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From the shaft after the elevator, take the bottom right door. Speed Boost after the Save Station to the next room. Keep right until you get to the room with green bubbles, then take the door on the floor. Continue down and right, past the room with the flying Violas and lava below. In the room with blue Multiviolas patrolling platforms, drop down to the orange door on the left, and Power Bomb it and go through.
From the shaft after the elevator, take the bottom right door. Speed Boost after the Save Station to the next room. Keep right until you get to the room with green bubbles, then take the door on the floor. Continue down and right, past the room with the flying Violas and lava below. In the room with blue Multiviolas patrolling platforms, drop down to the orange door on the left, and Power Bomb it and go through.


The Gravity Suit prevents damage from lava, so have no reservations about jumping into the lava here. Watch out for the Namihe in the walls. They're like Fune, but fire quicker and do more damage. You can either hold a charge shot and pseudo-screw spacejump up (protecting you from being knocked down by their flames) or freeze them with your current beam combination by shooting them. Continue up and to the left, where you must use the Space Jump to get up. The left ledge holds the door leading to the elevator to Lower Norfair, through a structure looking like a dragon's head. Left of the elevator is a Save Station. Now go down the elevator.
The Gravity Suit prevents damage from lava, so have no reservations about jumping into the lava here. Watch out for the Namihe in the walls. They're like Fune, but fire quicker and do more damage. Continue up and to the left, where you must use the Space Jump to get up. The left ledge holds the door leading to the elevator to Lower Norfair, through a structure looking like a dragon's head. Left of the elevator is a Save Station. Now go down the elevator.
===Lower Norfair===
===Lower Norfair===
A different background and music signal Lower Norfair. Know that there is acid here, which the Gravity Suit does not protect against, unlike lava. When the elevator arrives, go left. Dragons are in the acid, and they shoot fireballs like the ones in Norfair. These are an upgrade, but with your current equipment they should pose no real trouble. Some of the square platforms have fire shooting from them, so watch for that as you jump across, to the next room.
A different background and music signal Lower Norfair. Know that there is acid here, which the Gravity Suit does not protect against, unlike lava. When the elevator arrives, go left. Dragons are in the acid, and they shoot fireballs like the ones in Norfair. These are an upgrade, but with your current equipment they should pose no real trouble. Some of the square platforms have fire shooting from them, so watch for that as you jump across, to the next room.
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===Miniboss: Golden Torizo===
===Miniboss: Golden Torizo===
In the next room, a [[File:SMetroidMissileTankIcon.png]] '''Missile Tank''' is in plain view, but wait. If  you activate the X-Ray Scope, you'll see that the lower section of the platform crumbles. Knowing that, Space Jump over (or bounce across by holding jump with springball), making sure not to fall. Go ahead and drop down afterwards, and try to go right at the bottom. The door is locked, and a Chozo Statue falls down, then gets up. This is Golden Torizo.
In the next room, a [[File:SMetroidMissileTankIcon.png]] '''Missile Tank''' is in plain view, but wait. If  you activate the X-Ray Scope, you'll see that the lower section of the platform crumbles. Knowing that, Space Jump over, making sure not to fall. Go ahead and drop down afterwards, and try to go right at the bottom. The door is locked, and a Chozo Statue falls down, then gets up. This is Golden Torizo.


The fight with Golden Torizo is somewhat similar to the fight with the first Torizo, though of course this one is quite an upgrade. The boss' attacks consist of energy waves, as well as bombs that explode upward upon impacting the ground, like before. The bombs can be shot for pickups. Also, the miniboss is capable of shooting energy rings from its eyes, which land a bit in front of it. Another new attack is its ability to fire round eggs from its chest, which may turn into projectile enemies that fly at you and can be shot or avoided. Golden Torizo will also walk toward you and jump around, so make sure to rely on the Space Jump to avoid touching the miniboss as well as the attacks.
The fight with Golden Torizo is somewhat similar to the fight with the first Torizo, though of course this one is quite an upgrade. The boss' attacks consist of energy waves, as well as bombs that explode upward upon impacting the ground, like before. The bombs can be shot for pickups. Also, the miniboss is capable of shooting energy rings from its eyes, which land a bit in front of it. Another new attack is its ability to fire round eggs from its chest, which may turn into projectile enemies that fly at you and can be shot or avoided. Golden Torizo will also walk toward you and jump around, so make sure to rely on the Space Jump to avoid touching the miniboss as well as the attacks.


