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{{Header Nav|game=Mega Man}}
{{Header Nav|game=Mega Man}}
{{floatingtoc}}
== Mega Man ==
== Mega Man ==
[[File:Mega Man NES sprite.png|thumb|left|Mega Man as he appears on the Famicom/NES]]
[[File:Mega Man NES sprite.png|thumb|left|Mega Man as he appears on the Famicom/NES]]
[[File:Mega Man GEN sprite.png|thumb|right|Mega Man as he appears on the Mega Drive/Genesis]]
[[File:Mega Man GEN sprite.png|thumb|right|Mega Man as he appears on the Mega Drive/Genesis]]
Mega Man is a robot creation of Dr. Thomas Light. He started out as a simple assistant robot named Rock, along with his sister Roll. When Dr. Wily reprogrammed six construction robots created by Dr. Light to obey his commands and turn against the very civilization that they were designed to help, Dr. Light knew something had to be done. Due to his programmed sense of right and wrong, Rock volunteered to be converted into a fighting robot. Thus, from that day forth, he became known as "Mega Man" (Rockman in Japan).
Mega Man is a robot creation of Dr. Thomas Light. He started out as a simple assistant robot named Rock, along with his sister Roll. When Dr. Wily reprogrammed six construction robots created by Dr. Light to obey his commands and turn against the very civilization that they were designed to help, Dr. Light knew something had to be done. Due to his programmed sense of right and wrong, Rock volunteered to be converted into a fighting robot. Thus, from that day forth, he became known as "Mega Man" (Rockman in Japan).
 
Mega Man possesses many abilities that make him stronger and give him more endurance than an ordinary human.  Two of his greatest assets are his cybernetic legs which give him tremendous jumping ability, and the Mega Buster affixed on his arm.  But the ability which may possibly be his best, is the ability to copy and adapt the weaponry of opponents that he meets and defeats.  This allows him to take a weapon from one enemy and utilize it against another.
 
Mega Man can withstand a great deal of punishment, but he is not invulnerable.  A health meter is visible at all times in the upper left corner of the screen.  As Mega Man takes damage, this meter will decrease.  He can replenish this meter by collecting health items.  If the meter is depleted, Mega Man will lose one life.  He will also die instantly if he falls through the bottom of the screen, or touches the deadly spikes that line certain floors.  Mega Man has a supply of lives.  He begins with two extra lives, and can earn more by collecting 1-Up items.  If he runs out of lives, the game will be over.  You will be offered the chance to continue as many times as you like, but there is no save or password system on the original Famicom/NES version, so you will lose any progress when you turn the machine off.
 
Mega Man's primary weapon, the Mega Buster, has unlimited ammunition so it will never run out.  However, any weapons that he acquires from another Robot Master will have a limited supply.  When using such a weapon, a second meter will appear along side Mega Man's health meter.  This new meter will indicate how much supply of ammunition he has left to fire this weapon.  Ammunition can be collected by collecting ammo items.  These items can be used to replenish any weapon, but Mega Man must be actively using a weapon in order to collect more ammo from it.  Collecting ammo while using the regular Mega Buster has no effect.


Mega Man possesses many abilities that make him stronger and give him more endurance than an ordinary human. Two of his greatest assets are his cybernetic legs which give him tremendous jumping ability, and the Mega Buster affixed on his arm. But the ability which may possibly be his best, is the ability to copy and adapt the weaponry of opponents that he meets and defeats. This allows him to take a weapon from one enemy and utilize it against another.
==Title screen and Robot Master selection screen==
When you start up the game, you will have to press {{nes|Start}} to begin. You will then reach the Robot Master selection screen. You can switch between Robot Masters by pressing {{nes|Left|Dpad}} or {{nes|Right|Dpad}}. To select a stage, press {{nes|A}} or {{nes|Start}}.


