m (stubbing, removing redundant description mini-headings) |
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{{stub|add descriptions for all enemies}} | |||
{{Header Nav|game=The Legend of Zelda: A Link to the Past}} | {{Header Nav|game=The Legend of Zelda: A Link to the Past}} | ||
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===Buzzblob=== | ===Buzzblob=== | ||
{{Zelda3Enemy|LttP enemies Buzzblob.gif|STN|*|*|*|KO|KO|STN|KO|KO|[[Image:Zelda ALttP Cukeman.png]]|BRN|FRZ|BRN|FRZ|STN|3|½|½|½}} | {{Zelda3Enemy|LttP enemies Buzzblob.gif|STN|*|*|*|KO|KO|STN|KO|KO|[[Image:Zelda ALttP Cukeman.png]]|BRN|FRZ|BRN|FRZ|STN|3|½|½|½}} | ||
The buzzblob produces an electric field that will sting Link if he strikes it with anything less then the level 4 sword. Once the buzzblob is stunned, its electric field is neutralized and a single hit from any sword will kill it. Throwing a stone will kill the buzzblob, whether or not it is stunned. The Buzzblob has a very unique reaction to Magic Powder. | |||
It becomes a Cukeman, which will give hints if talked to. | It becomes a Cukeman, which will give hints if talked to. | ||
{{-}} | {{-}} | ||
Line 62: | Line 63: | ||
===Deadrock=== | ===Deadrock=== | ||
{{Zelda3Enemy|LttP enemies Deadrock.gif|*|*|*|*|*|*|*|*|*|SLM|*|*|-|-|SLM|-|1|½|¼}} | {{Zelda3Enemy|LttP enemies Deadrock.gif|*|*|*|*|*|*|*|*|*|SLM|*|*|-|-|SLM|-|1|½|¼}} | ||
A Deadrock is quite literally a living rock, and therefore impervious to every attack at Link's disposal except the most powerful magic. Attacking it turns it back into an ordinary and immobile rock. The only way to make this invulnerable enemy vulnerable is to turn it into a slime first. | |||
{{-}} | {{-}} | ||
===Derudoman=== | ===Derudoman=== | ||
Line 69: | Line 70: | ||
===Hachi (bee)=== | ===Hachi (bee)=== | ||
{{Zelda3Enemy|ALttP enemies Hachi.gif|-|KO|KO|KO|KO|KO|-|KO|KO|-|KO|KO|KO|KO|-|1|¼|?|?}} | {{Zelda3Enemy|ALttP enemies Hachi.gif|-|KO|KO|KO|KO|KO|-|KO|KO|-|KO|KO|KO|KO|-|1|¼|?|?}} | ||
Hachi bees are, for the most part, a minor nuisance. They can appear when you cut down a bush or grass. They will fly around and sting you until you leave a portion of the world, or kill them. However, you can catch them with your net and hold them in a bottle. Then you can release them to attack nearby enemies. | |||
{{-}} | {{-}} | ||
===Hedge=== | ===Hedge=== | ||
{{Zelda3Enemy|ALttP enemies Hedge.gif|1|KO|KO|KO|KO|KO|STN|KO|KO|SLM|KO|KO|KO|KO|SLM|2|0|0|0}} | {{Zelda3Enemy|ALttP enemies Hedge.gif|1|KO|KO|KO|KO|KO|STN|KO|KO|SLM|KO|KO|KO|KO|SLM|2|0|0|0}} | ||
This harmless insect is easy to kill, and can't even hurt you, but it can help you. If you lift the hedge (or rock) from off its back, it will start dropping Rupees in an attempt to shake you off its trail. If you collect five green Rupees before he disappears, it will drop a red Rupee. | |||
{{-}} | {{-}} | ||
