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''This part refers to standard controls. For further details, see [[../Controls|Controls]].'' | ''This part refers to standard controls. For further details, see [[../Controls|Controls]].'' | ||
To charge up the beam, press and hold {{snes|X}}. To shoot, release {{snes|X}} again. The longer you charge, the more damage your | To charge up the beam, press and hold {{snes|X}}. To shoot, release {{snes|X}} again. The longer you charge, the more damage causes your shoot.<br> | ||
If you spin jump while your beam is fully charged, you can perform something like a "pseudo [[../Items#Normal|Screw Attack]]": you can cause damage or kill little enemies with this move. | If you spin jump while your beam is fully charged, you can perform something like a "pseudo [[../Items#Normal|Screw Attack]]": you can cause damage or kill little enemies with this move. | ||
<br> | <br> | ||
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==== Fighting [[../Bosses#Spore spawn|Spore Spawn]] ==== | ==== Fighting [[../Bosses#Spore spawn|Spore Spawn]] ==== | ||
That next room is Spore Spawn's lair. It's a giant spore, spawning little spores that can hurt you. It will immediately start moving around the room. Stand in the left corner of the room and Morph into a ball during this phase. The spores it shoots will not go into this part of the room. As it stops moving, it will open its "mouth". Shoot a missile or a charged shot into it (your standard beam won't have any effect). Now, simply keep that strategy for the rest of the fight. The boss will become faster over time, but that doesn't really matter. If you run out of missiles, shoot the small spores and collect their drops. 10 missiles | That next room is Spore Spawn's lair. It's a giant spore, spawning little spores that can hurt you. It will immediately start moving around the room. Stand in the left corner of the room and Morph into a ball during this phase. The spores it shoots will not go into this part of the room. As it stops moving, it will open its "mouth". Shoot a missile or a charged shot into it (your standard beam won't have any effect). Now, simply keep that strategy for the rest of the fight. The boss will become faster over time, but that doesn't really matter. If you run out of missiles, shoot the small spores and collect their drops. 10 missiles should be enough for this boss. | ||
As soon as it's dead, collect its drops, jump up the vertical shaft above and pass through the gate. At the end of the following room, you will find a spawner pipe that does not spawn enemies. Jump on its top to make it collapse. You'll fall down a long duct and land in front of a Chozo statue holding the first [[File:SMetroidSuperMissileTankIcon.png]] [[../Items#Missiles|Super Missile Tank]]. | As soon as it's dead, collect its drops, jump up the vertical shaft above and pass through the gate. At the end of the following room, you will find a spawner pipe that does not spawn enemies. Jump on its top to make it collapse. You'll fall down a long duct and land in front of a Chozo statue holding the first [[File:SMetroidSuperMissileTankIcon.png]] [[../Items#Missiles|Super Missile Tank]]. | ||
===== About Super Missiles ===== | ===== About Super Missiles ===== | ||
Super Missiles cause | Super Missiles cause fives times as much damage as normal missiles, i. e. 1 Super Missile is worth 5 standard Missiles. They can be used to easily kill enemies, and to open red and green gates. | ||
=== Going deeper === | === Going deeper === | ||
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You'll now arrive in a factory-like room. Shoot the platform's leftmost block and go through the hole. In the lower chamber, set a bomb at the lowest block of the right wall and pass through it. Open the gate and kill the mantis-like aliens in the next room. If you want to save before visiting Kraid (which is actually advisable), go to the right, morph into a ball and roll into the pit. Place a bomb and roll to the right. The Save Station is right behind the gate.<br> | You'll now arrive in a factory-like room. Shoot the platform's leftmost block and go through the hole. In the lower chamber, set a bomb at the lowest block of the right wall and pass through it. Open the gate and kill the mantis-like aliens in the next room. If you want to save before visiting Kraid (which is actually advisable), go to the right, morph into a ball and roll into the pit. Place a bomb and roll to the right. The Save Station is right behind the gate.<br> | ||
To get to Kraid, hold out for a cracked spot on the floor of the room with the mantis enemies. As you find it, shoot it, go through the hole and the gate. The Space Pirates in the next room can easily be killed by using the beam (thanks to the Spazer). At the end of the room, you will encounter a mini version of Kraid. The best way to beat him is simply using Missiles (two should do). The next corridor hides a refiller room, but it's not too hard to find it. Shoot the ceiling at the spot without solid blocks above. Recharge, if necessary, and go to the next room to meet Kraid.{{-}} | To get to Kraid, hold out for a cracked spot on the floor of the room with the mantis enemies. As you find it, shoot it, go through the hole and the gate. The Space Pirates in the next room can easily be killed by using the beam (thanks to the Spazer). At the end of the room, you will encounter a mini version of Kraid. The best way to beat him is simply using Missiles (two should do). The next corridor hides a refiller room, but it's not too hard to find it. Shoot the ceiling at the spot without solid blocks above. Recharge, if necessary, and go to the next room to meet Kraid.{{-}} | ||