===Health===
<gallery>
Mega Man can withstand a great deal of punishment, but he is not invulnerable. A health meter is visible at all times in the upper left corner of the screen. Mega Man begins each stage or new life with a full health bar. As Mega Man takes damage, this meter will decrease. He can replenish this meter by collecting health items. If the meter is depleted, Mega Man will lose one life. He will also die instantly if he falls through the bottom of the screen, or touches the deadly spikes that line certain floors.
File:Rockman FC title.png|The Japanese title screen.
File:Mega Man NES title.png|The non-Japanese title screen.
File:Mm1robotmasters.gif|Robot Masters selection screen.
</gallery>


Mega Man has a supply of lives. He begins with two extra lives, and can earn more by collecting 1-Up items. If you lose a life and have more in reserve, you will either start at a stage checkpoint if you passed one, or from the beginning of the stage. If Mega Man runs out of lives, the game will be over. You will be offered the chance to continue as many times as you like, but there is no save or password system on the original Famicom/NES version, so you will lose any progress when you turn the machine off.
==Playing the game==
{{sect-stub}}


===Weapons===
===Enemies and combat===
{{details|Mega Man/Weapons}}
{{sect-stub}}
Mega Man can acquire more weapons than just his default Mega Buster (his arm cannon). To do so, he has to beat a Robot Master. Weapons provide new ways of attacking, giving Mega Man projectiles that can move at different trajectories (e.g. vertically), a shield, and other effects. The only non-combat weapon in the game is acquirable by finding the [[#Magnet Beam|Magnet Beam]].


These weapons are particularly useful for defeating other Robot Masters in the game. Most bosses have vulnerabilities to one or more particular weapon. Knowing these weaknesses is key to forming a strategy for what order to take each Robot Master on.
===The weapon selection screen===
{{sect-stub}}


Mega Man's primary weapon, the Mega Buster, has unlimited ammunition so it will never run out. However, any weapons that he acquires from another Robot Master will have a limited supply. When using such a weapon, a second meter will appear along side Mega Man's health meter. This new meter will indicate how much supply of ammunition he has left to fire this weapon.  
===Health and weapon power===
Mega Man starts with a full bar of hit points (HP), which can be seen at the top left of the screen. The bar has small segments. Each segment is an individual unit of HP. When Mega Man takes damage, one or more units of HP will be removed. When all HP are removed, Mega Man will die and one of two things will happen. If you have extra lives, Mega Man will be revived at the last check point. If no check point has been reached, then Mega Man will be revived at the start of the level. If all extra lives have run out and Mega Man dies, it is game over. Luckily, players can continue from this point so the entire game does not have to be re-completed.


With each use, the energy bar will be reduced. The rate of reduction depends on the weapon. Ammunition can be collected by collecting ammo items, or a [[#Yashichi|yashichi]]. These items can be used to replenish any weapon, but Mega Man must be actively using a weapon in order to collect more ammo from it. Collecting ammo while using the regular Mega Buster has no effect. All ammunition is automatically restored if you die and continue your game.
When you beat a Robot Master and acquire its ability (see [[#weapons|weapons]] for more details), and you equip that ability, a weapon power bar will appear next to Mega Man's HP bar. The bar is color coded to match Mega Man's new color scheme (each weapon has its own color). The weapon power bar will drain as Mega Man attacks when a weapon is equipped. If the bar runs out, he cannot use the weapon. Luckily, the weapon power bar can be refilled by acquiring [[#Weapon power|weapon power]] power-ups or the [[#Yashichi|yashichi]]. Unlike HP, the only way to refill the bar by dying is if you get a game over.


====Game over screen====
====Game over screen====
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The clear points for the first six bosses are chosen randomly between 50,000 to 100,000 points (in increments of 10,000 points). You can tell that this is random because when you go to choose a Robot Master, the clear points will rotate quickly between all of the possibilities until it stops, similar to a slot machine. If you start a new game, pick a stage and note the clear points, then reset and do it again, then there's no guarantee that you'll get the same amount both times. The [[../Wily Fortress 4|final level]] always rewards 200,000 points.
The clear points for the first six bosses are chosen randomly between 50,000 to 100,000 points (in increments of 10,000 points). You can tell that this is random because when you go to choose a Robot Master, the clear points will rotate quickly between all of the possibilities until it stops, similar to a slot machine. If you start a new game, pick a stage and note the clear points, then reset and do it again, then there's no guarantee that you'll get the same amount both times. The [[../Wily Fortress 4|final level]] always rewards 200,000 points.


=== Power-ups ===
== Power-ups ==
Power-ups are items that can be picked up by Mega Man. They are placed in specific locations of each level. When an enemy is destroyed, it has a small chance of dropping any of these power-ups, except for the Magnet Beam.
Power-ups are items that can be picked up by Mega Man. They are placed in specific locations of each level. When an enemy is destroyed, it has a small chance of dropping any of these power-ups, except for the Magnet Beam.


