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Rings (and necklaces) are used much like Books are in combat. They are multiple use items that will either cause damage or an effect. They are rarer than books and often gained by defeating a boss monster. Another method is by accepting certain requests at the board to find one of these items, which forces it to spawn, and canceling the request after collecting the item. Note: The earth forest bosses do not drop rings like the other bosses.

Name Description Selling price Location
Red Hot A plain ring. 30 damage to enemy. 40Y After defeating the boss of Fire Spy
??? A plain ring. 60 damage to enemy. ??? After defeating the boss of Fire Throne
Hellfire A plain ring. 80 damage to enemy. 1080Y After defeating the boss of Firewalking
Breakdown A plain ring. Confuses enemy. ??? After defeating the boss of Wind Bound
Good Night A plain ring. Puts enemy to deep sleep. 120Y After defeating the boss of Wind Shelter
Mad Venom A plain ring. Heavily poisons enemy. 360Y After defeating the boss of Way of Wind
Heal Cross A polished coral necklace. Restores 50 HP to friends. 60Y After defeating the boss of Water Visit
Repair Gem A pale-red gem necklace. Restores 100 HP to friends. 180Y After defeating the boss of Water Place
Soul Recover A pearl necklace. Restores 50 MP to friends. 1080Y After defeating the boss of Water Shade
Tough Earring Midnight blue earrings. Ups Defense of attack side 40Y