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==Exploration== | ==Exploration== | ||
Move the player character with {{psx|neutral|lstick}}, just as in any action game. Turn the camera with {{psx|neutral|rstick}}; if holding a source of light, this also allows you to shine the light wherever you desire. Approach a point of interest, usually an item, with {{psx|X}} and use {{psx|R2}} for further interaction (for example, press {{psx|R2}} to make the player character press a button or hold {{psx|R2}} to make the player character pick up an object). If an object has been picked up, keep holding {{psx|R2}} while moving {{psx|neutral|rstick}} to turn it around. Use {{psx|touchpad}} with a swiping motion to flip through the pages of a book, unlock a smartphone, or light a match. | Move the player character with {{psx|neutral|lstick}}, just as in any action game. Turn the camera with {{psx|neutral|rstick}}; if holding a source of light, this also allows you to shine the light wherever you desire. Approach a point of interest, usually an item, with {{psx|X}} and use {{psx|R2}} for further interaction (for example, press {{psx|R2}} to make the player character press a button or hold {{psx|R2}} to make the player character pick up an object). If an object has been picked up, keep holding {{psx|R2}} while moving {{psx|neutral|rstick}} to turn it around. Use {{psx|touchpad}} with a swiping motion to flip through the pages of a book, unlock a smartphone, or light a match. | ||
==Decision-making== | ==Decision-making== | ||
Hold {{psx|left|rstick}} or {{psx|right|rstick}} when presented with a decision. If either direction is not held long enough, the decision will not be made, giving you the opportunity to make another. | Hold {{psx|left|rstick}} or {{psx|right|rstick}} when presented with a decision. If either direction is not held long enough, the decision will not be made, giving you the opportunity to make another. | ||
==Action== | ==Action== | ||
QTEs form the bulk of the game's more dangerous segments. These will usually utilize the controller's face buttons ({{psx|T}}, {{psx|C}}, {{psx|X}}, {{psx|S}}) but may also involve a target during points where something must be hit or shot. In this case, aim with {{psx|neutral|rstick}} and attack with {{psx|R2}}. Another of the game's more difficult yet important actions is actually complete inaction: the "don't move" prompt. Via the PlayStation 4 controller's motion sensors, the game will detect whether or not you remain still; if you make even a slight movement, your character will as well. In a case such as this, it is recommended to play in front of a surface, in which case you can place your controller onto it whenever prompted with "don't move" in an intense situation. | QTEs form the bulk of the game's more dangerous segments. These will usually utilize the controller's face buttons ({{psx|T}}, {{psx|C}}, {{psx|X}}, {{psx|S}}) but may also involve a target during points where something must be hit or shot. In this case, aim with {{psx|neutral|rstick}} and attack with {{psx|R2}}. Another of the game's more difficult yet important actions is actually complete inaction: the "don't move" prompt. Via the PlayStation 4 controller's motion sensors, the game will detect whether or not you remain still; if you make even a slight movement, your character will as well. In a case such as this, it is recommended to play in front of a surface, in which case you can place your controller onto it whenever prompted with "don't move" in an intense situation. | ||
{{Footer Nav|game=Until Dawn|prevpage= | {{Footer Nav|game=Until Dawn|prevpage=Gameplay|nextpage=Characters}} |
Latest revision as of 20:11, 28 May 2021
Exploration[edit]
Move the player character with , just as in any action game. Turn the camera with ; if holding a source of light, this also allows you to shine the light wherever you desire. Approach a point of interest, usually an item, with and use for further interaction (for example, press to make the player character press a button or hold to make the player character pick up an object). If an object has been picked up, keep holding while moving to turn it around. Use with a swiping motion to flip through the pages of a book, unlock a smartphone, or light a match.
Decision-making[edit]
Hold or when presented with a decision. If either direction is not held long enough, the decision will not be made, giving you the opportunity to make another.
Action[edit]
QTEs form the bulk of the game's more dangerous segments. These will usually utilize the controller's face buttons (, , , ) but may also involve a target during points where something must be hit or shot. In this case, aim with and attack with . Another of the game's more difficult yet important actions is actually complete inaction: the "don't move" prompt. Via the PlayStation 4 controller's motion sensors, the game will detect whether or not you remain still; if you make even a slight movement, your character will as well. In a case such as this, it is recommended to play in front of a surface, in which case you can place your controller onto it whenever prompted with "don't move" in an intense situation.