===Octoballoon=== | ===Octoballoon=== | ||
{{Zelda3Enemy|ALttP enemies Octoballoon.gif|1|*|*|*|*|*|*|*|*|-|BRN|*|BRN|*|-|2|0|0|0}} | {{Zelda3Enemy|ALttP enemies Octoballoon.gif|1|*|*|*|*|*|*|*|*|-|BRN|*|BRN|*|-|2|0|0|0}} | ||
The Octoballoon is a special floating variety of Octorok. It is sensitive to all but the hottest of attacks. Any attempt to kill it will result in 6 smaller Octo creatures bursting out of its top to attack before disappearing. | |||
{{-}} | {{-}} | ||
===Octorok=== | ===Octorok=== | ||
Line 91: | Line 92: | ||
===Slime=== | ===Slime=== | ||
{{Zelda3Enemy|ALttP enemies Slime.gif|STN|KO|KO|KO|KO|KO|KO|KO|KO|-|BRN|FRZ|BRN|FRZ|KO|2|½|½|½}} | {{Zelda3Enemy|ALttP enemies Slime.gif|STN|KO|KO|KO|KO|KO|KO|KO|KO|-|BRN|FRZ|BRN|FRZ|KO|2|½|½|½}} | ||
Slimes are defenseless creatures that typically appear as the result of sprinkling Magic Powder on a more dangerous enemy, or using the magic of the Quake medallion. In this form, any enemy can be quickly defeated. | |||
{{-}} | {{-}} | ||
===Tektite=== | ===Tektite=== | ||
Line 102: | Line 103: | ||
===Thief=== | ===Thief=== | ||
{{Zelda3Enemy|ALttP enemies Theif.gif|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-}} | {{Zelda3Enemy|ALttP enemies Theif.gif|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-}} | ||
Using special defensive techniques, the Thieves of the Lost Woods are impervious to all forms of attack, physical or magical. They cannot be harmed, nor can they harm you. But if they collide with you in the woods, expect to drop some supplies and Rupees that Thieves will be quick to collect from you. | |||
{{-}} | {{-}} | ||
===Toppi (rabbit)=== | ===Toppi (rabbit)=== | ||
{{Zelda3Enemy|ALttP enemies Topi.gif|1|KO|KO|KO|KO|KO|STN|KO|KO|-|BRN|KO|BRN|KO|STN|2|½|½|½}} | {{Zelda3Enemy|ALttP enemies Topi.gif|1|KO|KO|KO|KO|KO|STN|KO|KO|-|BRN|KO|BRN|KO|STN|2|½|½|½}} | ||
This rabbit hops out from thick grass. He is easy to kill, but you can play a trick on it to earn Rupees. Instead of attacking the Toppi, destroy the grass that he jumped from. He will land helplessly on his back. Approach him and he will call you a thief, and give you a Rupee to leave him alone. | |||
{{-}} | {{-}} | ||
===Zora=== | ===Zora=== | ||
Line 119: | Line 120: | ||
{{Zelda3Enemy|LttP enemies Eyegore Green.gif|-|2|4|KO|KO|KO|-|4|KO|-|-|-|-|-|-|16|1|1|1}} | {{Zelda3Enemy|LttP enemies Eyegore Green.gif|-|2|4|KO|KO|KO|-|4|KO|-|-|-|-|-|-|16|1|1|1}} | ||
{{Zelda3Enemy|LttP enemies Eyegore Red.gif|-|-|-|-|-|4|-|-|KO|-|-|-|-|-|-|8|1|1|1}} | {{Zelda3Enemy|LttP enemies Eyegore Red.gif|-|-|-|-|-|4|-|-|KO|-|-|-|-|-|-|8|1|1|1}} | ||
Eyegores are magical statues that normally sleep. They only wake up when you get close enough to them. Then their single eye opens up and they begin to chase you. You can only hurt them when they are awake. Furthermore, Red Eyegores can only be damaged by bow and arrow attacks. | |||