Note: when an enemy drops a power-up, the power-up can be embedded in the wall the enemy was in. If that occurs, you will be unable to get the item. If an enemy is killed near the top edge of the screen, it is possible that the power-up will be "deleted" - that is, instead of falling to the ground like it normally would, it would be removed from the game no longer exist. This rule also applies to enemies themselves, such as flying penguins and bomb bullets, which will essentially die if they touch the top of the screen.
Note: when an enemy drops a power-up, the power-up can be embedded in the wall the enemy was in. If that occurs, you will be unable to get the item. If an enemy is killed near the top edge of the screen, it is possible that the power-up will be "deleted" - that is, instead of falling to the ground like it normally would, it would be removed from the game no longer exist. This rule also applies to enemies themselves, such as flying penguins and bomb bullets, which will essentially die if they touch the top of the screen.


{{ContentBoxContainer}}
{| {{prettytable}}
{{ContentBox|title={{a|Health capsule}}|contents=[[File:Mega Man 1 item health big.gif|left|Large Health Capsule]]
! width="50%" | <span id="Health capsule">Health capsule</span> || <span id="Weapon power">Weapon power</span>
[[File:Mega Man 1 item health small.gif|right|Small Health Capsule]]
|-
Throughout Mega Man's efforts to bring Dr. Wily's robots down, he will be under attack and sustain damage from time to time. These capsules will refuel his power cells and restore any lost energy. A small capsule restore two units while an large ones restore 10 units.}}
| [[File:Mega Man 1 item health big.gif|left]] [[File:Mega Man 1 item health small.gif|right]] Throughout Mega Man's efforts to bring Dr. Wily's robots down, he will be under attack and sustain damage from time to time. These capsules will refuel his power cells and restore any lost energy. A small capsule restore two units while an large ones restore 10 units.
{{ContentBox|title={{a|Weapon power}}|contents=[[File:Mega Man 1 item weapon big.gif|left|Large Weapon Power]]
| [[File:Mega Man 1 item weapon big.gif|left]] [[File:Mega Man 1 item weapon small.gif|right]] Whenever Mega Man fires a weapon that he obtains from another Robot Master, he uses up some of that weapon's power. He can restore that power by collecting a weapon capsule, but he must be using the weapon he wishes to restore. A small capsule restore two units while an large ones restore 10 units.
[[File:Mega Man 1 item weapon small.gif|right|Small Weapon Power]]
|-
Whenever Mega Man fires a weapon that he obtains from another Robot Master, he uses up some of that weapon's power. He can restore that power by collecting a weapon capsule, but he must be using the weapon he wishes to restore. A small capsule restore two units while an large ones restore 10 units.}}
! <span id="Bonus points">Bonus points</span> || <span id="1-Up icon">1-Up icon</span>
{{ContentBox|title={{a|Bonus points}}|contents=[[File:Mega Man 1 item bonus.png|left|Bonus points]]
|-
Found only in this version of Mega Man, and no other, some defeated enemies will drop small colored orbs. They do nothing when they are collected. However, if you manage to defeat a Robot Master, or make it to the end of a Dr. Wily stage, you will be awarded 1000 bonus points for every point orb you collect without dying.}}
| [[File:Mega Man 1 item bonus.png|left]] Found only in this version of Mega Man, and no other, some defeated enemies will drop small colored orbs. They do nothing when they are collected. However, if you manage to defeat a Robot Master, or make it to the end of a Dr. Wily stage, you will be awarded 1000 bonus points for every point orb you collect without dying.
{{ContentBox|title={{a|1-Up icon}}|contents=[[File:Mega Man 1 item 1-Up.png|left|1-Up icon]]
| [[File:Mega Man 1 item 1-Up.png|left]] You begin the game with 2 extra lives. However, you can earn more by finding and collecting these 1-Up icons. Some are placed in predetermined locations throughout various stages, while others are dropped very infrequently by defeated enemies. Those left behind by enemies won't stick around long, so pick them up before they disappear.
You begin the game with 2 extra lives. However, you can earn more by finding and collecting these 1-Up icons. Some are placed in predetermined locations throughout various stages, while others are dropped very infrequently by defeated enemies. Those left behind by enemies won't stick around long, so pick them up before they disappear.}}
|-
{{ContentBox|title={{a|Weapons part}}|contents=[[File:Mega Man 1 item power.gif|left|Weapons part]]
! <span id="Weapon part">Weapons part</span> || <span id="Yashichi">Yashichi</span>
In the first Mega Man, a fight with a Robot Master is not complete until you collect the orb containing the defeated Robot Master's weapon. They drop from the ceiling when the Robot Master is eliminated.}}
|-
{{ContentBox|title={{a|Yashichi}}|contents=[[File:Mega Man 1 item yashichi.png|left|Yashichi]]
| [[File:Mega Man 1 item power.gif|left]] In the first Mega Man, a fight with a Robot Master is not complete until you collect the orb containing the defeated Robot Master's weapon. They drop from the ceiling when the Robot Master is eliminated.
Another item that is unique to the first Mega Man, the Yashichi is an iconic symbol that is present in many Capcom games. In Mega Man, it is only found once in the last stage of Dr. Wily's fortress. It is very difficult to collect, but if you do, it will restore all of your health, all of your weapons to full energy, and give you 100,000 bonus points.}}
| [[File:Mega Man 1 item yashichi.png|left]] Another item that is unique to the first Mega Man, the Yashichi is an iconic symbol that is present in many Capcom games. In Mega Man, it is only found once in the last stage of Dr. Wily's fortress. It is very difficult to collect, but if you do, it will restore all of your health, all of your weapons to full energy, and give you 100,000 bonus points.
{{ContentBox|title={{a|Magnet Beam}}|contents=[[File:Mega Man 1 item magnet beam.png|left|Magnet Beam]]
|-
The Magnet Beam is the only non-weapon item that Mega Man can collect and utilize at will. When used, it creates a temporary beam which Mega Man can safely stand on, run along, and jump from. The beams won't last forever, so don't stand on them too long. The longer you hold down the button, the longer the platform will be. The beam also has its own meter, which can only be refilled by collecting weapon power capsules. Mega Man is required to collect the beam in order to complete the game, as it is necessary to scale the tall walls in room E of [[../Wily Fortress 1/]]. It is also very useful at the end of [[../Wily Fortress 4/]] (but not required).}}
! colspan="2" | <span id="Magnet Beam">Magnet Beam</span>
</div>
|-
| colspan="2" | [[File:Mega Man 1 item magnet beam.png|left]] The Magnet Beam is the only non-weapon item that Mega Man can collect and utilize at will. When used, it creates a temporary beam which Mega Man can safely stand on, run along, and jump from. The beams won't last forever, so don't stand on them too long. The longer you hold down the button, the longer the platform will be. The beam also has its own meter, which can only be refilled by collecting weapon power capsules. Mega Man is required to collect the beam in order to complete the game, as it is necessary to scale the tall walls in room E of [[Mega Man/Wily Fortress 1|Wily Fortress 1]]. It is also very useful at the end of [[Mega Man/Wily Fortress 4|Wily Fortress 4]] (but not required).
|}
 
