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{{ | {{All Game Nav|game=1080° Avalanche}} | ||
As a snowboarding game, 1080° Avalanche modifies some of the common styles of gameplay to create a familiar feeling game that is easy to learn. As a sequal to [[1080° Snowboarding]], the tricks are also somewhat familiar in executing (for example spinning the joystick while holding {{gc|R}}). | As a snowboarding game, 1080° Avalanche modifies some of the common styles of gameplay to create a familiar feeling game that is easy to learn. As a sequal to [[1080° Snowboarding]], the tricks are also somewhat familiar in executing (for example spinning the joystick while holding {{gc|R}}). | ||
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*{{gc|Neutral|Control}} - Moves the board. | *{{gc|Neutral|Control}} - Moves the board. | ||
**{{gc|Left|Control}} or {{gc|Right|Control}} - Steer the board to the left or right. | **{{gc|Left|Control}} or {{gc|Right|Control}} - Steer the board to the left or right. | ||
**{{gc|Down|Control}} - "Edge" the board (move it perpendicular to the line of movement) and brake. | **{{gc|Down|Control}} - "Edge" the board (move it perpendicular to the line of movement) and brake. | ||
***{{gc|DownLeft|Control}} or {{gc|DownRight|Control}} - Make sharp turns while edging. | ***{{gc|DownLeft|Control}} or {{gc|DownRight|Control}} - Make sharp turns while edging. | ||
**{{gc|Up|Control}} - Push off from a still position; it can be used the start of a race or after falling. | **{{gc|Up|Control}} - Push off from a still position; it can be used the start of a race or after falling. | ||
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**{{gc|Left|Cstick}}/{{gc|Right|Cstick}} - Pan the camera. | **{{gc|Left|Cstick}}/{{gc|Right|Cstick}} - Pan the camera. | ||
*{{gc|A|Button}} - Jump. Press and hold to display the jump meter; a circle that fills up the longer you hold A. For the highest (and best for tricks) jump release A when the meter is full, this will cause slowmotion in single player; note that holding A for too long will cause the meter to reset and the jump to be minimal. | *{{gc|A|Button}} - Jump. Press and hold to display the jump meter; a circle that fills up the longer you hold A. For the highest (and best for tricks) jump release A when the meter is full, this will cause slowmotion in single player; note that holding A for too long will cause the meter to reset and the jump to be minimal. | ||
*{{gc|L|Button}} - Tuck the boarder; increases top speed but decreases turning. | *{{gc|L|Button}} - Tuck the boarder; increases top speed but decreases turning. | ||
**If falling, press {{gc|L|Button}} just before landing to absorb the shock; notification of success provided by a white expanding image of your board (it fades within seconds). | **If falling, press {{gc|L|Button}} just before landing to absorb the shock; notification of success provided by a white expanding image of your board (it fades within seconds). | ||
*{{gc|R|Button}} - Switch between normal and switch [[1080° Avalanche/Tricks|stances]] (opposite of the chosen stance, regular/goofy) by spinning 180°. | *{{gc|R|Button}} - Switch between normal and switch [[1080° Avalanche/Tricks|stances]] (opposite of the chosen stance, regular/goofy) by spinning 180°. | ||
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==Tricks== | ==Tricks== | ||
''For more information on tricks, see the [[1080° Avalanche/Tricks|Tricks]] page.''<p></p> | |||
Tricks do two things: | Tricks do two things: | ||
*Give points when allowed (within Trick Attack for example). | *Give points when allowed (within Trick Attack for example). | ||
* | *Raise the power level of the player. | ||
===Power=== | ===Power=== | ||
The Power meter increases as tricks are performed successfully. As a trick is being performed, the bar will fill up with red (the potential amount of increase). If successful, the red will become blue/green and will be actual power, if not, the bar will not change from the current amount of power. If you fall, the bar will not lower. The exception is when maxed out; if you crash with a full bar the entire meter will drain. | The Power meter increases as tricks are performed successfully. As a trick is being performed, the bar will fill up with red (the potential amount of increase). If successful, the red will become blue/green and will be actual power, if not, the bar will not change from the current amount of power. If you fall, the bar will not lower. The exception is when maxed out; if you crash with a full bar the entire meter will drain. |