{{-}} | {{-}} | ||
===Goozu (rat)=== | ===Goozu (rat)=== | ||
Line 146: | Line 147: | ||
===Stalfos Skull=== | ===Stalfos Skull=== | ||
{{Zelda3Enemy|LttP enemies Stalfos Head.gif|1|2|4|KO|KO|3|STN|4|KO|-|KO|4|BRN|KO|STN|8|½|½|½}} | {{Zelda3Enemy|LttP enemies Stalfos Head.gif|1|2|4|KO|KO|3|STN|4|KO|-|KO|4|BRN|KO|STN|8|½|½|½}} | ||
Skull Stalfos drop down from the ceiling, only stopping long enough to deliver their floating skulls. The body floats back up to the ceiling, leaving the head behind to attack you. | |||
{{-}} | {{-}} | ||
===Mini Moldorm=== | ===Mini Moldorm=== | ||
{{Zelda3Enemy|LttP enemies Tail.gif|-|2|KO|KO|KO|KO|KO|KO|KO|SLM|BRN|KO|BRN|KO|SLM|3|1|½|¼}} | {{Zelda3Enemy|LttP enemies Tail.gif|-|2|KO|KO|KO|KO|KO|KO|KO|SLM|BRN|KO|BRN|KO|SLM|3|1|½|¼}} | ||
{{Footer Nav|game=The Legend of Zelda: A Link to the Past|prevpage=Characters|nextpage=Dark World Enemies}} | {{Footer Nav|game=The Legend of Zelda: A Link to the Past|prevpage=Characters|nextpage=Dark World Enemies}} |
Revision as of 21:56, 17 February 2010
Table key
- HP: Hit Points
- #: Damage (amount of hit points removed)
- KO: Knock Out (one-hit kill)
- STN: Stun (temporarily immobilize)
- BRN: Burn (incremental fire damage)
- FRZ: Freeze (permanently immobilize)
- SLM: Slime (transform into a Slime Monster)
- Shirts: The amount of hearts Link will lose if attacked, based upon which color Mail he is wearing.
Soldiers
Hyrule Soldiers
HP | 4 | KO | SLM | ½ | ||||
2 | KO | BRN | ||||||
KO | KO | FRZ | ½ | |||||
KO | STN | BRN | ||||||
KO | STN | FRZ | ½ | |||||
KO | KO | SLM |
Sword Soldiers
HP | 4 | KO | SLM | ½ | ||||
2 | KO | BRN | ||||||
KO | KO | FRZ | ½ | |||||
KO | STN | BRN | ||||||
KO | STN | FRZ | ½ | |||||
KO | KO | SLM |
HP | 6 | 4 | - | ½ | ||||
2 | KO | BRN | ||||||
4 | 4 | KO | ½ | |||||
KO | STN | BRN | ||||||
KO | STN | FRZ | ½ | |||||
KO | KO | SLM |
Dashing Sword Soldiers
HP | 6 | 4 | - | ½ | ||||
2 | KO | BRN | ||||||
4 | 4 | - | ½ | |||||
KO | STN | BRN | ||||||
KO | STN | FRZ | ½ | |||||
KO | KO | SLM |
Spear Soldiers
HP | 8 | 4 | - | 1 | ||||
2 | KO | BRN | ||||||
3 | 4 | - | ½ | |||||
4 | STN | BRN | ||||||
KO | STN | FRZ | ¼ | |||||
4 | 4 | SLM |
HP | 8 | 4 | - | 1 | ||||
2 | KO | BRN | ||||||
3 | 4 | - | ½ | |||||
4 | STN | BRN | ||||||
KO | STN | FRZ | ¼ | |||||
4 | 4 | SLM |
Spear Throwing Soldiers
HP | 8 | 4 | - | 1 | ||||
2 | KO | BRN | ||||||
3 | 4 | - | ½ | |||||
4 | STN | BRN | ||||||
KO | STN | FRZ | ¼ | |||||
4 | 4 | SLM |
Grass-hiding Spear Soldiers
HP | 8 | 4 | - | 1 | ||||
2 | KO | BRN | ||||||
3 | 4 | - | ½ | |||||
4 | STN | BRN | ||||||
KO | STN | KO | ¼ | |||||
4 | 4 | SLM |
Archer Soliders
HP | 6 | 4 | - | ½ | ||||
2 | KO | BRN | ||||||
4 | 4 | FRZ | ½ | |||||
KO | STN | BRN | ||||||
KO | STN | FRZ | ½ | |||||
KO | KO | SLM |
Grass-hiding Archer Soldiers
HP | 4 | KO | - | ½ | ||||
