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{{Header Nav|game=Metroid Prime 2: Echoes}}
{{Header Nav|game=Metroid Prime 2: Echoes}}
{{Control selector|GameCube, Wii}}


Samus's upgrades will allow her to access new areas.
Samus's upgrades will allow her to access new areas.
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You will find new weapons over the course of the game, each required for success. There is an ammunition system for the Dark, Light, and Annihilator Beams. You will need to collect light and dark ammo in order to replenish supplies and reuse those beams.  
You will find new weapons over the course of the game, each required for success. There is an ammunition system for the Dark, Light, and Annihilator Beams. You will need to collect light and dark ammo in order to replenish supplies and reuse those beams.  
===Power Beam===
===Power Beam===
Opens blue hatches and has infinite ammunition. Hold {{control|{{gc|A}}|{{wii|A}}}} to charge and release to fire a powerful Charge Beam. ''Charging also engages a tractor beam effect that draws power-ups towards Samus.''   
Opens blue hatches and has infinite ammunition. Hold {{gc|A}} to charge and release to fire a powerful Charge Beam. ''Charging also engages a tractor beam effect that draws power-ups towards Samus.''   
===Dark Beam===
===Dark Beam===
[[Image:Mp2 dark beam.jpg|thumb|Dark Beam]]Opens purple hatches. Hinders enemies, extinguishes light crystals, and is effective against Light Aether enemies. Charge to fire an Entangler blast, which enshrouds enemies in shadow.
[[Image:Mp2 dark beam.jpg|thumb|Dark Beam]]Opens purple hatches. Hinders enemies, extinguishes light crystals, and is effective against Light Aether enemies. Charge to fire an Entangler blast, which enshrouds enemies in shadow.
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Fires streams of energy that seek out multiple targets and emit sonic waves that can be used on sonic-powered devices. Effective against light ''and'' dark enemies. Charge to fire a Disruptor shot that stuns enemies.
Fires streams of energy that seek out multiple targets and emit sonic waves that can be used on sonic-powered devices. Effective against light ''and'' dark enemies. Charge to fire a Disruptor shot that stuns enemies.
===Missiles===
===Missiles===
Press {{control|{{gc|Y}}|{{wii|Down|Dpad}}}} to fire. They home in on targets and blast open red hatches and '''Brinstone impediments'''. Missile expansions are scattered across Aether, and each one will increase her Missile carrying capacity by five. Every beam has a charge combo that can be used with Missiles to fire powerful blasts that open certain hatches. Samus has to search for these upgrades. When found, select the appropriate beam, and press {{control|{{gc|Y}}|{{wii|Down|Dpad}}}} while holding {{control|{{gc|A}}|{{wii|A}}}}.   
Press {{gc|Y}} to fire. They home in on targets and blast open red hatches and '''Brinstone impediments'''. Missile expansions are scattered across Aether, and each one will increase her Missile carrying capacity by five. Every beam has a charge combo that can be used with Missiles to fire powerful blasts that open certain hatches. Samus has to search for these upgrades. When found, select the appropriate beam, and press {{gc|Y}} while holding {{gc|A}}.   
===Seeker Missiles===
===Seeker Missiles===
Fire and home in on multiple targets at once. While holding {{control|{{gc|y}}|{{wii|Down|Dpad}}}}, use {{control|{{gc|R}} and {{gc|Neutral|Control}}|{{wii|Remote}}}} to move the reticule to lock onto a maximum of five enemies or targets it passes over. It is also possible to lock onto the same target five times.
Fire and home in on multiple targets at once. While holding {{gc|y}}, use {{gc|R}} and {{gc|Neutral|Control}} to move the reticule to lock onto a maximum of five enemies or targets it passes over. It is also possible to lock onto the same target five times.


{{Footer Nav|game=Metroid Prime 2: Echoes|prevpage=Interface|nextpage=Visors}}
{{Footer Nav|game=Metroid Prime 2: Echoes|prevpage=Interface|nextpage=Visors}}
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