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==Abilities== | ==Abilities== | ||
===Storm Hammer=== | |||
[[File:Dota 2 Storm Hammer icon.png|left]] | [[File:Dota 2 Storm Hammer icon.png|90px|left]] | ||
* '''Ability:''' Target Unit | * '''Ability:''' Target Unit | ||
* '''Affects:''' Enemy Heroes | * '''Affects:''' Enemy Heroes | ||
Line 43: | Line 43: | ||
{{-}} | {{-}} | ||
===Great Cleave=== | |||
[[File:Dota 2 Great Cleave icon.png|left]] | [[File:Dota 2 Great Cleave icon.png|90px|left]] | ||
* '''Ability:''' Passive | * '''Ability:''' Passive | ||
* '''Radius:''' | * '''Radius:''' 300 | ||
* '''Cleave Damage:''' | * '''Cleave Damage:''' 20% / 35% / 50% / 65% | ||
Great Cleave makes Sven's attack deal cleave damage to units near the enemy he's attacking. Cleave damage is not affected by armor. Basically, it's like having a Battle Fury with a smaller radius but one that deals more cleave damage. Not very useful if you are a support but it does help you farm if you are playing as a semi-carry. | Great Cleave makes Sven's attack deal cleave damage to units near the enemy he's attacking. Cleave damage is not affected by armor. Basically, it's like having a Battle Fury with a smaller radius but one that deals more cleave damage. Not very useful if you are a support but it does help you farm if you are playing as a semi-carry. | ||
{{-}} | {{-}} | ||
===Warcry=== | |||
[[File:Dota 2 Warcry icon.png|left]] | [[File:Dota 2 Warcry icon.png|90px|left]] | ||
* '''Ability:''' No Target | * '''Ability:''' No Target | ||
* '''Bonus Armor:''' | * '''Bonus Armor:''' 4 / 8 / 12 / 16 | ||
* '''Bonus Speed:''' 12% | * '''Bonus Speed:''' 12% | ||
* '''Radius:''' | * '''Radius:''' 900 | ||
* '''Mana Cost:''' 25 | * '''Mana Cost:''' 25 | ||
* '''Cooldown''': 36 / 30 / 24 / 18 | * '''Cooldown''': 36 / 30 / 24 / 18 | ||
Warcry grants bonus armor and movement speed to all allies near you for | Warcry grants bonus armor and movement speed to all allies near you for 7 seconds. A very good buff that lets your team initiate a teamfight while holding the upper hand. Its mana cost is quite cheap, and you can sometimes cast it just to use the bonus effects to tank and escape a bad situation. | ||
{{-}} | {{-}} | ||
===God's Strength=== | |||
[[File:Dota 2 God's Strength.png|left]] | [[File:Dota 2 God's Strength.png|90px|left]] | ||
* '''Ability:''' No target | * '''Ability:''' No target | ||
* '''Bonus Damage:''' 100% / | * '''Bonus Damage:''' 100% / 150% / 200% | ||
* '''Mana Cost:''' 100 / 150 / 200 | * '''Mana Cost:''' 100 / 150 / 200 | ||
* '''Cooldown:''' 80 | * '''Cooldown:''' 80 |
Latest revision as of 05:48, 20 December 2012
Sven is a melee strength hero who can play the role of support and initiator as well as a semi-carry, due to his ability to have a high damage output without depending on items. His Storm Hammer is a decent disable that can affect several enemies at once, while his Warcry is a great support skill. He also has a built-in Battle Fury with his Great Cleave. Finally, Sven's ultimate, God's Strength, let's him do a humongous amount of time for the period it's active, potentially letting him match the damage output of a carry.
Abilities[edit]
Storm Hammer[edit]
- Ability: Target Unit
- Affects: Enemy Heroes
- Damage Type: Magical
- Damage: 100 / 175 / 250 / 325
- Stun Duration: 2
- Radius: 255
- Mana Cost: 140
- Cooldown: 15
Storm Hammer is a targeted projectile that stuns the targeted unit and enemies in a small area around it. An excellent disable, it is capable of stunning multiple enemies with a single strike, making it a decent initiation tool. It's not advisable to use it for harassment though, as during the laning stages you don't have a large enough mana pool to use it liberally.
Great Cleave[edit]
- Ability: Passive
- Radius: 300
- Cleave Damage: 20% / 35% / 50% / 65%
Great Cleave makes Sven's attack deal cleave damage to units near the enemy he's attacking. Cleave damage is not affected by armor. Basically, it's like having a Battle Fury with a smaller radius but one that deals more cleave damage. Not very useful if you are a support but it does help you farm if you are playing as a semi-carry.
Warcry[edit]
- Ability: No Target
- Bonus Armor: 4 / 8 / 12 / 16
- Bonus Speed: 12%
- Radius: 900
- Mana Cost: 25
- Cooldown: 36 / 30 / 24 / 18
Warcry grants bonus armor and movement speed to all allies near you for 7 seconds. A very good buff that lets your team initiate a teamfight while holding the upper hand. Its mana cost is quite cheap, and you can sometimes cast it just to use the bonus effects to tank and escape a bad situation.
God's Strength[edit]
- Ability: No target
- Bonus Damage: 100% / 150% / 200%
- Mana Cost: 100 / 150 / 200
- Cooldown: 80
God's Strength greatly increases Sven's damage for 25 seconds. A very, very powerful buff that can let you match the damage output of a hard carry. You'll be doing more than twice you normal damage, and with your great strength and agility gain, you can temporarily play the role of a carry as you tear through enemy heroes.