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{{Header Nav|game=The Legend of Zelda: A Link to the Past|num=5}}
{{Header Nav|game=The Legend of Zelda: A Link to the Past|num=5}}
{{Infobox
{{Infobox
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|developer=[[Nintendo]]
|developer=[[Nintendo]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|japanese=ゼルダの伝説 神々のトライフォース (Zeruda no Densetsu Kamigami no Triforce)
|japanese=ゼルダの伝説 神々のトライフォース (Zeruda no Densetsu Kamigami no Triforce)
|designer=Shigeru Miyamoto
|designer=Shigeru Miyamoto
|genre=[[Action-adventure]]
|genre=[[Action-adventure]]

Revision as of 18:57, 20 October 2008

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For the multiplayer adventure included in the Game Boy Advance version, see The Legend of Zelda: Four Swords.

The Legend of Zelda: A Link to the Past (Zeruda no Densetsu Kamigami no Triforce in Japan, lit. "The Legend of Zelda: Triforce of the Gods") is an action-adventure developed and published by Nintendo for the Super Nintendo, and the third installment in The Legend of Zelda series. It was released in Japan on November 21, 1991, in North America on April 13, 1992 and in Europe on November 24, 1992. The project was led by Shigeru Miyamoto and his team.

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A Link to the Past used a top-down perspective similar to the original The Legend of Zelda, instead of the side-scrolling format of Zelda II: The Adventure of Link. A Link to the Past expanded on the original's mechanics, introducing gameplay features that have become hallmarks of the Zelda series, such as multi-level dungeons, the Master Sword, the Hookshot, and parallel worlds. It was well-received and is often considered one of the best installments of the series. It sold over four million copies and many critics and fans consider it one of the greatest video games ever made.

In 2002, Capcom ported the game to the Game Boy Advance. The re-release itself had little new, but the cartridge also includes a multiplayer mode titled Four Swords, the first multiplayer title in the series. It also featured 'sleep mode', allowing the handheld to consume minimal power when not being used. The game was later re-released on the Wii Virtual Console in Japan on December 2, 2006, in North America on January 22, 2007, and in Australia on March 23, 2007; as this was the Super Nintendo version running under emulation, the changes made by Capcom were not included.

Zelda ALttP Sacredrealm.jpg

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