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{{Header Nav|game=Ultima I: The First Age of Darkness}}
{{stub}}
{{Game
{{Header Nav|game=Ultima I: The First Age of Darkness|num=1}}
|completion=3
{{Infobox
|title=Ultima I: The First Age of Darkness
|image=Ultima I box.jpg
|image=Ultima I box.jpg
|title=Ultima I: The First Age of Darkness
|developer=[[Origin Systems]]
|developer=[[Origin Systems]]
|publisher={{colist|California Pacific|Sierra Online|Origin Systems}}
|publisher=[[California Pacific]], [[Sierra Online]], [[Origin Systems]]
|year=1980
|genre=[[RPG]]
|systems={{syslist|a2|apple2gs|a8bit|c64|msdos|msx2|pc8801|pc9801|sharp x1}}
|released={{sys|apple 2}}{{na|1980|September 2}}{{na|1986}}{{sys|a8bit}}{{na|1982}}{{sys|c64}}{{na|1986}}{{sys|dos}}{{na|1987}}{{sys|msx}}{{jp|1989}}
|genre=[[Role-playing game]]
|systems=[[Apple II]], [[Atari 8-bit]], [[Commodore 64]], [[MS-DOS]], [[MSX]]
|players=1
|players=1
|modes=[[Single player]]
|preceded by=[[Akalabeth: World of Doom]]
|followed by=[[Ultima II: The Revenge of the Enchantress]]
|followed by=[[Ultima II: The Revenge of the Enchantress]]
|series=Ultima
|series=Ultima
|pcgamingwiki=Ultima I: The First Age of Darkness
}}
}}
{{wikipedia}}
{{wikipedia}}


'''Ultima''', later known as '''Ultima I: The First Age of Darkness''', '''Ultima I: The Original''', or simply '''Ultima I''', is the first title in the [[:Category:Ultima|Ultima series]] of computer role-playing games. It was originally developed for the [[Apple II]] computer, and first published in the United States by California Pacific Computer Company, September 2, 1980. It was later ported to the [[Atari 400/800]] computer and released in 1982 by Sierra Online. In 1986, the game has been completely re-coded by Origin Systems and ported to many different platforms. The 1986 re-code of Ultima is the most commonly known and available version of the game.
'''Ultima''', later known as '''Ultima I: The First Age of Darkness''' or simply '''Ultima I''', is the first game in the [[:Category:Ultima|Ultima series]] of computer RPGs. It was originally developed for the Apple II computer, and first published in the United States by California Pacific Computer Company, September 2, 1980. It was later ported to the Atari 400/800 computer and released in 1982 by Sierra Online. In 1986, the game has been completely re-coded by Origin Systems and ported to many different platforms. The 1986 re-code of Ultima is the most commonly known and available version of the game.
 
Ultima revolves around a quest to find and destroy the Gem of Immortality, which is being used by the evil wizard Mondain to enslave the lands of Sosaria. With the gem in his possession, he cannot be killed, and his minions roam and terrorize the countryside. The player takes on the role of 'The Stranger', an individual summoned from another world to end the rule of Mondain. The game follows the endeavors of the stranger in this task, which involves progressing through many aspects of game play, including dungeon crawling and space travel.


The game follows the endeavors of the stranger in the task to defeat the wizard Mondain, which involves progressing through many aspects of game play, including dungeon crawling and space travel.
The game was one of the first definitive commercial computer RPGs, and is considered an important and influential turning point for the development of the genre throughout years to come.


The game was one of the first definitive commercial computer role-playing games, and is considered an important and influential turning point for the development of the genre throughout years to come.
{{Continue Nav}}


==Story==
==Story==
:''Over 1000 years ago, Mondain the Wizard [tried to] create an evil gem. With this gem, he [would have been] immortal and [could] not be defeated. The quest of '''Ultima''' is to traverse the lands in search of a time machine. Upon finding such a device, thou should go back in time to the days [when] Mondain [was creating] the evil gem and destroy him!'' (from in-game conversation)
The story of ''Ultima I'' revolves around the evil wizard Mondain and his rule over the kingdom of Sosaria. According to the game's back story, Mondain created an evil gem over 1000 years ago that granted him immortality. Since then, Mondain has released monsters and beasts upon the land that ravage the villages and towns of Sosaria and cause most of the nobles to bicker amongst themselves. In an effort to stop Mondain's dominion, Lord British searches for a person to bring about the wizard's end. This call is answered by the player.
 
