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{{Header Nav|game=The Legend of Zelda: A Link to the Past}}
{{Header Nav|game=The Legend of Zelda: A Link to the Past}}
*'''Availability''': Game Boy Advance only.
The Riddle Quest is an optional sidequest that will give you a new sword technique as well as some memorabilia.
The Riddle Quest is an optional sidequest that will give you a new sword technique as well as some memorabilia.


==Prerequisites==
==Prerequisites==
[[Image:Zelda ALttP Riddle Quest start.png|frame|He gives you a [[Image:Zelda_ALttP_item_Basket.png]] '''Basket''' and your first clue.]]
[[File:Zelda ALttP Riddle Quest start.png|frame|He gives you a [[File:Zelda_ALttP_item_Basket.png]] '''Basket''' and your first clue.]]
You need to have won 10 medals in [[The Legend of Zelda: Four Swords|Four Swords]] for collecting the most Rupees, otherwise you can't play. You also need the Bug-Catching Net (see the [[The Legend of Zelda: A Link to the Past/Walkthrough#Kakariko Village and Sahasrahla|Walkthrough]] for how to get it).
You need to have won 10 medals in [[The Legend of Zelda: Four Swords|Four Swords]] for collecting the most Rupees, otherwise you can't play. You also need the Bug-Catching Net (see the [[The Legend of Zelda: A Link to the Past/Walkthrough#Kakariko Village and Sahasrahla|Walkthrough]] for how to get it).


Once you meet the requirements head to the lumberjacks' house just west of Death Mountain. Go inside and talk to Q. Bumpkin, and agree to answer his riddles. He gives you a [[Image:Zelda_ALttP_item_Basket.png]] '''Basket''', which replaces the "?" in the item screen. Once he's told you what to look for you can go hunting for it.
Once you meet the requirements, head to the lumberjacks' house just west of Death Mountain. Go inside and talk to Q. Bumpkin, and agree to answer his riddles. He gives you a [[File:Zelda_ALttP_item_Basket.png]] '''Basket''', which replaces the "?" in the item screen. Once he's told you what to look for you can go hunting for it.


For each riddle simply use the Bug-Catching Net to bag the creature or item the clue refers to and confirm you want to capture it. You can replace it by simply catching something else, but unlike Bottles you can't let the creature out again yourself. The Basket becomes a permanent part of your inventory, but once all of the riddles are solved you can't use it again.
For each riddle, simply use the Bug-Catching Net to bag the creature or item the clue refers to and confirm you want to capture it. You can replace it by simply catching something else, but unlike Bottles you can't let the creature out again yourself. The Basket becomes a permanent part of your inventory, but once all of the riddles are solved you can't use it again.


==The Clues==
==The Clues==
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| "Cock-a-doodle-doo!" || {{zw|Cucco}} || Kakariko Village. [[#The Carvings|A woodcarving of a cucco]] is in Link's house.
| "Cock-a-doodle-doo!" || {{zw|Cucco}} || Kakariko Village. [[#The Carvings|A woodcarving of a cucco]] is in Link's house.
|-
|-
| "The scissors by the water…" || {{zw|Sand Crab}} || Near Zora's Waterfall; beside the bridge SW of the Witch's Hut (Warp #2).
| "The scissors by the water…" || {{zw|Sand Crab}} || Near Zora's Waterfall; beside the bridge southwest of the Witch's Hut (Warp #2).
|-
|-
| "It's shiny and red." || {{zw|Rupee|Red Rupee}} || Drain the Great Swamp (Warp #7), grab a fish, throw into water.
| "It's shiny and red." || {{zw|Rupee|Red Rupee}} || Drain the Great Swamp (Warp #7), grab a fish, and throw it into the water.
|-
|-
| "It's moist and fresh…" || {{zw|Fish}} || Drain the Great Swamp (Warp #7), This time, don't throw it into the water.
| "It's moist and fresh…" || {{zw|Fish}} || Drain the Great Swamp (Warp #7). This time, grab the fish, but don't throw it into the water.
|-
|-
|"BOOOM! Skitter-scatter…" || {{zw|Octoballoon}} || Fly to Warp #8, wait until the balloon enemy explodes; then catch them.
|"BOOOM! Skitter-scatter…" || {{zw|Octoballoon}} || Fly to Warp #8, wait until the balloon enemy explodes; then catch them.
|-
|-
| "Sprinkle and watch it wobble…" || {{zw|Slime}} || Find a blue/green soldier or an Octorok, cast Quake/use Magic Powder.
| "Sprinkle and watch it wobble…" || {{zw|Slime}} || Find a blue/green soldier or an Octorok, use Magic Powder on it, then cast Quake.
|-
|-
| "It munches on nuts…" || {{zw|Squirrel}} || Master Sword Grotto. [[#The Carvings|A woodcarving of Princess Zelda]] is in Link's house.
| "It munches on nuts…" || {{zw|Squirrel}} || Master Sword Grotto. [[#The Carvings|A woodcarving of Princess Zelda]] is in Link's house.
|-
|-
| "Pull it out, but…too bad!" || {{zw|Fake Master Sword}} || Various places in the Lost Woods. Bag it directly; don't pick it up. <br> '''Note:''' The task cannot be finished if all of them are discarded forever.
| "Pull it out, but…too bad!" || {{zw|Fake Master Sword}} || Various places in the Lost Woods. Bag it directly; don't pick it up. <br> '''Note:''' the task cannot be finished if all of them are discarded forever.
|-
|-
| "It's red and sweet…" || {{zw|Apple}} || Head south of the lumberjack's h ouse. At the southeast, ram the tree.
| "It's red and sweet…" || {{zw|Apple}} || Head south of the lumberjack's house. Ram the tree southeast of the house.
|-
|-
| "A spectacled wanderer…" || {{zw|Cukeman}} || Find a buzzblob (near the Witch's Hut, Warp #2) and use Magic Powder.
| "A spectacled wanderer…" || {{zw|Cukeman}} || Find a buzzblob (near the Witch's Hut, Warp #2) and use Magic Powder.
|}
|}
Once you have brought him the Cukeman, Q. Bumpkin will teach you his family's secret sword technique. Simply charge your sword until you hear the sound, then wait to hear it again. When you hear it a second time press {{gb|B}} rapidly and push {{gb|Neutral|Dpad}} in the direction you want to go. This special move depletes your Magic Meter.
Once you have brought him the Cukeman, Q. Bumpkin will teach you his family's secret sword technique. Simply charge your sword until you hear the sound, then wait to hear it again. When you hear it a second time press {{gb|B}} rapidly and push {{gb|Neutral|Dpad}} in the direction you want to go. This special move depletes your Magic Meter.


