Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 16: | Line 16: | ||
[[Image:Metal Gear MSX Screen 21.png|right]] | [[Image:Metal Gear MSX Screen 21.png|right]] | ||
'''C1''': You will see two guards when you enter this room from above. There's an open door to the left and a locked door to the right. If you slip inside the open door, you will find three sleeping soldiers situated around a set of land mines. If you have less than the maximum number of land mines for your class (5 for one star, and 10 for two stars), carefully approach the mines to collect them without waking up any of the soldiers (alternatively, you can punch them out, or shoot them if you have the silencer). You'll have to deal with the right guard if you wish to examine the locked door. Prepare card 3 and enter. You'll find | '''C1''': You will see two guards when you enter this room from above. There's an open door to the left and a locked door to the right. If you slip inside the open door, you will find three sleeping soldiers situated around a set of land mines. If you have less than the maximum number of land mines for your class (5 for one star, and 10 for two stars), carefully approach the mines to collect them without waking up any of the soldiers (alternatively, you can punch them out, or shoot them if you have the silencer). You'll have to deal with the right guard if you wish to examine the locked door. Prepare card 3 and enter. You'll find a prisoner who will tell you that you need to use a parachute from the roof in order to reach the courtyard. Head south to room '''D1'''. | ||
[[Image:Metal Gear MSX Screen 22.png|right]] | [[Image:Metal Gear MSX Screen 22.png|right]] | ||
Line 28: | Line 28: | ||
'''C4''': You won't find any guards here, just strange looking boxes. If you brashly charge through this room, you are very likely to set off an alarm and attract a lot of unwanted attention. The boxes in this room are in fact part of the infra-red laser beam security system. Assuming you went to the trouble to collect the IR goggles from '''D1''', now is the time to activate them. When you do, most of the room will appear gray, but the laser beams emitted by the boxes will be boldly visible in red. Now you can determine a safe passage through the room, and make your way south to room '''D4'''. | '''C4''': You won't find any guards here, just strange looking boxes. If you brashly charge through this room, you are very likely to set off an alarm and attract a lot of unwanted attention. The boxes in this room are in fact part of the infra-red laser beam security system. Assuming you went to the trouble to collect the IR goggles from '''D1''', now is the time to activate them. When you do, most of the room will appear gray, but the laser beams emitted by the boxes will be boldly visible in red. Now you can determine a safe passage through the room, and make your way south to room '''D4'''. | ||
'''D4''': With the goggles still activated, you will notice that this room, too, is booby trapped with infra-red laser beams. Simply make your way around the little maze they create, and head up to the door in the room, which can be opened with card 1. Inside, you will find | '''D4''': With the goggles still activated, you will notice that this room, too, is booby trapped with infra-red laser beams. Simply make your way around the little maze they create, and head up to the door in the room, which can be opened with card 1. Inside, you will find another prisoner with no particular information. Step back outside (put the goggles back on if you forgot the layout of the lasers) and proceed west to room '''D3'''. | ||
[[Image:Metal Gear MSX Screen 23.png|right]] | [[Image:Metal Gear MSX Screen 23.png|right]] | ||
'''D3''': As a guard proceeds up the left side of the room, approach the door in the center, and open it with card 3. You'll find | '''D3''': As a guard proceeds up the left side of the room, approach the door in the center, and open it with card 3. You'll find another prisoner to rescue, who will inform you that Dr. Pettrovich should be in a cell in the courtyard. Additionally, if you've rescued every prisoner in the walkthrough thus far, you will be promoted to the rank of three stars. Your health meter will fill to approximately 75% and your carrying capacity will be increased. Exit the room and approach the west door. Either wait for the guard to return to the bottom and take him out, or simply sneak your way past him and open the door with card 3 to access room '''D2'''. | ||
'''D2''': As soon as you arrive in the room, the mini-boss inside will announce that he is ''Machine Gun Kid''. He will attack you until one of you is defeated. | '''D2''': As soon as you arrive in the room, the mini-boss inside will announce that he is ''Machine Gun Kid''. He will attack you until one of you is defeated. |