===Original NES sprites===
<gallery>
File:MM1 Power Pellet-large 8-bit.png|Health capsule-large
File:MM1 Power Pellet-small 8-bit.png|Health capsule-small
File:MM1 Weapon Pellet-large 8-bit.png|Weapon power-large
File:MM1 Weapon Pellet-small 8-bit.png|Weapon power-small
File:MM1 Point Ball 8-bit.png|Bonus points
File:Mega Man 1-Up 8-bit.png|1-Up icon
File:MM1 Goal Pellet 8-bit.png|Weapons part
File:MM1 Yashichi 8-bit.png|Yashichi
File:MM1 Magnet Beam Adapter 8-bit.png|Magnet Beam
</gallery>
 
==Weapons==
{{details|Mega Man/Weapons}}
Mega Man can acquire more weapons than just his default Mega Buster (his arm cannon). To do so, he has to beat a Robot Master. The only non-combat weapon in the game is acquirable by finding the [[#Magnet Beam|Magnet Beam]].
 
Weapons provide new ways of attacking, giving Mega Man projectiles that can move at different trajectories (e.g. vertically), a shield, and other effects. They are particularly useful for defeating the bosses in the game, as most bosses have vulnerabilities that make some weapons many times stronger than others. Knowing these weaknesses lowers the difficulty of each boss.
 
It also has its own energy bar that will appear next to Mega Man's HP bar. With each use, the energy bar will be reduced, similar to when Mega Man takes damage. The rate of reduction depends on the weapon. To refill the bar, acquire [[#Weapon part|weapon parts]] or a [[#Yashichi|yashichi]], or die to where you must continue.
 
When equipped, each weapon will color Mega Man to match the robot master that he beat.


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