From StrategyWiki, the video game walkthrough and strategy guide wiki
< Psychonauts
Revision as of 18:40, 9 September 2009 by Sigma 7 (talk | contribs) (Starting page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
wip
wip

This page is a work in progress. It has sections which are incomplete or currently under construction. If you have knowledge of this game or subject, you can either help by editing it to add to or improve the page, or discussing it on the talk page.

Gloria is located next to the side entrance of the asylum. In her condition, she has drawn happy faces on the various pots and pretends they are her audience. You will need to use the trophy nearby, but in her current state, she will become angry if you attempt to do so. Being invisible won't help.

Since she seems tramuatised, you will need to use the portal on her to continue.

The stage

After entering Gloria, you will be speak with by Becky. She will mention that since Bonita isn't around, she has to alternate between two plays, both of which are bad acting as described by the Critic.

Head into the dressing room to the right. Use invisibility to enter undetected and speak with Bonita. He will tell you that he is overbeared with work because of the upsetting stories of Gloria's life, and will need a secondary light within the set. Get a candle in the storeroom and use it to light a spotlight.

To reach the candle, climb up the ladder, jump to the middle section, and the corner in the front of the room. Cross the tightrope to reach the candle.

Once you get the candle, climb up the ladder on the right-side of the audience, and place the candle in position. Use pyrokineses to light the candle.

Getting the inner sunshine out is only half the story. There's also a deadly phantom that tries ruining the act.

The play

Speak with the critic to receive the first replacement script. Give the script to Becky. You will receive a megaphone which you can use to replay the various plays done before.

At the stage, you will see some glowing portals. You can enter them to switch the stage area; in this case, you will need to enter the second area.

The second area has another portal on the right, which is out of reach. Switching to the dark mood creates a dragon, but you can't defeat it directly; have Becky play the "Knight of Joy" to slay the dragon. The dragon can be climbed and you can access "The day the mailboat finally came" script.

Bring it to becky to summon the mailboat. When it arrives, climb on the boat to reach the next stage area.

The final script is on the upper part of the third stage. Collect "Goodbye Hagatha Home" and bring it to Becky.


Trunk tags

Type Tag Bag
Steamer trunk Right of the stage In the store room
Purse In production room left of the stage Next to the critic
Hatbox
Duffle bag
Suitcase In the storeroom, below the candle Behind the cobweb, left backstage

Figments

  • 9 in audience
  • 9 in the upper audience section
  • 7 in the music area
  • 4 left of the back stage
  • 8 leading to dressing room
  • 3 leading to Bonita's room
  • 10 in Bonita's room
  • 3 on storeroom floor
  • 12 in storeroom's upper sections
  • 2 leading to the spotlight
  • 8 in second stage, good mood
  • 10 in second stage, bad mood
  • 5 in third stage, bad mood
  • 3 in third stage, good mood

Cobwebs

  • Left of the stage, in the audience area
  • Left of the stage, in the audience area
  • Left of the stage, at the back
  • Blocking dressing room
  • In the storeroom, at the first ladder


Other items

  • To reach the upper audience, jump from the spotlight. Jump across the three audience baloconies to upgrade your PSI agression capacity.