Jump to navigation
Jump to search
Zero's weapons can be leveled up by killing a certain number of enemies with them.
Buster Shot
You begin the game with this. It's a handheld pistol that works similarly to other Mega Man buster weapons.
- Level 1: It can have up to three bullets on screen at a time, and can be charged up to one level.
- Level 2: It gains a second charge level, for a bigger, more powerful blast that can have elemental properties when used with an Element chip.
- Level 3: It takes less time to charge up.
Z-Saber
Zero's signature weapon. You begin the game with this.
- Level 1: Zero can perform basic slashes with it.
- Level 2: Zero can now perform a double-slash combo while on the ground.
- Level 3: Zero can now perform a triple-slash combo while on the ground.
- Level 4: It can now be charged. The charged slash is more powerful than a normal one, and can have elemental properties when used with an Element chip.
- Level 5: It takes less time to charge up.
Chain Rod
You get this from Cerveau after the intro stage.
- Level 1: It delivers a stabbing attack that can be aimed in any of 8 directions by holding the as you use it. It can also attach to walls and ceilings, allowing Zero to swing from it. While swinging, press to retract the chain, to extend the chain, and and to control Zero's momentum. It can also be used to latch onto enemies and certain items and pull them towards Zero (press back on the ).
- Level 2: It can now be charged to perform a spinning attack. This attack can have elemental properties when used with an Element chip.
- Level 3: It takes less time to charge up.
Shield Boomerang
You get this from Cerveau after the intro stage.
- Level 1: It can be held up to reflect enemies' shots back at them. It can also be charged. Once charged, Zero will throw it at enemies, and it will then return to him. This attack can have elemental properties when used with an Element chip.
- Level 2: It travels farther when thrown.
- Level 3: It travels even farther when thrown.
Element Chips
- Thunder Chip: Obtained from Panter Flauclaws. Makes your charged attacks electrified, allowing them to stun enemies.
- Flame Chip: Obtained from Phoenix Magnion. Heats up your charged attacks, allowing them to burn enemies.
- Ice Chip: Obtained from Poler Kamrous. Supercools your charged attacks, allowing them to freeze enemies.