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The American forces are split in two, one for each island. Each task force contains a Fletcher, a Clemson, two LSTs, two Rocket LSMs, and two squads of Lightnings. Each task force is backed up by player-controlled PT boats. The Japanese have a nearly identical force, sans landing ships: two squads of Gekkos, a Fubuki, and a Minekaze, backed by player-controlled Gyoraiteis and, occasionally, the coastal guns on the islands.
The American forces are split in two, one for each island. Each task force contains a Fletcher, a Clemson, two LSTs, two Rocket LSMs, and two squads of Lightnings. Each task force is backed up by player-controlled PT boats. The Japanese have a nearly identical force, sans landing ships: two squads of Gekkos, a Fubuki, and a Minekaze, backed by player-controlled Gyoraiteis and, occasionally, the coastal guns on the islands.


As aforementioned, the goal for each player is to simply cause more damage to the enemy forces. This means, for the Japanese, to target the destroyers, LSMs, and LSTs. You can attempt to target the Lightnings and the other PT boats, but the waves will make this nearly impossible. Instead use your torpedoes, as waves affect them less so than your AA guns. Due to the high waves on this map, PT boats are not immune to torpedoes, as a wave may cause your ship to go low or almost fully underwater, and a torpedo may hit you.
As aforementioned, the goal for each player is to simply cause more damage to the enemy forces. This means, for the Japanese, to target the destroyers, LSMs, and LSTs. You can attempt to target the Lightnings and the other PT boats, but the waves will make this nearly impossible. Instead use your torpedoes, as waves affect them less so than your AA guns.


The Americans should focus their torpedo attacks on the destroyers. The shore batteries will cause considerable damage if you get close, and the waves make neutralizing them extremely difficult. Train your AA weapons high to shoot down Gekkos in between lulls of the destroyer forces. What is most important, however, is picking your spawn point. It is important for your team to communicate and decide which of the two fronts requires PT boat support, and provide support where necessary.
The Americans should focus their torpedo attacks on the destroyers. The shore batteries will cause considerable damage if you get close, and the waves make neutralizing them extremely difficult. Train your AA weapons high to shoot down Gekkos in between lulls of the destroyer forces. What is most important, however, is picking your spawn point. It is important for your team to communicate and decide which of the two fronts requires PT boat support, and provide support where necessary.
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