{{sidebar|float=right|width=140px|title=Boss Gates|contents=The entrances to boss rooms are always a bit special. To open the gate, shoot its eye with a Missile as soon as it opens | {{sidebar|float=right|width=140px|title=Boss Gates|contents=The entrances to boss rooms are always a bit special. To open the gate, shoot its eye with a Missile as soon as it opens. Don't be too slow, or the gate will shoot you! | ||
}} | }} | ||
==== The battle itself ==== | ==== The battle itself ==== | ||
Kraid is one of the easiest bosses to beat. The best way to finish him is using Super Missiles, since he can only take four of them. As he hatches out of the ground, shoot his eyes using your beam | Kraid is one of the easiest bosses to beat. The best way to finish him is using Super Missiles, since he can only take four of them. As he hatches out of the ground, shoot his eyes using your beam. His eyes will flash if done properly and his mouth will open. As he opens his mouth, shoot a Super Missile inside. Try to time your shots so that Kraid's hand doesn't block your attacks, as he'll periodically raise his hand, covering his eyes and mouth. If you run out of ammo, shoot the claws flying around in the room. Also, watch out for the spikes shot out of Kraid's stomach and chest. You can ride them without taking damage if you land directly atop them, but it's best to try to jump over them entirely. <br>After hitting him with 4 Super Missiles or 20 Normal Missiles, he will drop into the ground again, and that's it!<br> | ||
After the fight, go to the next room to obtain your new item: the [[File:SMetroidVariaSuitIcon.png]] [[Super Metroid/Items#Normal|Varia Suit]]! Its main purpose is to protect you from heat, which will be quite handy in Norfair! Plus, it halves the damage Samus will take. | After the fight, go to the next room to obtain your new item: the [[File:SMetroidVariaSuitIcon.png]] [[Super Metroid/Items#Normal|Varia Suit]]! Its main purpose is to protect you from heat, which will be quite handy in Norfair! Plus, it halves the damage Samus will take. | ||
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==== Off to Norfair ==== | ==== Off to Norfair ==== | ||
After beating Kraid and getting the Varia Suit, your next destination is Norfair. Leave Kraid's lair the way you came. As you return to the "factory", you're best off saving your game again. But before you start exploring the | After beating Kraid and getting the Varia Suit, your next destination is Norfair. Leave Kraid's lair the way you came. As you return to the "factory", you're best off saving your game again. But before you start exploring the vastnesses of Norfair, it's time to collect another item! As you head for the elevator, you'll notice a door you couldn't access before can now be opened. When you enter the room, you'll only find a bunch of enemies which will attach to you and drain your energy. They can be killed using either missiles or bombs. After destroying them all, you'll find but an empty room. However, in Super Metroid (and any other Metroid game as well), you should always be skeptical whenever you encounter a dead end that doesn't seem to have any goodies. This room, for example, has an [[File:SMetroidEnergyTankIcon.png]] '''Energy Tank''' hidden in its ceiling. If you shoot a specific spot, the Tank will appear and you'll be able to collect it. | ||
For now, you're through with Brinstar, so it's time to head for the elevator again. | For now, you're through with Brinstar, so it's time to head for the elevator again. | ||
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==Fourth Quick Visit on Way to Crateria== | ==Fourth Quick Visit on Way to Crateria== | ||
[[File:SMetroidOrangeDoorScreen.png|thumb|right|Remember this orange door? A Power Bomb will clear the obstruction too]] | [[File:SMetroidOrangeDoorScreen.png|thumb|right|Remember this orange door? A Power Bomb will clear the obstruction too]] | ||
You now should return back up to the surface of Crateria, where your ship is parked. On the way, you can pick up the new X-Ray Scope. Return | You now should return back up to the surface of Crateria, where your ship is parked. On the way, you can pick up the new X-Ray Scope. Return the the left room in Brinstar with the Rippers after the elevator up from Norfair. On your way up, stop when you see an orange door. Drop a Power Bomb to open the path and door. | ||
[[File:SMetroidFirefleaScreen.png|thumb|left|Freezing Firefleas won't stop their illumination, and you can use them as platforms]] | [[File:SMetroidFirefleaScreen.png|thumb|left|Freezing Firefleas won't stop their illumination, and you can use them as platforms]] | ||
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''Your journey continues in '''[[../Crateria#Second Visit|Crateria]]'''.'' | ''Your journey continues in '''[[../Crateria#Second Visit|Crateria]]'''.'' | ||
{{Footer Nav|game=Super Metroid|prevpage=Crateria|nextpage=Norfair}} | {{Footer Nav|game=Super Metroid|prevpage=Crateria|nextpage=Norfair}} |