[[File:SMetroidGoldenTorizoScreen.png |thumb|right|Golden Torizo can catch Super Missiles]]
[[File:SMetroidGoldenTorizoScreen.png |thumb|right|Golden Torizo can catch Super Missiles]]
The best option of damaging Golden Torizo is merely charged shots. Missiles do not affect it, and it may catch Super Missiles and throw them back at you. You should have gotten the Plasma Beam in Maridia, which when charged will do more damage against it anyway. Remain a good distance, being prepared to move when the miniboss pressures you by heading near you. Unlike the fight in the Bombs room, you have more space horizontally and vertically, so take advantage of this freedom of movement. Just keep up the assault, and after fifteen charged shots the Golden Torizo will go down.
The best option of damaging Golden Torizo is merely charged shots. Missiles do not affect it, and it may catch Super Missiles and throw them back at you. You should have gotten the Plasma Beam in Maridia, which when charged will do more damage against it anyway. Remain a good distance, being prepared to move when the miniboss pressures you by heading near you. Unlike the fight in the Bombs room, you have more space horizontally and veritcally, so take advantage of this freedom of movement. Just keep up the assault, and after fifteen charged shots the Golden Torizo will go down.
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===The Screw Attack===
===The Screw Attack===
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===To the Boss===
===To the Boss===
[[File:SMetroidToRidleyScreen.png |thumb|right|Bomb here to get down to the boss' area]]
[[File:SMetroidToRidleyScreen.png |thumb|right|Bomb here to get down to the boss' area]]
You can shoot or bomb the blocks on the floor, with blocks below that can those that can also shot or bombed. Fall down here. On your way down this shaft, you'll see red Kihunters, which are the most powerful variation. The Screw Attack will kill them instantly. The first right door on the way is a Save Station. At the bottom, bomb or Power Bomb to clear the tunnel. Continue right, then when stopped by the statue use a Power Bomb to get rid of it and open the lower orange door, so you can go down it.
The blocks above the floor are bombable, with blocks below that can those that can also be bombed. Fall down here. On your way down this shaft, you'll see red Kihunters, which are the most powerful variation. The Screw Attack will kill them instantly. The first right door on the way is a Save Station. At the bottom, bomb or Power Bomb to clear the tunnel. Continue right, then when stopped by the statue use a Power Bomb to get rid of it and open the lower orange door, so you can go down it.


Power Bomb atop the statue to clear the left tunnel and allow a pipe to make it easier to access. Go left through it, then Screw Attack the Desgeegas. Use a Power Bomb when you reach the three statues to get rid of the middle broken one. This also reveals a tunnel on the left wall, so morphball through. This leads to [[File:SMetroidPowerBombIcon.png]] '''Power Bombs'''. This will make your 50th and final one if you have been following the guide thus far. Now drop down where the statue was.
Power Bomb atop the statue to clear the left tunnel and allow a pipe to make it easier to access. Go left through it, then Screw Attack the Desgeegas. Use a Power Bomb when you reach the three statues to get rid of the middle broken one. This also reveals a tunnel on the left wall, so morphball through. This leads to [[File:SMetroidPowerBombIcon.png]] '''Power Bombs'''. This will make your 50th and final one if you have been following the guide thus far. Now drop down where the statue was.
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Shoot or bomb the floor below, then get on the platform with spikes on the bottom. It drops down, where you can get off and fall left down the shaft to another one. The next platform drops down to a green door to go through.
Bomb the floor below, then get on the platform with spikes on the bottom. It drops down, where you can get off and fall left down the shaft to another one. The next platform drops down to a green door to go through.


