Jump to navigation Jump to search

You are not logged in. Please consider registering an account. By having a StrategyWiki account, you can have your own user page, upload images for your guide, and even customize the look of the site to match your tastes! Also, another benefit of registering an account is that your IP address is not logged whenever you edit, so it adds security and privacy as well. Sign up today! It takes less than one minute and requires no personal information — you're not even required to provide an e-mail address!

If you choose not to register, don't worry! You can still edit StrategyWiki all the same, just with fewer luxuries than registered users have. Your IP address will be recorded in this page's edit history, you must use the Show Preview feature to check over your work before being allowed to save your changes, and your edit may be scrutinized a bit more than that of a registered user's edit. If you don't wish any of the preceding things to happen to you or your edit, please log in or register. Please make sure that you are following all applicable policies and guidelines when making your edit, and we hope that you continue to contribute to StrategyWiki in the future!

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 16: Line 16:


[[Image:Metal Gear MSX Screen 21.png|right]]
[[Image:Metal Gear MSX Screen 21.png|right]]
'''C1''': You will see two guards when you enter this room from above.  There's an open door to the left and a locked door to the right.  If you slip inside the open door, you will find three sleeping soldiers situated around a set of land mines.  If you have less than the maximum number of land mines for your class (5 for one star, and 10 for two stars), carefully approach the mines to collect them without waking up any of the soldiers (alternatively, you can punch them out, or shoot them if you have the silencer).  You'll have to deal with the right guard if you wish to examine the locked door.  Prepare card 3 and enter.  You'll find '''a prisoner''' who will tell you that you need to use a parachute from the roof in order to reach the courtyard.  Head south to room '''D1'''.
'''C1''': You will see two guards when you enter this room from above.  There's an open door to the left and a locked door to the right.  If you slip inside the open door, you will find three sleeping soldiers situated around a set of land mines.  If you have less than the maximum number of land mines for your class (5 for one star, and 10 for two stars), carefully approach the mines to collect them without waking up any of the soldiers (alternatively, you can punch them out, or shoot them if you have the silencer).  You'll have to deal with the right guard if you wish to examine the locked door.  Prepare card 3 and enter.  You'll find a prisoner who will tell you that you need to use a parachute from the roof in order to reach the courtyard.  Head south to room '''D1'''.


[[Image:Metal Gear MSX Screen 22.png|right]]
[[Image:Metal Gear MSX Screen 22.png|right]]
Line 28: Line 28:
'''C4''': You won't find any guards here, just strange looking boxes.  If you brashly charge through this room, you are very likely to set off an alarm and attract a lot of unwanted attention.  The boxes in this room are in fact part of the infra-red laser beam security system.  Assuming you went to the trouble to collect the IR goggles from '''D1''', now is the time to activate them.  When you do, most of the room will appear gray, but the laser beams emitted by the boxes will be boldly visible in red.  Now you can determine a safe passage through the room, and make your way south to room '''D4'''.
'''C4''': You won't find any guards here, just strange looking boxes.  If you brashly charge through this room, you are very likely to set off an alarm and attract a lot of unwanted attention.  The boxes in this room are in fact part of the infra-red laser beam security system.  Assuming you went to the trouble to collect the IR goggles from '''D1''', now is the time to activate them.  When you do, most of the room will appear gray, but the laser beams emitted by the boxes will be boldly visible in red.  Now you can determine a safe passage through the room, and make your way south to room '''D4'''.


'''D4''': With the goggles still activated, you will notice that this room, too, is booby trapped with infra-red laser beams.  Simply make your way around the little maze they create, and head up to the door in the room, which can be opened with card 1.  Inside, you will find '''another prisoner''' with no particular information.  Step back outside (put the goggles back on if you forgot the layout of the lasers) and proceed west to room '''D3'''.
'''D4''': With the goggles still activated, you will notice that this room, too, is booby trapped with infra-red laser beams.  Simply make your way around the little maze they create, and head up to the door in the room, which can be opened with card 1.  Inside, you will find another prisoner with no particular information.  Step back outside (put the goggles back on if you forgot the layout of the lasers) and proceed west to room '''D3'''.


[[Image:Metal Gear MSX Screen 23.png|right]]
[[Image:Metal Gear MSX Screen 23.png|right]]
'''D3''': As a guard proceeds up the left side of the room, approach the door in the center, and open it with card 3.  You'll find '''another prisoner''' to rescue, who will inform you that Dr. Pettrovich should be in a cell in the courtyard.  Additionally, if you've rescued every prisoner in the walkthrough thus far, you will be promoted to the rank of three stars.  Your health meter will fill to approximately 75% and your carrying capacity will be increased.  Exit the room and approach the west door.  Either wait for the guard to return to the bottom and take him out, or simply sneak your way past him and open the door with card 3 to access room '''D2'''.
'''D3''': As a guard proceeds up the left side of the room, approach the door in the center, and open it with card 3.  You'll find another prisoner to rescue, who will inform you that Dr. Pettrovich should be in a cell in the courtyard.  Additionally, if you've rescued every prisoner in the walkthrough thus far, you will be promoted to the rank of three stars.  Your health meter will fill to approximately 75% and your carrying capacity will be increased.  Exit the room and approach the west door.  Either wait for the guard to return to the bottom and take him out, or simply sneak your way past him and open the door with card 3 to access room '''D2'''.


'''D2''': As soon as you arrive in the room, the mini-boss inside will announce that he is ''Machine Gun Kid''.  He will attack you until one of you is defeated.
'''D2''': As soon as you arrive in the room, the mini-boss inside will announce that he is ''Machine Gun Kid''.  He will attack you until one of you is defeated.
Please note that all contributions to StrategyWiki are considered to be released under the Creative Commons Attribution-ShareAlike (see StrategyWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!
Cancel Editing help (opens in new window)

Notice to contributors: The StrategyWiki administration does not condone plagiarism or the use of materials from any other source. Period. By saving this page you are promising us that you wrote this yourself, or copied it from a public domain or similar free resource. With the exception of official media (screenshots, artwork, symbols, etc., but not text) and materials released under the CC-BY-SA you must have the rights to or ownership of all work you submit to StrategyWiki. Do not copy text or images from other websites without permission. They will be deleted.

Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · §   Cite your sources: <ref></ref>


{{}}   {{{}}}   |   []   [[]]   [[Category:]]   #REDIRECT [[]]   &nbsp;   <s></s>   <sup></sup>   <sub></sub>   <code></code>   <pre></pre>   <blockquote></blockquote>   <ref></ref> <ref name="" />   {{Reflist}}   <references />   <includeonly></includeonly>   <noinclude></noinclude>   {{DEFAULTSORT:}}   <nowiki></nowiki>   <!-- -->   <span class="plainlinks"></span>


{{Header Nav|game={{subst:BASEPAGENAME}}}}   {{Footer Nav|game={{subst:BASEPAGENAME}}|prevpage=|nextpage=}}   {{spoilers}}   {{spoiler|}}   {{delete|Unused}}   {{rename|MS Monster .png}}   {{floatingtoc}}   {{stub}}


Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

Your changes will be visible immediately.
  • For testing, please use the sandbox instead.
  • On talk pages, please sign your comment by typing four tildes (~~~~).

Please note:
  • If you don't want your writing to be edited mercilessly or redistributed by others, do not submit it.
  • Only public domain resources can be copied without permission — this does not include the vast majority of web pages or images.
  • See our policies and guidelines for more information on editing.

This page is a member of a hidden category: