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< Super Mario RPG: Legend of the Seven Stars
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Weapons Shop
Item Price
Troopa Shell 90
Parasol 84
Hurly Gloves 92
Double Punch 88
Ribbit Stick 86
NokNok Shell 20
Punch Glove 36
Finger Shot 50
Cymbals 42
Chomp Shell 60
Super Hammer 70
Hand Gun 75
Whomp Glove 72
Slap Glove 100
Hammer 123
Armor Shop
Item Price
Sailor Shirt 50
Sailor Pants 50
Sailor Cape 50
Nautica Dress 50
Shirt 7
Pants 7
Thick Shirt 14
Thick Pants 14
Mega Shirt 22
Mega Pants 22
Mega Cape 22
Happy Shirt 38
Happy Pants 38
Happy Cape 38
Happy Shell 38
Health Food Store
Item Price
Mushroom 4
Mid Mushroom 20
Honey Syrup 10
Maple Syrup 30
Pick Me Up 5
Able Juice 4
Freshen Up 50
Accessory Shop
Item Price
Jump Shoes 30
Antidote Pin 28
Wake Up Pin 42
Fearless Pin 130
Trueform Pin 60
Zoom Shoes 100

Now that all the townspeople of Seaside Town are back, the shops are open for business. They sell almost every item you got up to this point in the game, plus some new ones.

In the left building, the first door leads to the Beetles Are Us store. Here you can buy a beetle cage to play the beetle game on Booster Hill if you want.

The next two doors lead to one large room where you can find a weapons and an armor shop. Buy the Parasol for Peach, the Double Punch for Geno and the Ribbit Stick for Mallow and equip everything. Don't bother with the Troopa Shell as the Masher is still more powerful. Also, the Hammer they sell here is not the same Hammer you got from the Hammer Bros. - it has zero attack power, but a timed hit with it guarantees Lucky status, which lets you play the egg game. If you like gambling, and don't mind Mario doing only 1 damage to enemies, get this. The armor shop has nothing new, so skip it.

In the top building, the first door leads to the Health Food Store, where you can buy some items to help you in combat. Stock up on whatever you need, then leave the store. The second door leads to the Mushroom boy. Get some mushrooms from the Forest Maze and give them to him, and there's a slight chance he will identify them as special mushrooms, giving you some items. The third door leads to the accessory shop. You should have everything from there already, so just leave.

Now, go to the elder's house and talk to the real elder this time. He tells you that a mouse told him about a star being behind Land's End. Leave the area and proceed to Land's End.

Land's End, preamble

Note: anywhere in this area, a small puff cloud may suddenly appear. Jump into it to start a battle...

Miniboss: Mokura

At the beginning, Mokura is formless. In this state he can only be attacked by special attacks, so attack him once using any special attack (like Geno Beam or Fire Orb) and he will materialize. Now simply physically attack him. He has some strong special attacks but not much more, and should go down rather quickly. Heal occasionally if needed.

Land's End

There's a save point right at the beginning, so feel free to save if you need to. Now, jump into the cannon and shoot yourself forward to fly onto the cliff and continue your journey. In the next area, jump in front of the cliff around the center to reveal a hidden platform. (You can just shoot yourself forward into the hole but that will reveal enemies that may give you some trouble.) Now, jump just in front of the hole to reveal another platform. Get back into the cannon and shoot forward to land on the top platform. It will take you to a Treasure Box with a Frog Coin inside. Now, jump onto the top cliff from this platform, go to the left corner and jump to reveal a hidden Treasure Box with a KeroKero Cola inside, then go to the next area.

In this area, Geckits will be shot up onto the cliffs, and will then walk back to the cannon. Try to jump over the cliffs while the enemies are not on them to avoid battles, if you get into a battle, first kill the other monsters because the Geckits will more than likely just attack themselves. (On the other hand, if you feel you're too low leveled, you can use this area to grind a bit as they award quite some EXP. Be sure to put Toadstool in your party if you do that so you can heal during battle.)

The next area has another save point. Here, your job is to climb the cliff using the spinning flowers. The enemies present make this a bit challenging as they're rather powerful and will chase you. First of all however, go around the side and jump to the last blue flower to the middle one to uncover a hidden Treasure Box with a Frog Coin inside. Then make your way up and go to the next area. Here, ignore the Shaman and jump over the bridge to the other side, and follow the path.

Now comes a desert area. There's yet another save point here, and the mouse the elder told about in Seaside Town. Talk to him and he will tell you to look out for the whirls where the ants are to get to Monstro Town. Now, don't go into any of the whirls here but go up and you'll see one whirl where an ant pops up constantly. Get to it and you'll get into a battle. If Mallow has learned Snowy use that and it will easily get rid of them, otherwise defeat them the old fashioned way. Then, quickly follow the whirl since it will probably move away from you now to get sucked through. In the third area there will be only two whirls and they will move in an erratic pattern making this even harder. In the fourth area the Shogun will even switch the whirls.

Now, after the fourth whirlpool, you'll be in an underground area. There's a save point here so save now. The Treasure Box below contains an invincilibity star, collect it, run forward and quickly take out all the Geckits on your way plus the Chows in front of the holes. Now you should be in another area full of Geckits. Behind the boxes hides a Shaman who's willing to sell you another invincibility star for 400 coins. Pay it, then take the star and knock out all the Geckits here as well and you should most likely level up several times. Now follow the sign to the next area...

Belome Temple

A very subtle hint to the miniboss who will now be coming. Go down the stairs and there will be a Shaman, ignore him and run further. In the next area there's a Treasure Box with 50 coins, and a Shaman who will tell you your fortune if you pay him these 50 coins. Simply hit the switches on the wall in any order and your fortune will be told on a letter, which will then take effect in the following room. The result depends on the order you hit the switches in:

  • Left, Middle, Right: Recovery Mushroom
  • Left, Right, Middle: Yoshi Cookie
  • Middle, Left, Right: Enemy fight: Chow (x3)
  • Middle, Right, Left: Enemy fight: Shy Away
  • Right, Left, Middle: Frog Coin
  • Right, Middle, Left: Coins

Anyway, once you have your fortune told, jump up, follow the path and go down the pipe at the end. The next room will hold your fortune, collect it (or beat it) and then the gate should open, simply go through. The next area has a Treasure Box with some coins, and one with a Frog Coin. In the corner you can find a hidden Treasure Box with another Frog Coin. Now continue and you'll find another switch. Press it and a letter will jump out, if it reads "Mmm, I'm so hungry! Wish I had something to eat!" continue by jumping on the elevator, otherwise leave the room and return. In the next room simply go down the pipe and you'll meet the chief of this temple...

Miniboss: Belome

This time, he's a bit beefed up. Beware especially his Aurora Flash attack, which can put everyone to sleep if you don't have protective items. He now got the new ability to clone a member of your party and have him fight against you. These clones are no match for you and can be defeated easily (if you have Pure Water, that works too). Have Bowser use Terrorize at the beginning to cast Fear status upon Belome. Now, attack him with either physical or special attacks (whatever you're more comfortable with). There are a number of ways to take Belome down, and unless he uses Aurora Flash he shouldn't be much of a threat. Especially Geno Blast is very useful if he already created a number of clones.

Now, a green switch will be revealed. Jump on it, this time no water will come rushing out and you'll be able to go through the gate. Now simply go down the pipe.

Monstro Town

Item Shop
Item Price
Spiked Link 94
Mid Mushroom 20
Maple Syrup 30
Pick Me Up 5
Able Juice 4
Freshen Up 50
Goomba triplets
Item Price
Mushroom 4

Monstro Town is a town carved into a large cliff. If you want to save, the save point is hidden in a hole at the far right side.

First, go through the fourth door which happens to be the item shop. It turns out this Item Shop is run by a Goomba who fled from Bowser's attack force. Bowser will accept his apology, and the Goomba will show you his three offsprings, who will call Bowser "uncle". (which does not make any sense...) Anyway, the Spiked Link is a new weapon for Bowser so get it and equip it. Forget about the Courage Shell as the Work Pants are still better. Otherwise, stock up on items if you need. The mushrooms the triplets sell are special. They heal 30 HP, but also turn you into a mushroom, so they aren't terribly useful.

Now exit, and note the key on the cliff you can't reach. Go inside and talk to the Thwomp six or seven times, them return outside. With his stomping, he made the key fall to the ground, where you can easily collect it. Now, return to the Belome Temple, and go back to the room before the elevator. Now, return and if it says "Sorry, I'm not accepting visitors past my bedtime.", step on the elevator and go forward. A golden Belome asks for your key, give it to him and he will grant you access to the room. This room contains seven Frog Coins, four Flowers, a Fire Bomb, a Royal Syrup and a Max Mushroom. Leave the room and return to Monstro Town.

The Chow next to the Thwomp counts the amount of times you have consecutively Super Jumped. If you managed to perform more than 30 Super Jumps, you get the Attack Scarf, which is an accessory for Mario that adds 30 to every stat, which makes him quite powerful. If you manage to do the maximum of 100 consecutive Super Jumps, he gives you the Super Suit, an armor that adds 50 to every stat, and when equipped to Mario together with the Attack Scarf makes him nigh invincible. This is however completely offset by the difficulty in performing 100 Super Jumps, since the timing is almost frame precise and you'll need lots of training until you can do this.