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< Super Mario Bros. 2 (Japan)
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The game is set up as thirteen worlds divided into four levels each. One world, *World 9, is a secret world that you can only get to if you complete all eight previous worlds without warping. This game can only be played by one player. You must choose between playing the game as Mario, or playing as Luigi. The brothers play slightly differently from one another. Read below for more information.

Remark about mazes

In the original Super Mario Bros. game, it is not so obvious that you would make a mistake. However, this time there is a visible implication in every case.

  • Castle 3-4 - If you fail the first part, no Podoboo will come out of the crevasse. If you fail the second part, the fire-bars will disappear.
  • World 5-3 - If you move to the very right of the first part, the hovering platform and all enemies will disappear.
  • Castle 6-4 - If you fail the first part, the fire-bars will disappear, and there is no Piranha Plant in the pipe. If you fail the second part, the extended fire-bar will disappear, and the upside-down pipe will not have a Piranha Plant.
  • World 7-2 - If you move to the very right of the first part, the hovering platform will disappear. If you fail to sink into the pipe, stay away from the right of the platform or jump off to ensure your safety.
  • Castle 8-4 - If you move to the very right of the first part, the Piranha Plants and Cheep Cheeps will disappear. If you fail to clear the fourth part, the extended fire-bar, Parakoopa and platform will disappear.

What's new in Super Mario Bros 2?

Plumber Performance

As is the case in the American version of Super Mario Bros. 2, the brothers Mario have slightly different abilities in the area of jumping. Luigi is the high jumper of the two while Mario can stop more accurately.

Normal Dash Slip Description
Mario 4 Blocks 5 Blocks 2 Blocks When Mario Jumps, he can clear the height of four blocks on a normal run and five on a dash,
which works out to a 25% dash boost. He can cancel the effect of his own momentum quickly.
Luigi 5.5 Blocks 6 Blocks 4 Blocks Luigi clears the height of 5.5 blocks on a normal run and six while dashing.
This gives him a 9% dash boost. His four block slide makes stopping him a chore.

Lost Level Surprises

The Lost Levels are logical extensions of the first Super Mario Bros. game. The objects and enemies are very similar with the exception of three interesting items; Poisonous Mushrooms, Red Piranha Plants, and Super Springs.

SMB2j Poison Mushroom.png
Poisonous Mushroom: Red Mushrooms make little Mario or Luigi super-sized. Green Mushrooms serve as a 1-Up. But, Brown Mushrooms (Purple in Super Mario All-Stars) should be avoided. They move like regular and 1-Up mushrooms too, so beware! These nasty objects power-down a big plumber and knock out a small plumber. Depending on the terrain, Poisonous mushrooms are brown, cyan, or white.
SMB2j Red Piranha.png
Red Piranha Plants: These menaces pop out and sink in faster than green ones. You can only stand on top of the pipe to make them temporarily disappear. These debut in World 4-1, and green ones are gone for good. Upside-down Piranha Plants are just like red ones, but they don't get scared off at all! They debut in World 5-1 along with the right-side up.
Fake Bowser: Appears in the middle of Worlds 8-4, 9-3, and D-4. He is very similar to Bowser, but he is aqua colored.
Super Springs: These jump-aids look identical to the regular Springs. But when your hero hits a Super Spring and jumps at the same time, he'll blast off into the stratosphere.

Coin count / End Timer (1up trick)

  • Finish your level with coins totalling a multiple of 11 or 0 total coins. (0,11,22,33,44,55,66,77,88,99)
  • Then time your flagpole-grab to end on the same number. For example: finish the level with 22 coins and grab the flagpole with 142 left on the timer, or any other time that ends in a 2. If you have 77 coins grab the pole on a time ending in 7 and so on.
  • You get a 1up! This can be done in any level in the game — except the castles of course.