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==B==
{| {{prettytable}}
|-
! Move
! Type
! Kind
! Pow.
! Acc.
! PP
! Range
! Effect
|-
| Barrage
| Normal
| Physical
| 15
| 85
| 20
| Normal
| Attacks 2-5 times in a row.
|-
| Barrier
| Psychic
| Status
| -
| -
| 30
| Self
| Raises the user's Defense by 2.
|-
| Baton Pass
| Normal
| Status
| -
| -
| 40
| Self
| Swaps out with an ally Pokémon and passes along any stat changes.
|-
| Beat Up
| Dark
| Physical
| -
| 100
| 10
| Normal
| Attacks once for each Pokémon in your party, including the user. Does not count Pokémon that have fainted or have fainted or have status conditions.
|-
| Belly Drum
| Normal
| Status
| -
| -
| 10
| Self
| The user loses half its max HP, but raises its Attack to the maximum.
|-
|}
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{{Footer Nav|game=Pokémon Black and White|prevpage=Event Pokémon|nextpage=Natures}}

Revision as of 17:36, 9 February 2012

A

Move Type Kind Pow. Acc. PP Range Effect
Absorb Grass Special 20 100 25 Normal Restores HP by up to half the damage dealt to the target.
Acid Poison Special 40 100 30 Many Others A 10% chance of lowering the targets' Sp. Defense by 1. Its power is weaker when it hits multiple Pokémon.
Acid Armour Poison Status - - 40 Self Raises the user's Defense by 2.
Acid Spray Poison Special 40 100 20 Normal Lowers the target's Sp. Defense by 2.
Acrobatics Flying Physical 55 100 15 Normal If the user isn't holding an item, this attack's power is doubled.
Acupressure Normal Status - - 30 Self/Ally Raises a random stat by 2.
Aerial Ace Flying Physical 60 - 20 Normal A sure hit
Aeroblast Flying Special 100 95 5 Normal Critical hits land more easily.
After You Normal Status - - 15 Normal The user helps the target and makes it use its move right after the user, regardless of its Speed. It fails if the target was going to use its move right after anyway, or if the target has already used its move this turn.
Agility Psychic Status - - 30 Self Raises the user's Speed by 2.
Air Cutter Flying Special 55 95 25 Many Others Critical hits land more easily. Its power is weaker when it hits multiple Pokémon.
Air Slash Flying Special 75 95 20 Normal A 30% chance of making the target flinch [unable to use moves on that turn]
Ally Switch Psychic Status - - 15 Self The user switches places with an ally. It fails if the user is in the middle [Works only when the target is on the other end]
Amnesia Psychic Status - - 20 Self Raises the user's Sp. Defense by 2.
AncientPower Rock Special 60 100 5 Normal A 10% chance of raising the user's Attack, Defense, Speed, Sp. Attack and Sp. Defense by 1.
Aqua Jet Water Physical 40 100 20 Normal Always strikes first [the user with the higher Speed goes first if similar moves are used]
Aqua Ring Water Status - - 20 Self Restores a little HP every turn.
Aqua Tail Water Physical 90 90 10 Normal A regular attack
Arm Thrust Fighting Physical 15 100 20 Normal Attacks 2-5 times in a row.
Aromatherapy Grass Status - - 5 Your Party Heals status conditions of all your Pokémon, including those in your party.
Assist Normal Status - - 20 Self Uses a random move from one of the Pokémon in your party.
Assurance Dark Physical 50 100 10 Normal If the target has already taken some damage in the same turn, this attack's power is doubled.
Astonish Ghost Physical 30 10 15 Normal A 30% chance of making the target flinch [unable to use moves on that turn]
Attack Order Bug Physical 90 100 15 Normal Critical hits land more easily.
Attract Normal Status - 100 15 Normal Leaves the target unable to attack 50% of the time. Only works if the user and the target are of different genders
Aura Sphere Fighting Special 90 - 20 Normal A sure hit
Aurora Beam Ice Special 65 100 20 Normal A 10% chance of lowering the target's Attack by1.
Autotomize Steel Status - - 15 Self Raises the user's Speed by 2 and lowers its weight by 220lb.
Avalanche Ice Physical 60 100 10 Normal Its power is doubled if the user has taken damage from the target that turn.

B

Move Type Kind Pow. Acc. PP Range Effect
Barrage Normal Physical 15 85 20 Normal Attacks 2-5 times in a row.
Barrier Psychic Status - - 30 Self Raises the user's Defense by 2.
Baton Pass Normal Status - - 40 Self Swaps out with an ally Pokémon and passes along any stat changes.
Beat Up Dark Physical - 100 10 Normal Attacks once for each Pokémon in your party, including the user. Does not count Pokémon that have fainted or have fainted or have status conditions.
Belly Drum Normal Status - - 10 Self The user loses half its max HP, but raises its Attack to the maximum.