[[File:SMetroidMAPiratesScreen.png |thumb|left|Shoot these Pirates when they change color]]
[[File:SMetroidMAPiratesScreen.png |thumb|left|Shoot these Pirates when they change color]]
In this next area, you will have to combat two Tan-Gray Space Pirates, which forego beam weapons in favor of martial arts. They will quickly toss claws at you from afar, and up close they will attempt to kick you. They prove their agility by moving around fast and flipping. They cannot be damaged normally. To be able to hurt them, Screw Attack over them. In response, they will do a jump kick and afterwards they will turn gold and be vulnerable to attack for some time. If it's gold and runs past a non-gold one, the attack may be blocked by the non-gold one, so watch your timing on your attacks. The easiest way to fight them is one at a time. Jump over the first pirate and hold a charge shot. Once the pirate jumps over you, he will then initiate a "jump kick" and turn yellow. At this point you can release your charge shot as angle up or you can jump straight in the air and shoot down as he passes under you. Two shots will kill him, or if you're lucky, one shot if the plasma shot hits him twice. Repeat with the other Pirate. Defeat them to unlock the door.  
In this next area, you will have to combat two Tan-Gray Space Pirates, which forego beam weapons in favor of martial arts. They will quickly toss claws at you from afar, and up close they will attempt to kick you. They prove their agility by moving around fast and flipping. They cannot be damaged normally. To be able to hurt them, Screw Attack over them. In response, they will do a jump kick and afterwards they will turn gold and be vulnerable to attack for some time. If it's gold and runs past a non-gold one, the attack may be blocked by the non-gold one, so watch your timing on your attacks. Keep jumping over them to make them vulnerable and defeat them to unlock the door.


In the next area, you can defeat the respawning Zebbos from the pipes if you need to refill anything. There are no pickups in the next boss room, so it is recommended that you fill up on everything before proceeding. Continue left, Screw Attacking the Holtz, to the next area.
In the next area, you can defeat the respawning Zebbos from the pipes if you need to refill anything. There are no pickups in the next boss room, so it is recommended that you fill up on everything before proceeding. Continue left, Screw Attacking the Holtz, to the next area.
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To cause damage, Missiles, Super Missiles, charged shots, and even Power Bombs will work. Charged hits do the most damage, but Super Missiles might be preferable since they're faster. So then, the recommended strategy is to use Super Missiles first, then rapidfire regular Missiles since at this point Ridley is probably almost defeated. Then, use charged hits if you have to. There are no pickups, which means no Missiles or Energy aside from what you came in with. You must hit any area of Ridley's body to damage him, except the tail.
To cause damage, Missiles, Super Missiles, charged shots, and even Power Bombs will work. Charged hits do the most damage, but Super Missiles might be preferable since they're faster. So then, the recommended strategy is to use Super Missiles first, then rapidfire regular Missiles since at this point Ridley is probably almost defeated. Then, use charged hits if you have to. There are no pickups, which means no Missiles or Energy aside from what you came in with. You must hit any area of Ridley's body to damage him, except the tail.


Ridley's attacks may seem quick and rather harmful, but the fact that you can shoot him almost anywhere means you can be equally as aggressive. Ridley will try to make things difficult on the platform, so be prepared to Screw Attack when you need to. After around 30 Super Missile or 20 Charged shots, Ridley will be gone, the acid will recede, and the left door will unlock.
Ridley's attacks may seem quick and rather harmful, but the fact that you can shoot him almost anywhere means you can be equally as aggressive. Ridley will try to make things difficult on the platform, so be prepared to Screw Attack when you need to. After around 30 Super Missile hits, Ridley will be gone, the acid will recede, and the left door will unlock.


===Before Tourian===
===Before Tourian===
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