The story of ''Ultima I'' revolves around the evil wizard Mondain and his rule over the kingdom of Sosaria. According to the game's back story, Mondain tried to create an evil gem over 1000 years ago that would have granted him immortality. Luckily, he was defeated by a time traveler before he completed his plan.
 
Since then, Mondain's monsters and beasts have been released upon the land; they kept ravaging the villages and towns of Sosaria and caused most of the nobles to bicker amongst themselves. In order to fulfill what actually happened 1000 years before, Lord British searches for the time traveler who did bring about the wizard's end. This call is answered by the Stranger (the player character).
 
The majority of the game is spent searching for a time machine, and a way to activate it. Four of the lords in the game, one from each realm, hold a gem that will allow the time machine to work once all four gems have been found. In exchange for the gem, the lord will ask the player to complete a quest that involves travelling into a dungeon and killing a specific creature. Once this has been achieved, the lord will hand over his gem.


The time machine itself also needs to be found. Purchasing a space shuttle and travelling into outer space is a prerequisite of this: the Stranger must become a space ace, by destroying twenty enemy ships, in order to complete the game. Once this task has been completed, rescuing a princess will reveal the location of the time machine. The Stranger will then travel back in time and face Mondain before he has completed the gem of immortality.
The player is informed that the only way to defeat Mondain is to travel back in time and kill him before the gem of immortality is created. The majority of the game is spent searching for a time machine, and a way to activate it. Four of the lords in the game, one from each realm, hold a gem that will allow the time machine to work once all four gems have been found. In exchange for the gem, the lord will ask the player to complete a quest that involves travelling into a dungeon and killing a specific creature. Once this has been achieved, the lord will hand over his gem.
{{-}}


== Versions ==
The time machine itself also needs to be found. Purchasing a space shuttle and travelling into outer space is a prerequisite of this —the PC must become a space ace, by destroying 20 enemy ships, in order to complete the game. Once this task has been completed, rescuing a princess will reveal the location of the time machine. The main character will then travel back in time and face Mondain before he has completed the gem of immortality.
The following table is based on the review by '''''Teran'''''<ref><small>[http://shrines.rpgclassics.com/pc/ultima1/index.shtml RPGclassics.com]</small></ref>.
{| {{prettytable}}
! Year !!width=130| System !! Notes
|-
| 1980 || [[Apple II]]
| The very first version of Ultima. Technically not impressive but historically a ground-breaking version.
|-
| 1983 || [[Atari 400]]/800
| The only version that is actually based on the first Apple II version and not falling in the time of remakes. Considering its age, it is still an impressive piece of software and highly playable.
|-
| 1986 || Apple II
| Major re-release under the title "Ultima I: The First Age of Darkness" in 1986. Gameplay-wise it's identical to the old version. Graphically it's slightly better, everything looks more colorful.
|-
| 1986 || [[Commodore 64]]
| Another fine version. Graphics are neat, the loading times are bearable and playability is very high.
|-
| 1986 || {{yes|'''[[MS-DOS]]'''}}
| {{yes|In contrast to the very bad looking MS-DOS versions of ''[[Ultima 2]] and [[Ultima 3]]'', they used the 16 color EGA-palette for this conversion. The result is a very good looking version. Since there are no loading times at all, the gameplay is considerably faster than with the other homecomputer versions.}}
|-
| 1988 || [[MSX2]] <br/> [[NEC PC-8801]]/[[NEC PC-9801|9801]]
| These versions were released by the Japanese publisher [[Pony Canyon]]. Besides '''Japanese translation''', some enhancements in the graphic department and some music, they are very similar to the remake version for western homecomputers.
|-
| 1992 || [[Apple IIGS]]
| This version features better graphics than any other ''Ultima 1'' version (with the exception of the Japan-only versions) and a full musical score. <br/> Still, in the dungeons there is a striking contrast between the high-detailed enemies and the wire-frame background, as if the programmers forgot to complete the update. The gameplay is harder, too
|}
<references/>


{{ToC}}
{{ToC}}
{{Ultima}}


[[Category:Origin Systems]]
[[Category:Origin Systems]]
[[Category:RPG]]
[[Category:Single player]]
[[Category:Single player]]
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