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== Part 1 == | == Part 1 == | ||
[[Image:Metal Gear MSX Screen 41.png|right]] | [[Image:Metal Gear MSX Screen 41.png|right]] | ||
'''C3''': When you exit the elevator, you will arrive in a room with two napping dogs. Ignore them and exit through the southern door, which requires card 5. If you found the antenna, Schneider will be nice enough to give you a call on the transceiver and warn you that the basement has a lot of poisonous gas. Prepare card 5, an open the upper left door and inside, you'll find | '''C3''': When you exit the elevator, you will arrive in a room with two napping dogs. Ignore them and exit through the southern door, which requires card 5. If you found the antenna, Schneider will be nice enough to give you a call on the transceiver and warn you that the basement has a lot of poisonous gas. Prepare card 5, an open the upper left door and inside, you'll find a prisoner. Then use card 5 to open the left door. Before you pass through it, activate your gas mask, and then proceed to room '''C2'''. Alternately, you can use card 3 to open the door in the upper right to access the basement maze from a different direction, but ultimately, you will be forced to backtrack since you won't have the right access cards to proceed. | ||
'''C2''': From '''C3''', you will have no choice but to follow the path north to '''B2'''. If you've arrived from the left side of '''B2''', you can follow the U-turn in the path and return north, but this will ultimately lead to a dead-end. This room will be of interest to you in the future however. | '''C2''': From '''C3''', you will have no choice but to follow the path north to '''B2'''. If you've arrived from the left side of '''B2''', you can follow the U-turn in the path and return north, but this will ultimately lead to a dead-end. This room will be of interest to you in the future however. | ||
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'''B3''': When you arrive here from '''B2''', it may appear that you've stumbled upon a dead-end. But it never hurts to inspect the walls. If you punch the wall in the upper right corner, you will detect a weak-point. Place a plastic explosive on the wall to blast it open, and proceed north to '''A3'''. | '''B3''': When you arrive here from '''B2''', it may appear that you've stumbled upon a dead-end. But it never hurts to inspect the walls. If you punch the wall in the upper right corner, you will detect a weak-point. Place a plastic explosive on the wall to blast it open, and proceed north to '''A3'''. | ||
'''A3''': From the left portion of '''B3''', you will arrive right in front of a door. This door can be opened with access card 1, and you'll find | '''A3''': From the left portion of '''B3''', you will arrive right in front of a door. This door can be opened with access card 1, and you'll find a prisoner. If you've followed the walkthrough to this point and rescued every prisoner, you will be advanced to the final class of four stars. This is a special class, as it is needed to access an important item later on, so it is crucial that you do not lose it by shooting any prisoners. This prisoner will tell you that the only way off the floor is via the north elevator, which makes sense considering how the south elevator won't go up. Open the door, put on your gas mask, exit the room, and follow the path west to '''A2'''. | ||
[[Image:Metal Gear MSX Screen 43.png|right]] | [[Image:Metal Gear MSX Screen 43.png|right]] |