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(This was the first game from Namco to use a four-directional joystick - and I hope Procyon doesn't mind me inserting this fact into his page!)
(A summary is supposed to be very simple in description. Details go on the appropriate pages that describe the features in depth.)
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|released={{rd|1980}}
|released={{rd|1980}}
|players=1-2
|players=1-2
|followed by=[[Ms. Pac-Man]] (US)<br />[[Super Pac-Man]] (JP)
|followed by=[[Ms. Pac-Man]] (US)<br />[[Pac-Man Plus]] (US)<br />[[Super Pac-Man]] (JP)
|series=Pac-Man
|series=Pac-Man
}}
}}
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{{marquee|PM Marquee.jpg}}
{{marquee|PM Marquee.jpg}}


Inspired over a lunch of pizza, '''Pac-Man''' (originally entitled '''Puckman''' in Japanese), began life in the arcades in [[1980]]. It was designed by Toru Iwatani, who had previously designed the {{c|Gee Bee}} trilogy. After being overlooked by "experts" who judged Namco's own [[Rally-X]] to be the better of the two games, Pac-Man went on to unprecedented success and became an icon in Japan and in America. Pac-Man's game play was a stark and refreshing contrast to the space aged shoot'em ups that were popular at the time. Pac-mania became a phenomenon and video games' first mascot was met with an insatiable demand.
Inspired over a lunch of pizza, '''Pac-Man''' (originally entitled '''Puckman''' in Japanese), began life in the arcades in [[1980]]. It was designed by Toru Iwatani, who had previously designed the {{c|Gee Bee}} trilogy, and was the first Namco game to incorporate a four-way joystick. After being overlooked by "experts" who judged Namco's own [[Rally-X]] to be the better of the two games, Pac-Man went on to unprecedented success and became an icon in Japan and in America. Pac-Man's game play was a stark and refreshing contrast to the space aged shoot'em ups that were popular at the time. Pac-mania became a phenomenon and video games' first mascot was met with an insatiable demand.


Atari snapped up the rights to bring the arcade hit home, and let down millions of fans with a sub-par conversion on what was their most popular home system at the time, the Atari 2600. However, they did later go on to produce a far better conversion for their home computer systems and the Atari 5200 (if you can overlook the controls).  From that point onward, Pac-Man has gone on to grace just about every video game system that has ever been manufactured in some form or another, including the [[Wii Virtual Console|WVC]].
Atari snapped up the rights to bring the arcade hit home, and let down millions of fans with a sub-par conversion on what was their most popular home system at the time, the Atari 2600. However, they did produce a far better conversion for their home computer systems and the Atari 5200 (if you can overlook the controls).  From that point onward, Pac-Man has gone on to grace just about every video game system that has ever been manufactured in some form or another, including the [[Wii Virtual Console|WVC]].


While Pac-Man's popularity has died down these days (in comparison to the early Eighties), he is still a recognizable figure, and has appeared on just about every form of merchandising available.  His legacy continues on the latest generation platforms with ever-expanding adventures, and while they capture the good-natured quality of our little yellow hero, they can never outshine the accomplishment of the original games.  Despite Pac-Man's popularity, no official explanation has ever been provided by Namco as to why Pac-Man has to run around a maze, gobble the pellets, and avoid the ghost gang members lest he be killed by them.
While Pac-Man's popularity has died down these days (in comparison to the early Eighties), he is still a recognizable figure, and has appeared on just about every form of merchandising available.  His legacy continues on the latest generation platforms with ever-expanding adventures, and while they capture the good-natured quality of our little yellow hero, they can never outshine the accomplishment of the original games.  Despite Pac-Man's popularity, no official explanation has ever been provided by Namco as to why Pac-Man has to run around a maze, gobble the pellets, and avoid the ghosts.


{{Continue Nav|nextpage=Getting Started|nextpage2=Tips|nextname2=Gameplay tips}}
{{Continue Nav|nextpage=Getting Started|nextpage2=Tips|nextname2=Gameplay tips}}