2 | KO | BRN | ||||||
KO | KO | KO | ½ | |||||
KO | STN | BRN | ||||||
KO | STN | KO | ½ | |||||
KO | KO | SLM |
Bomb Soldiers
HP | 8 | 4 | - | 1 | ||||
2 | KO | BRN | ||||||
3 | 4 | FRZ | ½ | |||||
4 | STN | BRN | ||||||
KO | STN | FRZ | ¼ | |||||
4 | 4 | SLM |
Ball & Chain Soldiers
HP | 16 | 4 | - | 1 | ||||
2 | KO | BRN | ||||||
2 | 4 | - | ½ | |||||
8 | STN | BRN | ||||||
KO | STN | FRZ | ¼ | |||||
8 | 8 | SLM |
HP | 16 | 4 | - | 1 | ||||
2 | KO | BRN | ||||||
2 | 4 | - | ½ | |||||
8 | STN | BRN | ||||||
KO | STN | FRZ | ¼ | |||||
8 | 8 | SLM |
Overworld
Armos
HP | 8 | KO | - | ½ | ||||
2 | KO | KO | ||||||
4 | 4 | FRZ | ½ | |||||
KO | STN | BRN | ||||||
KO | STN | KO | ½ | |||||
KO | KO | STN |
Buzzblob
HP | 3 | KO | ½ | |||||
* | KO | BRN | ||||||
* | KO | FRZ | ½ | |||||
* | STN | BRN | ||||||
KO | STN | FRZ | ½ | |||||
* | * | STN |
The buzzblob produces an electric field that will sting Link if he strikes it with anything less then the level 4 sword. Once the buzzblob is stunned, its electric field is neutralized and a single hit from any sword will kill it. Throwing a stone will kill the buzzblob, whether or not it is stunned. The Buzzblob has a very unique reaction to Magic Powder. It becomes a Cukeman, which will give hints if talked to.
Crowl (crow)
HP | 4 | KO | - | ½ | ||||
2 | KO | BRN | ||||||
KO | KO | KO | ½ | |||||
KO | 1 | BRN | ||||||
KO | KO | FRZ | ¼ | |||||
KO | KO | KO |
Deadrock
HP | - | * | SLM | 1 | ||||
* | * | * | ||||||
* | * | * | ½ | |||||
* | * | - | ||||||
* | * | - | ¼ | |||||
* | * | SLM |
A Deadrock is quite literally a living rock, and therefore impervious to every attack at Link's disposal except the most powerful magic. Attacking it turns it back into an ordinary and immobile rock. The only way to make this invulnerable enemy vulnerable is to turn it into a slime first.
Derudoman
HP | 4 | KO | - | 1 | ||||
2 | KO | KO | ||||||
KO | KO | KO | ½ | |||||
KO | 1 | BRN | ||||||
KO | STN | KO | ¼ | |||||
KO | KO | STN |
Hachi (bee)
HP | 1 | KO | - | ¼ | ||||
KO | KO | KO | ||||||
KO | KO | KO | ? | |||||
KO | - | KO | ||||||
KO | - | KO | ? | |||||
KO | KO | - |
Hachi bees are, for the most part, a minor nuisance. They can appear when you cut down a bush or grass. They will fly around and sting you until you leave a portion of the world, or kill them. However, you can catch them with your net and hold them in a bottle. Then you can release them to attack nearby enemies.
Hedge
HP | 2 | KO | SLM | 0 | ||||
KO | KO | KO | ||||||
KO | KO | KO | 0 | |||||
KO | 1 | KO | ||||||
KO | STN | KO | 0 | |||||
KO | KO | SLM |
This harmless insect is easy to kill, and can't even hurt you, but it can help you. If you lift the hedge (or rock) from off its back, it will start dropping Rupees in an attempt to shake you off its trail. If you collect five green Rupees before he disappears, it will drop a red Rupee.
