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==Abilities==
==Abilities==


====Storm Hammer====
===Storm Hammer===
[[File:Dota 2 Storm Hammer icon.png|left]]
[[File:Dota 2 Storm Hammer icon.png|90px|left]]
* '''Ability:''' Target Unit
* '''Ability:''' Target Unit
* '''Affects:''' Enemy Heroes
* '''Affects:''' Enemy Heroes
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====Great Cleave====
===Great Cleave===
[[File:Dota 2 Great Cleave icon.png|left]]
[[File:Dota 2 Great Cleave icon.png|90px|left]]
* '''Ability:''' Passive
* '''Ability:''' Passive
* '''Radius:''' 200
* '''Radius:''' 300
* '''Cleave Damage:''' 30% / 40% / 50% / 60%
* '''Cleave Damage:''' 20% / 35% / 50% / 65%
Great Cleave makes Sven's attack deal cleave damage to units near the enemy he's attacking. Cleave damage is not affected by armor. Basically, it's like having a Battle Fury with a smaller radius but one that deals more cleave damage. Not very useful if you are a support but it does help you farm if you are playing as a semi-carry.
Great Cleave makes Sven's attack deal cleave damage to units near the enemy he's attacking. Cleave damage is not affected by armor. Basically, it's like having a Battle Fury with a smaller radius but one that deals more cleave damage. Not very useful if you are a support but it does help you farm if you are playing as a semi-carry.
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====Warcry====
===Warcry===
[[File:Dota 2 Warcry icon.png|left]]
[[File:Dota 2 Warcry icon.png|90px|left]]
* '''Ability:''' No Target
* '''Ability:''' No Target
* '''Bonus Armor:''' 3 / 6 / 9 / 12
* '''Bonus Armor:''' 4 / 8 / 12 / 16
* '''Bonus Speed:''' 12%
* '''Bonus Speed:''' 12%
* '''Radius:''' 700
* '''Radius:''' 900
* '''Mana Cost:''' 25
* '''Mana Cost:''' 25
* '''Cooldown''': 36 / 30 / 24 / 18
* '''Cooldown''': 36 / 30 / 24 / 18
Warcry grants bonus armor and movement speed to all allies near you for 8 seconds. A very good buff that lets your team initiate a teamfight while holding the upper hand. Its mana cost is quite cheap, and you can sometimes cast it just to use the bonus effects to tank and escape a bad situation.
Warcry grants bonus armor and movement speed to all allies near you for 7 seconds. A very good buff that lets your team initiate a teamfight while holding the upper hand. Its mana cost is quite cheap, and you can sometimes cast it just to use the bonus effects to tank and escape a bad situation.
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====God's Strength====
===God's Strength===
[[File:Dota 2 God's Strength.png|left]]
[[File:Dota 2 God's Strength.png|90px|left]]
* '''Ability:''' No target
* '''Ability:''' No target
* '''Bonus Damage:''' 100% / 140% / 180%
* '''Bonus Damage:''' 100% / 150% / 200%
* '''Mana Cost:''' 100 / 150 / 200
* '''Mana Cost:''' 100 / 150 / 200
* '''Cooldown:''' 80
* '''Cooldown:''' 80

Latest revision as of 05:48, 20 December 2012


Sven the Rogue Knight
Base stats and attributes
Strength 23 + 2.70
Agility 21 + 2.00
Intelligence 14 + 1.30
Base damage 31-33
Move speed 295
Armor 1.94
Statistics
Level 1 16 25
Hit Points 587 1305 2198
Mana 182 419 848
Damage 54-56 92-94 139-141
Armor 2 6 11
Sight Range 1800/800
Attack Range 128
Missile Speed N/A

Sven is a melee strength hero who can play the role of support and initiator as well as a semi-carry, due to his ability to have a high damage output without depending on items. His Storm Hammer is a decent disable that can affect several enemies at once, while his Warcry is a great support skill. He also has a built-in Battle Fury with his Great Cleave. Finally, Sven's ultimate, God's Strength, let's him do a humongous amount of time for the period it's active, potentially letting him match the damage output of a carry.

Abilities[edit]

Storm Hammer[edit]

  • Ability: Target Unit
  • Affects: Enemy Heroes
  • Damage Type: Magical
  • Damage: 100 / 175 / 250 / 325
  • Stun Duration: 2
  • Radius: 255
  • Mana Cost: 140
  • Cooldown: 15

Storm Hammer is a targeted projectile that stuns the targeted unit and enemies in a small area around it. An excellent disable, it is capable of stunning multiple enemies with a single strike, making it a decent initiation tool. It's not advisable to use it for harassment though, as during the laning stages you don't have a large enough mana pool to use it liberally.

Great Cleave[edit]

  • Ability: Passive
  • Radius: 300
  • Cleave Damage: 20% / 35% / 50% / 65%

Great Cleave makes Sven's attack deal cleave damage to units near the enemy he's attacking. Cleave damage is not affected by armor. Basically, it's like having a Battle Fury with a smaller radius but one that deals more cleave damage. Not very useful if you are a support but it does help you farm if you are playing as a semi-carry.

Warcry[edit]

  • Ability: No Target
  • Bonus Armor: 4 / 8 / 12 / 16
  • Bonus Speed: 12%
  • Radius: 900
  • Mana Cost: 25
  • Cooldown: 36 / 30 / 24 / 18

Warcry grants bonus armor and movement speed to all allies near you for 7 seconds. A very good buff that lets your team initiate a teamfight while holding the upper hand. Its mana cost is quite cheap, and you can sometimes cast it just to use the bonus effects to tank and escape a bad situation.

God's Strength[edit]

  • Ability: No target
  • Bonus Damage: 100% / 150% / 200%
  • Mana Cost: 100 / 150 / 200
  • Cooldown: 80

God's Strength greatly increases Sven's damage for 25 seconds. A very, very powerful buff that can let you match the damage output of a hard carry. You'll be doing more than twice you normal damage, and with your great strength and agility gain, you can temporarily play the role of a carry as you tear through enemy heroes.

Item Selection[edit]

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Strategy[edit]

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