.
  • Level 3: Zero can now perform a triple-slash combo while on the ground.
  • Level 4: It can now be charged. The charged slash is more powerful than a normal one, and can have elemental properties when used with an Element chip.
  • Level 5: It takes less time to charge up.

Chain Rod

You get this from Cerveau after the intro stage.

  • Level 1: It delivers a stabbing attack that can be aimed in any of 8 directions by holding the Neutral dpad as you use it. It can also attach to walls and ceilings, allowing Zero to swing from it. While swinging, press Up dpad to retract the chain, Down dpad to extend the chain, and Left dpad and Right dpad to control Zero's momentum. It can also be used to latch onto enemies and certain items and pull them towards Zero (press back on the Neutral dpad).
  • Level 2: It can now be charged to perform a spinning attack. This attack can have elemental properties when used with an Element chip.
  • Level 3: It takes less time to charge up.

Shield Boomerang

You get this from Cerveau after the intro stage.

  • Level 1: It can be held up to reflect enemies' shots back at them. It can also be charged. Once charged, Zero will throw it at enemies, and it will then return to him. This attack can have elemental properties when used with an Element chip.
  • Level 2: It travels farther when thrown.
  • Level 3: It travels even farther when thrown.

Element Chips

  • Thunder Chip: Obtained from Panter Flauclaws. Makes your charged attacks electrified, allowing them to stun enemies.
  • Flame Chip: Obtained from Phoenix Magnion. Heats up your charged attacks, allowing them to burn enemies.
  • Ice Chip: Obtained from Poler Kamrous. Supercools your charged attacks, allowing them to freeze enemies.