Octoballoon
HP | 2 | * | - | 0 | ||||
* | * | BRN | ||||||
* | * | * | 0 | |||||
* | 1 | BRN | ||||||
* | * | * | 0 | |||||
* | * | - |
The Octoballoon is a special floating variety of Octorok. It is sensitive to all but the hottest of attacks. Any attempt to kill it will result in 6 smaller Octo creatures bursting out of its top to attack before disappearing.
Octorok
HP | 2 | KO | SLM | 1 | ||||
KO | KO | BRN | ||||||
KO | KO | FRZ | 1 | |||||
KO | STN | BRN | ||||||
KO | STN | FRZ | 1 | |||||
KO | KO | SLM |
Peese (crab)
HP | 2 | KO | SLM | 2 | ||||
KO | KO | KO | ||||||
KO | KO | FRZ | 1 | |||||
KO | STN | BRN | ||||||
KO | STN | FRZ | ½ | |||||
KO | KO | SLM |
Poe (soul)
HP | 8 | 4 | - | 2 | ||||
2 | KO | KO | ||||||
4 | 4 | KO | 1 | |||||
KO | 1 | BRN | ||||||
KO | KO | KO | ½ | |||||
KO | KO | - |
Slime
HP | 2 | KO | - | ½ | ||||
KO | KO | BRN | ||||||
KO | KO | FRZ | ½ | |||||
KO | STN | BRN | ||||||
KO | KO | FRZ | ½ | |||||
KO | KO | KO |
Slimes are defenseless creatures that typically appear as the result of sprinkling Magic Powder on a more dangerous enemy, or using the magic of the Quake medallion. In this form, any enemy can be quickly defeated.
Tektite
HP | 8 | 4 | - | 1 | ||||
2 | KO | BRN | ||||||
4 | KO | FRZ | 1 | |||||
KO | STN | KO | ||||||
KO | - | KO | ½ | |||||
KO | KO | KO |
HP | 12 | 4 | - | 2 | ||||
2 | KO | BRN | ||||||
4 | KO | FRZ | 2 | |||||
8 | STN | KO | ||||||
KO | - | KO | 1 | |||||
8 | 8 | KO |
Tendol (vulture)
HP | 6 | 4 | - | 1 | ||||
2 | KO | BRN | ||||||
4 | 4 | KO | ½ | |||||
KO | 1 | BRN | ||||||
KO | KO | FRZ | ¼ | |||||
KO | KO | KO |
Thief
HP | - | - | - | - | ||||
- | - | - | ||||||
- | - | - | - | |||||
- | - | - | ||||||
- | - | - | - | |||||
- | - | - |
Using special defensive techniques, the Thieves of the Lost Woods are impervious to all forms of attack, physical or magical. They cannot be harmed, nor can they harm you. But if they collide with you in the woods, expect to drop some supplies and Rupees that Thieves will be quick to collect from you.
Toppi (rabbit)
HP | 2 | KO | - | ½ | ||||
KO | KO | BRN | ||||||
KO | KO | KO | ½ | |||||
KO | 1 | BRN | ||||||
KO | STN | KO | ½ | |||||
KO | KO | STN |
This rabbit hops out from thick grass. He is easy to kill, but you can play a trick on it to earn Rupees. Instead of attacking the Toppi, destroy the grass that he jumped from. He will land helplessly on his back. Approach him and he will call you a thief, and give you a Rupee to leave him alone.
