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You should notice a few things soon after arriving. First will be doorways covered with ice. Small doors can be opened with regular bombs while bigger ones you encounter later need Big Bombs to break open. Seconds, notice slabs of ice that look like they can slide along depressed tracks. Again, regular bombs will force small block to slide while the bigger ones take a Big Bomb to move over (the big ones are also usually reversible, so keep that in mind). Behind an ice door and a small sliding block is a Charabom Battle Portal for Pommy. If you've been feeding Ligon since you first got him at Blakinc Trench (and especially if you've backtracked to get more feed), then his Earth element should be more than enough against Pommy's electricity and level of 20 (water-types like Andlar and Marine Eel are not advised here unless they're significantly leveled up to counter their elemental weakness). Getting Pommy is another watershed event for you because his Remote Control ability allows you to detonate bombs at will; timing is no longer an issue when setting up your bombs now.
You should notice a few things soon after arriving. First will be doorways covered with ice. Small doors can be opened with regular bombs while bigger ones you encounter later need Big Bombs to break open. Seconds, notice slabs of ice that look like they can slide along depressed tracks. Again, regular bombs will force small block to slide while the bigger ones take a Big Bomb to move over (the big ones are also usually reversible, so keep that in mind). Behind an ice door and a small sliding block is a Charabom Battle Portal for Pommy. If you've been feeding Ligon since you first got him at Blakinc Trench (and especially if you've backtracked to get more feed), then his Earth element should be more than enough against Pommy's electricity and level of 20 (water-types like Andlar and Marine Eel are not advised here unless they're significantly leveled up to counter their elemental weakness). Getting Pommy is another watershed event for you because his Remote Control ability allows you to detonate bombs at will; timing is no longer an issue when setting up your bombs now.


Ahead will be a huge piece of sliding ice that blocks your way. However, if you blow up its left side with a Big Bomb, it'll slide right revealing a tunnel within itself you can use to pass through. Further ahead is another large sliding ice. Slide it over with a Big Bomb, but you'll see the opening blocked by a smaller piece of sliding ice that's already slid forward. You can toss a bomb over the short ledge to a point in front of the ice. When it goes off, it should slide the ice backwards into a hole, opening the way to the tunnel. Now, to get past the tunnel, you need to first set a Big Bomb to the right side of the tunnel and then get in the tunnel (Pommy is useful here so you don't have to rush). When the Big Bomb goes off, it'll slide the tunnel and you into the opening. At the end of the next passage is a big ice door, so break it down with a Big Bomb. But past the door is a whole mess of cannonball-kicking penguins. Rush in if you dare, but you might try sticking near the doorway and tossing Homing Bombs with Marine Eel to keep your distance.
Ahead will be a huge piece of sliding ice that blocks your way. However, if you blow up its left side with a Big Bomb, it'll slide right revealing a tunnel withing itself you can use to pass through. Further ahead is another large sliding ice. Slide it over with a Big Bomb, but you'll see the opening blocked by a smaller piece of sliding ice that's already slid forward. You can toss a bomb over the short ledge to a point in front of the ice. When it goes off, it should slide the ice backwards into a hole, opening the way to the tunnel. Now, to get past the tunnel, you need to first set a Big Bomb to the right side of the tunnel and then get in the tunnel (Pommy is useful here so you don't have to rush). When the Big Bomb goes off, it'll slide the tunnel and you into the opening. At the end of the next passage is a big ice door, so break it down with a Big Bomb. But past the door is a whole mess of cannonball-kicking penguins. Rush in if you dare, but you might try sticking near the doorway and tossing Homing Bombs with Marine Eel to keep your distance.


Past another big ice door is an interesting puzzle. A large piece of ice is being blocked by a piece of sliding ice, but the ice is weighed down by a sea lion, keeping it from sliding. Two Big Bombs are needed: one for the sea lion, and one for the sliding ice. Once the small ice slides, the big ice will move over and open the way ahead. Branch off to the left to discover two piece of ice trapped in green ice. Use Andlar to heave a bomb over the water to free the far one, then free the near one. The two will now float towards each other and back, giving you a way to cross. Father down will be another trapped piece of ice. Freed, it'll start floating towards a large ice door. Let the Big Bomb ride the ice first so you can blow out the door, then ride it itself to go through the door. Beyond is the Ice Bomb Merge Portal, which you can use if you won the Shaved Ice last stage. With Ice Bombs, you can now freeze waterspouts, stopping anything spinning on them and sometimes allowing you to walk over the top of them. Move on to another ice and sea-lion puzzle. Deal with the sea lion and slide the ice it was on, but your way's still blocked by the ice on the right, and it won't slide forward. To move this one, move into the gap on the right side and toss a Big Bomb over the barricade so it lands in front of the ice. This will slide the ice back and finally open the way. Two more sea lions weight down the tunnel leading to the exit. Deal with them accordingly, and the tunnel will rise up and let you through.
Past another big ice door is an interesting puzzle. A large piece of ice is being blocked by a piece of sliding ice, but the ice is weighed down by a sea lion, keeping it from sliding. Two Big Bombs are needed: one for the sea lion, and one for the sliding ice. Once the small ice slides, the big ice will move over and open the way ahead. Branch off to the left to discover two piece of ice trapped in green ice. Use Andlar to heave a bomb over the water to free the far one, then free the near one. The two will now float towards each other and back, giving you a way to cross. Father down will be another trapped piece of ice. Freed, it'll start floating towards a large ice door. Let the Big Bomb ride the ice first so you can blow out the door, then ride it itself to go through the door. Beyond is the Ice Bomb Merge Portal, which you can use if you won the Shaved Ice last stage. With Ice Bombs, you can now freeze waterspouts, stopping anything spinning on them and sometimes allowing you to walk over the top of them. Move on to another ice and sea-lion puzzle. Deal with the sea lion and slide the ice it was on, but your way's still blocked by the ice on the right, and it won't slide forward. To move this one, move into the gap on the right side and toss a Big Bomb over the barricade so it lands in front of the ice. This will slide the ice back and finally open the way. Two more sea lions weight down the tunnel leading to the exit. Deal with them accordingly, and the tunnel will rise up and let you through.
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