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m (fixed system name(s), replaced: Gamecube → GameCube)
(→‎Special Moves: they're capped at 100 jumps. And I didn't understand what the damage thing was about, sure you can do as much damage as possible and overflow the counter if you so wish)
Line 18: Line 18:
| Fire Orb || 5 || One Enemy || Press {{control|{{snes|Y}}|{{gc|y}}|{{wii-cc|y}}}} quickly and repeatedly.||Launch fireballs in quick succession.||Fires two sets followed by a single fireball.
| Fire Orb || 5 || One Enemy || Press {{control|{{snes|Y}}|{{gc|y}}|{{wii-cc|y}}}} quickly and repeatedly.||Launch fireballs in quick succession.||Fires two sets followed by a single fireball.
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|-
| Super Jump || 7 || One Enemy || Press {{control|{{snes|Y}}|{{gc|y}}|{{wii-cc|y}}}} just before the attack hits. || Jump on an enemy, just like Jump.||Continue to jump on the enemy's head, up to ?? times.
| Super Jump || 7 || One Enemy || Press {{control|{{snes|Y}}|{{gc|y}}|{{wii-cc|y}}}} just before the attack hits. || Jump on an enemy, just like Jump.||Continue to jump on the enemy's head, up to 100 times.
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|-
| Super Flame || 9 || One Enemy || Press {{control|{{snes|Y}}|{{gc|y}}|{{wii-cc|y}}}} quickly and repeatedly. || Launch a number of mid-sized fireballs.||
| Super Flame || 9 || One Enemy || Press {{control|{{snes|Y}}|{{gc|y}}|{{wii-cc|y}}}} quickly and repeatedly. || Launch a number of mid-sized fireballs.||
|-
|-
| Ultra Jump || 11 || Many Enemies || Press {{control|{{snes|Y}}|{{gc|y}}|{{wii-cc|y}}}} just before the attack hits. || Jump on an enemy's head, like a normal jump (waste of FP).||Jump many times on multiple foes' heads.  It's possible to perform an infinite number of jumps, however there is a maximum limit to the amount of damage you can deal, based on Mario's offence and star power. After you achieve the 1UP sound, you've reached the limit.
| Ultra Jump || 11 || Many Enemies || Press {{control|{{snes|Y}}|{{gc|y}}|{{wii-cc|y}}}} just before the attack hits. || Jump on an enemy's head, like a normal jump (waste of FP).||Jump many times on multiple foes' heads.  It's possible to perform up to 100 jumps.
|-
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| Ultra Flame || 14 || Many Enemies || Press {{control|{{snes|Y}}|{{gc|y}}|{{wii-cc|y}}}} quickly and repeatedly. || Launch large fireballs at multiple enemies.||
| Ultra Flame || 14 || Many Enemies || Press {{control|{{snes|Y}}|{{gc|y}}|{{wii-cc|y}}}} quickly and repeatedly. || Launch large fireballs at multiple enemies.||

Revision as of 11:19, 13 April 2012

Control selector Select controller:
SNES, Nintendo GameCube, Virtual Console
SMRPG mario.gif

Mario is the hero of our tale. Famous throughout the Mushroom Kingdom and beyond, Mario once again must save the world, this time from a strange group known only as the Smithy Gang. Mario is the first character in your party, and must always be present for combat. Mario's special moves all revolve around his renowned jumping ability and his ability to throw fireballs.

Special Moves

Name FP Target(s) Timing Normal effect Special timing effect
Jump 3 One Enemy Press Y Button just before the attack hits (right as Mario touches them). Jump on a foe's head. Deal double damage.
Fire Orb 5 One Enemy Press Y Button quickly and repeatedly. Launch fireballs in quick succession. Fires two sets followed by a single fireball.
Super Jump 7 One Enemy Press Y Button just before the attack hits. Jump on an enemy, just like Jump. Continue to jump on the enemy's head, up to 100 times.
Super Flame 9 One Enemy Press Y Button quickly and repeatedly. Launch a number of mid-sized fireballs.
Ultra Jump 11 Many Enemies Press Y Button just before the attack hits. Jump on an enemy's head, like a normal jump (waste of FP). Jump many times on multiple foes' heads. It's possible to perform up to 100 jumps.
Ultra Flame 14 Many Enemies Press Y Button quickly and repeatedly. Launch large fireballs at multiple enemies.

Weapons

Name Power Location Price Notes
Hammer 10 Mushroom Way 70 Found after defeating Hammer Bros.
Hammer 10 Seaside Town 123 Gives "Lucky!" on a successful timed hit. Available at item shop after obtaining the 5th star.
NokNok Shell 20 Midas River 20 Free, after completing the Midas River course.
Punch Glove 30 Moleville 36 Available at item shop.
Masher 50 Booster Tower 0 Occasionally hits with only 10 power.
Super Hammer 40 Marrymore 70 Available at item shop.
Troopa Shell 50 Seaside Town 90 Available at item shop after obtaining the 5th star.
Mega Glove 60 Monstro Town 102 Available at item shop.
Ultra Hammer 70 Smithy Factory 115 Found in a chest before the fight against Countdown.
Lazy Shell 90 Rose Town 200 Give the Rose Town gardener Seed and Fertilizer to get into the clouds.


Armor

Name Defense Magic Defense Location Price Notes
Shirt 6 6 Mushroom Kingdom 7 Available at item shop.
Thick Shirt 12 8 Rose Town 14 Available at item shop.
Mega Shirt 8 10 Moleville 22 Available at item shop.
Happy Shirt 24 12 Marrymore 38 Available at item shop.
Sailor Shirt 30 15 The Sea 50 Available for purchase from the robed man.
Fuzzy Shirt 36 18 Nimbus Land 70 Available at item shop.
Fire Shirt 42 21 Barrel Volcano 90 Available at Hino Mart.
Hero Shirt 48 24 Bowser's Keep 100 Available for purchase from Croco after defeating Magikoopa.


Accessories

Name Speed Attack Defense Magic Attack Magic Defense Location Price Notes
Attack Scarf +30 +30 +30 +30 +30 Monstro Town 0 Awarded by the Chow after doing 30 consecutive jumps on a Super Jump.
Coin Trick +0 +0 +0 +0 +0 Seaside Town 36 Doubles the amount of coins won in a battle; bought from the Tadpole in the Elder's house.
Jump Shoes +2 +0 +1 +5 +1 Mushroom Kingdom 30 Allows Jump attacks on any enemy; available at item shop.