Zora
HP | 8 | 4 | - | ½ | ||||
2 | KO | BRN | ||||||
4 | 4 | KO | ½ | |||||
KO | 1 | BRN | ||||||
KO | STN | KO | ½ | |||||
KO | KO | KO |
HP | 8 | 4 | - | ½ | ||||
2 | KO | BRN | ||||||
4 | 4 | KO | ½ | |||||
KO | STN | BRN | ||||||
KO | STN | KO | ½ | |||||
KO | KO | KO |
Dungeons
Devilant
HP | 4 | KO | - | 1 | ||||
2 | KO | KO | ||||||
KO | KO | KO | ½ | |||||
KO | 1 | BRN | ||||||
KO | STN | KO | ¼ | |||||
KO | KO | STN |
Eyegore
HP | 16 | KO | - | 1 | ||||
2 | KO | - | ||||||
4 | 4 | - | 1 | |||||
KO | - | - | ||||||
KO | - | - | 1 | |||||
KO | KO | - |
HP | 8 | 4 | - | 1 | ||||
- | KO | - | ||||||
- | - | - | 1 | |||||
- | - | - | ||||||
- | - | - | 1 | |||||
- | - | - |
Eyegores are magical statues that normally sleep. They only wake up when you get close enough to them. Then their single eye opens up and they begin to chase you. You can only hurt them when they are awake. Furthermore, Red Eyegores can only be damaged by bow and arrow attacks.
Goozu (rat)
HP | 2 | KO | SLM | ¼ | ||||
KO | KO | BRN | ||||||
KO | KO | FRZ | ? | |||||
KO | STN | BRN | ||||||
KO | KO | FRZ | ? | |||||
KO | KO | SLM |
Keese (bat)
HP | 1 | KO | - | ¼ | ||||
KO | KO | BRN | ||||||
KO | KO | FRZ | ? | |||||
KO | KO | BRN | ||||||
KO | KO | FRZ | ? | |||||
KO | KO | STN |
Kodongo
HP | 2 | KO | - | 1 | ||||
KO | KO | KO | ||||||
KO | - | FRZ | 1 | |||||
KO | - | BRN | ||||||
KO | - | FRZ | 1 | |||||
KO | KO | SLM |
Leevers
HP | 4 | KO | - | ½ | ||||
2 | KO | BRN | ||||||
KO | KO | FRZ | ½ | |||||
KO | STN | BRN | ||||||
KO | STN | FRZ | ½ | |||||
KO | KO | STN |
HP | 4 | KO | - | ½ | ||||
2 | KO | BRN | ||||||
KO | KO | FRZ | ½ | |||||
KO | STN | BRN | ||||||
KO | STN | FRZ | ½ | |||||
KO | KO | STN |
Popo
HP | 2 | KO | SLM | ½ | ||||
KO | KO | BRN | ||||||
KO | KO | FRZ | ½ | |||||
KO | STN | BRN | ||||||
KO | KO | FRZ | ½ | |||||
KO | KO | SLM |
Rope (snake)
HP | 4 | KO | SLM | ½ | ||||
2 | KO | BRN | ||||||
KO | KO | FRZ | ½ | |||||
KO | STN | BRN | ||||||
KO | KO | FRZ | ½ | |||||
KO | KO | SLM |
Stalfos (skeleton)
HP | 4 | KO | SLM | ½ | ||||
2 | KO | KO | ||||||
KO | KO | KO | ½ | |||||
KO | 1 | BRN | ||||||
KO | STN | KO | ½ | |||||
KO | KO | SLM |
HP | 4 | KO | SLM | ½ | ||||
2 | KO | KO | ||||||
KO | KO | KO | ½ | |||||
KO | 1 | BRN | ||||||
KO | STN | KO | ½ | |||||
KO | KO | SLM |
Stalfos Skull
HP | 8 | 3 | - | ½ | ||||
2 | KO | KO | ||||||
4 | 4 | 4 | ½ | |||||
KO | 1 | BRN | ||||||
KO | STN | KO | ½ | |||||
KO | KO | STN |
Skull Stalfos drop down from the ceiling, only stopping long enough to deliver their floating skulls. The body floats back up to the ceiling, leaving the head behind to attack you.
Mini Moldorm
HP | 3 | KO | SLM | 1 | ||||
2 | KO | BRN | ||||||
KO | KO | KO | ½ | |||||
KO | - | BRN | ||||||
KO | KO | KO | ¼ | |||||
KO | KO | SLM |