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==Champion== | ==Champion== | ||
;Tier 2 Gaia Warrior | ;Tier 2 Gaia Warrior | ||
Champions expand upon a [[#Fighter|Fighter’s]] melee skills. They are masters at heavy melee combat and are suitable secondary tanks. Compared with a Fighter, Champions have increased HP, and slightly increased MP, as well as no Archery Skills, and instead, higher damage dealing axe based attack skills. The Champion is seldom a match | Champions expand upon a [[#Fighter|Fighter’s]] melee skills. They are masters at heavy melee combat and are suitable secondary tanks. Compared with a Fighter, Champions have increased HP, and slightly increased MP, as well as no Archery Skills, and instead, higher damage dealing axe based attack skills. The Champion is seldom a match; however, for Mages, but will easily defeat Melee or Archery based monsters of a higher level. | ||
When it comes to Dungeon Parties, Champions are preferred, because of their high defence bonuses and healing skills, as well as their ability to self increase their vitality skill. To get the best out of Socketing, suggested stones are those of your level at least, which are of: Strength, and Vitality or Health. These are highly recommended as the stones you should use, as Dexterity is for [[#Archer|Archers]], Intelligence is for [[#Battle Summoner|Summoners]], Agility is for [[#Dark Magician|Asuran Magicians]], and Wisdom is also for Magicians. | When it comes to Dungeon Parties, Champions are preferred, because of their high defence bonuses and healing skills, as well as their ability to self increase their vitality skill. To get the best out of Socketing, suggested stones are those of your level at least, which are of: Strength, and Vitality or Health. These are highly recommended as the stones you should use, as Dexterity is for [[#Archer|Archers]], Intelligence is for [[#Battle Summoner|Summoners]], Agility is for [[#Dark Magician|Asuran Magicians]], and Wisdom is also for Magicians. |