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Dragon Roost Island

When you arrive, the King of Red Lions will teach you how to use the The Legend of Zelda: The Wind Waker/Item, a magical conducting baton, much like the Ocarina from Ocarina of Time.

Head straight and pass through a tunnel. You'll be on a shore. Swim across to the small island and walk to the slabs of stone on the island. Engraved in one of them are notes for a song. Equip the Wind Waker and play the notes.

Link learns the Wind's Requiem.

Head over to the center of the room by the rock that has water around it. Equip your bottle and grab some water with it. Climb back up to the entrance to Dragon Roost Cavern and pour the water on the red withered bomb flowers to turn it into one you can use, then throw one down onto the rock below. This will create a lake so that you can swim and follow Medli into Dragon Roost Cavern. Throw bomb flowers into the pots that the statues hold, and they will fall over and make platforms that allow you to cross the lava. The next area is your first sword-equipped dungeon: Dragon Roost Cavern.

Head left and you'll see some blue bomb flowers. Use them to blow up the rocks that block your path. When you reach the top, you'll have to sidle the wall to get across the broken bridge. Drop one more bomb flower and continue on. You'll meet up again with Quill. He'll invite you to enter the island, so do.

The Rito tribe will tell you of their problem with their wing-giving dragon, Valoo, and that he has become violent and angry. They ask you to help Prince Komali, the chieftain's son. Quill will give you a Delivery Bag, for holding letters.

Take Quill's advice and look for Medli in one of the upper rooms. She'll give you a letter to Komali and she'll also ask you to meet her later. It's not a date. I promise. Head down to the bottom floor and enter the door that doesn't make you leave the area unless you go through an actual door.

In this room, Prince Komali will be sitting in bed holding The Legend of Zelda: The Wind Waker/Item, the thing you're after, but you can't get it yet because he won't give it to you. Instead of stealing it from him, leave his room and, in the main room, go through the door with the feathers above it.

Prince Komali holds Din's Pearl.

Out here, jump down to find Medli. She'll talk to you, and then ask you to throw her up onto a ledge. Pick her up and go to the top of the little hill thing. When the wind blows towards the ledge, throw her towards it and she'll fly up there. She'll give you a bottle for your efforts.