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! {{n64|Down|Control}}{{plus}}{{n64|B}} !! Rock Drop
! {{n64|Down|Control}}{{plus}}{{n64|B}} !! Rock Drop
| One of the more unique moves in the game, Kirby's Rock Drop actually has two uses. If executed while on the ground, Kirby will turn into a rock and be temporarily invincible. Unlike other shields however, there is a substantial recovery time, meaning that your opponent can simply stand there and wait for the move to expire. As a result, it is useful mainly for avoiding high damage attacks like smashes or a fully charged [[Super Smash Bros./Samus|Samus]] blaster.
| One of the more unique moves in the game, Kirby's Rock Drop actually has two uses. If executed while on the ground, Kirby will turn into a rock and be temporarily invincible(with the exception of being grabbed). Unlike other shields however, there is a substantial recovery time, meaning that your opponent can simply stand there and wait for the move to expire. As a result, it is useful mainly for avoiding high damage attacks like smashes or a fully charged [[Super Smash Bros./Samus|Samus]] blaster.


The second form of this attack is far more useful. If used while Kirby is airborne, Kirby will again turn into a rock, but this time gravity brings him crashing down, crushing anyone not fast enough to get out of the way. With an average damage of 20%, this is Kirby's most powerful non-combo move if done correctly. There are a few perils to this technique that you should remember however. In one-on-one matches your opponent will usually have time to get out of the way, so use this move while they are in the air, on in [[Super Smash Bros./Multiplayer|multi-player]] when players are distracted by each other. Also, like his Final Cutter, if you use this move while over a pit or edge you will plummet to your death. There is also a less obvious way to die from this move. Turning into a rock while on an angled surface will cause you to slide slowly down the hill. If you slide over an edge before you can recover, you plummet to a grisly end as well. You can press {{n64|B}} again to turn back into normal Kirby.
The second form of this attack is far more useful. If used while Kirby is airborne, Kirby will again turn into a rock, but this time gravity brings him crashing down, crushing anyone not fast enough to get out of the way. With an average damage of 20%, this is Kirby's most powerful non-combo move if done correctly. There are a few perils to this technique that you should remember however. In one-on-one matches your opponent will usually have time to get out of the way, so use this move while they are in the air, on in [[Super Smash Bros./Multiplayer|multi-player]] when players are distracted by each other. Also, like his Final Cutter, if you use this move while over a pit or edge you will plummet to your death unless you press {{n64|B}} in time. There is also a less obvious way to die from this move. Turning into a rock while on an angled surface will cause you to slide slowly down the hill. If you slide over an edge before you can recover, you plummet to a grisly end as well. You can press {{n64|B}} again to turn back into normal Kirby.
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{{Footer Nav|game=Super Smash Bros.|prevpage=Yoshi|nextpage=Fox}}
{{Footer Nav|game=Super Smash Bros.|prevpage=Yoshi|nextpage=Fox}}