Between Friday 21st and Sunday 23rd May 2010, Google celebrated Pac-Man's 30 birthday by supplying their first ever interactive Google Doodle; a Google inspired Pac-Man maze that can actually be played by one or two people. The first player controls Pac-Man using the arrow keys while a second player can control Ms. Pac-Man simultaneously using the W-A-S-D keys. The specially-designed maze contains 269 pellets (274 if you count the power pellets), and contains five power pellets instead of usual four.
Between Friday 21st and Sunday 23rd May 2010, Google celebrated Pac-Man's 30 birthday by supplying their first ever interactive Google Doodle; a Google inspired Pac-Man maze that can actually be played by one or two people. The first player controls Pac-Man using the arrow keys while a second player can control Ms. Pac-Man simultaneously using the W-A-S-D keys. The specially-designed maze contains 269 pellets (274 if you count the power pellets), and contains five power pellets instead of usual four.
[[Image:Google_pac_man.jpg|thumb|400px|left|Google's homage to Pac-Man, which has one more power pellet than normal]]
[[Image:Google_pac_man.jpg|thumb|400px|left|Google's homage to Pac-Man]]


{{ToC}}
{{ToC}}
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==Gameplay summary==
==Gameplay summary==
[[Image:PM Title.png|thumb|right|Title screen]]
[[Image:PM Title.png|thumb|right|Title screen]]
* You control Pac-Man around the maze with the four-directional joystick - for this was the first game from Namco to use a four-directional joystick.
* You control Pac-Man through the maze with the joystick.
* You must eat all 240 regular pellets and all 4 power pellets in the maze to proceed to the next round. Once you have done so, the maze will flash.
* You must eat every dot and power pellet to advance to the next stage.
* You must avoid contact with the ghosts while they are their normal color. If they catch you, Pac-Man will lose a life, and must restart at the centre.
* You must avoid contact with the ghosts while they are their normal color.
* If you eat a power pellet, the ghosts will turn blue, and you will have the chance to eat them for bonus points until they return to their normal color.
* If you eat an power pellet, the ghosts will turn blue, and you may eat them for bonus points until they turn back to their normal color.
* The ghosts are forced to travel at half speed through the side warp tunnels. Use them to make a quick getaway to the opposite side of the maze.
* Ghosts travel at half speed through the side escape tunnels. Use them to get away.
* A special item will appear below the ghosts' regenerator twice per round, which can be eaten for 100-5000 bonus points when the coast is clear.
* A bonus item will appear below the ghost pen twice per stage for extra points.


{{Pac-Man}}
{{Pac-Man}}

Revision as of 17:07, 21 November 2011

Template:Series disambig Template:Infobox

Pac-Man marquee

Inspired over a lunch of pizza, Pac-Man (originally entitled Puckman in Japanese), began life in the arcades in 1980. It was designed by Toru Iwatani, who had previously designed the Gee Bee trilogy, and was the first Namco game to incorporate a four-way joystick. After being overlooked by "experts" who judged Namco's own Rally-X to be the better of the two games, Pac-Man went on to unprecedented success and became an icon in Japan and in America. Pac-Man's game play was a stark and refreshing contrast to the space aged shoot'em ups that were popular at the time. Pac-mania became a phenomenon and video games' first mascot was met with an insatiable demand.

Atari snapped up the rights to bring the arcade hit home, and let down millions of fans with a sub-par conversion on what was their most popular home system at the time, the Atari 2600. However, they did produce a far better conversion for their home computer systems and the Atari 5200 (if you can overlook the controls). From that point onward, Pac-Man has gone on to grace just about every video game system that has ever been manufactured in some form or another, including the WVC.

While Pac-Man's popularity has died down these days (in comparison to the early Eighties), he is still a recognizable figure, and has appeared on just about every form of merchandising available. His legacy continues on the latest generation platforms with ever-expanding adventures, and while they capture the good-natured quality of our little yellow hero, they can never outshine the accomplishment of the original games. Despite Pac-Man's popularity, no official explanation has ever been provided by Namco as to why Pac-Man has to run around a maze, gobble the pellets, and avoid the ghosts.

Template:Continue Nav

Between Friday 21st and Sunday 23rd May 2010, Google celebrated Pac-Man's 30 birthday by supplying their first ever interactive Google Doodle; a Google inspired Pac-Man maze that can actually be played by one or two people. The first player controls Pac-Man using the arrow keys while a second player can control Ms. Pac-Man simultaneously using the W-A-S-D keys. The specially-designed maze contains 269 pellets (274 if you count the power pellets), and contains five power pellets instead of usual four.

Google's homage to Pac-Man

Table of Contents

edit

Gameplay summary

Title screen
  • You control Pac-Man through the maze with the joystick.
  • You must eat every dot and power pellet to advance to the next stage.
  • You must avoid contact with the ghosts while they are their normal color.
  • If you eat an power pellet, the ghosts will turn blue, and you may eat them for bonus points until they turn back to their normal color.
  • Ghosts travel at half speed through the side escape tunnels. Use them to get away.
  • A bonus item will appear below the ghost pen twice per stage for extra points.