Editing Master of Orion II: Battle at Antares/Planning and winning wars
From StrategyWiki, the video game walkthrough and strategy guide wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Header Nav|game=Master of Orion II | {{Header Nav|game=Master of Orion II}} | ||
Now fo the fun stuff - you've earned it, after all that careful management of your economy. | Now fo the fun stuff - you've earned it, after all that careful management of your economy. | ||
Like most of this guide, the pages contained in "Planning and winning wars" are about Medium and larger galaxies - Small galaxies are very different because [[ | Like most of this guide, the pages contained in "Planning and winning wars" are about Medium and larger galaxies - Small galaxies are very different because [[Master of Orion II/Some effective race designs | blitz races]] are very common there and very rare in other galaxies. | ||
==Need to plan carefully== | ==Need to plan carefully== | ||
You need to make sure that your campaigns strengthen your empire rather than weakening it. Traps you need to avoid include: | You need to make sure that your campaigns strengthen your empire rather than weakening it. Traps you need to avoid include: | ||
*Leaving your existing colonies vulnerable. Conquering an enemy colony and losing one of your established colonies is a very bad deal: | *Leaving your existing colonies vulnerable. Conquering an enemy colony and losing one of your established colonies is a very bad deal: | ||
**If you managed | **If you managed you economy well, your colonies are among the most productive in the galaxy. | ||
**A newly-conquered population sulks, and will not be fully productive for 10 to 60 turns, depending on the size of its population. | **A newly-conquered population sulks, and will not be fully productive for 10 to 60 turns, depending on the size of its population. | ||
**Your economic and technological strategy is optimized for your original race and may not work so well for other colonies populated by other races. The worst case is usually that if your race is Tolerant you can't research pollution-control techs; and if a conquered colony has a non-Tolerant population (including Natives) and no pollution-control buildings, and the conquest gave you no pollution-control techs, the conquered colony will be severely slowed down by pollution. | **Your economic and technological strategy is optimized for your original race and may not work so well for other colonies populated by other races. The worst case is usually that if your race is Tolerant you can't research pollution-control techs; and if a conquered colony has a non-Tolerant population (including Natives) and no pollution-control buildings, and the conquest gave you no pollution-control techs, the conquered colony will be severely slowed down by pollution. | ||
*Needing such a large fleet to conquer enemy colonies and then defend them that the maintenance cripples your finances (10 BC per 1 CP deficit). | *Needing such a large fleet to conquer enemy colonies and then defend them that the maintenance cripples your finances (10 BC per 1 CP deficit). | ||
*Needing to feed large conquered populations, which will [[ | *Needing to feed large conquered populations, which will [[[[Master of Orion II/Freight training | cost you money]] and divert people from research (mainly) or production into farming. | ||
{{Footer Nav|game=Master of Orion II|prevpage=Espionage wars|nextpage=Preparing your economy for war}} | |||
{{Footer Nav|game=Master of Orion II |