==The Carvings==
==The Carvings==
[[Image:Zelda ALttP carvings.png|frame|The complete set of woodcarvings.]]
[[File:Zelda ALttP carvings.png|frame|The complete set of woodcarvings.]]
If you sprinkle Magic Powder on a carving it will begin to sparkle. Sprinkle again and the carving becomes colored. Sprinkle a final time to switch the carving to an alternate form. The Cucco swaps with one of the sickly Dark World birds, Princess Zelda swaps with an old lady, and Link swaps with his bunny form. The Link carving wears whatever tunic you currently have. You can also throw the carvings around if you wish. Whatever changes you make to the carvings or their location will be reset when you leave your house.
If you sprinkle Magic Powder on a carving it will begin to sparkle. Sprinkle again and the carving becomes colored. Sprinkle a final time to switch the carving to an alternate form. The Cucco swaps with one of the sickly Dark World birds, Princess Zelda swaps with an old lady, and Link swaps with his bunny form. The Link carving wears whatever tunic you currently have. You can also throw the carvings around if you wish. Whatever changes you make to the carvings or their location will be reset when you leave your house.
{{Footer Nav|game=The Legend of Zelda: A Link to the Past|prevpage=Palace of the Four Sword|nextpage=Versions}}

Latest revision as of 23:14, 8 May 2021

  • Availability: Game Boy Advance only.

The Riddle Quest is an optional sidequest that will give you a new sword technique as well as some memorabilia.

Prerequisites[edit]

He gives you a Zelda ALttP item Basket.png Basket and your first clue.

You need to have won 10 medals in Four Swords for collecting the most Rupees, otherwise you can't play. You also need the Bug-Catching Net (see the Walkthrough for how to get it).

Once you meet the requirements, head to the lumberjacks' house just west of Death Mountain. Go inside and talk to Q. Bumpkin, and agree to answer his riddles. He gives you a Zelda ALttP item Basket.png Basket, which replaces the "?" in the item screen. Once he's told you what to look for you can go hunting for it.

For each riddle, simply use the Bug-Catching Net to bag the creature or item the clue refers to and confirm you want to capture it. You can replace it by simply catching something else, but unlike Bottles you can't let the creature out again yourself. The Basket becomes a permanent part of your inventory, but once all of the riddles are solved you can't use it again.

The Clues[edit]

Clue Answer Location
"Cock-a-doodle-doo!" Cucco Kakariko Village. A woodcarving of a cucco is in Link's house.
"The scissors by the water…" Sand Crab Near Zora's Waterfall; beside the bridge southwest of the Witch's Hut (Warp #2).
"It's shiny and red." Red Rupee Drain the Great Swamp (Warp #7), grab a fish, and throw it into the water.
"It's moist and fresh…" Fish Drain the Great Swamp (Warp #7). This time, grab the fish, but don't throw it into the water.
"BOOOM! Skitter-scatter…" Octoballoon Fly to Warp #8, wait until the balloon enemy explodes; then catch them.
"Sprinkle and watch it wobble…" Slime Find a blue/green soldier or an Octorok, use Magic Powder on it, then cast Quake.
"It munches on nuts…" Squirrel Master Sword Grotto. A woodcarving of Princess Zelda is in Link's house.
"Pull it out, but…too bad!" Fake Master Sword Various places in the Lost Woods. Bag it directly; don't pick it up.
Note: the task cannot be finished if all of them are discarded forever.
"It's red and sweet…" Apple Head south of the lumberjack's house. Ram the tree southeast of the house.
"A spectacled wanderer…" Cukeman Find a buzzblob (near the Witch's Hut, Warp #2) and use Magic Powder.

Once you have brought him the Cukeman, Q. Bumpkin will teach you his family's secret sword technique. Simply charge your sword until you hear the sound, then wait to hear it again. When you hear it a second time press B button rapidly and push Neutral dpad in the direction you want to go. This special move depletes your Magic Meter.

The Carvings[edit]

The complete set of woodcarvings.

If you sprinkle Magic Powder on a carving it will begin to sparkle. Sprinkle again and the carving becomes colored. Sprinkle a final time to switch the carving to an alternate form. The Cucco swaps with one of the sickly Dark World birds, Princess Zelda swaps with an old lady, and Link swaps with his bunny form. The Link carving wears whatever tunic you currently have. You can also throw the carvings around if you wish. Whatever changes you make to the carvings or their location will be reset when you leave your house.