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Over to the right are two small islands, one of which has a pool on it.  Dive down by the one with the pool and you will see a turbine blade spinning.  To the right of the turbine is the electrical supply, including a fuse.  Shoot the fuse to stop the turbine spinning.  Come up, get onto the island and drop into the pool.  A long underwater tunnel leads away from the pool.  You would not be able to swim along this if the turbine was running, but you can now.  Use the rebreather that you found a moment ago if you want to, but you can make it without.  A Super Shotgun is good for the Barracuda Sharks at the other end.  (See also ''Secrets'', below.)
Over to the right are two small islands, one of which has a pool on it.  Dive down by the one with the pool and you will see a turbine blade spinning.  To the right of the turbine is the electrical supply, including a fuse.  Shoot the fuse to stop the turbine spinning.  Come up, get onto the island and drop into the pool.  A long underwater tunnel leads away from the pool.  You would not be able to swim along this if the turbine was running, but you can now.  Use the rebreather that you found a moment ago if you want to, but you can make it without.  A Super Shotgun is good for the Barracuda Sharks at the other end.  (See also ''Secrets'', below.)


Climb out of the water and deal with the two Icarus floating around.  Keep your eye on the opening in the part of the building that emerges from the cliff face here; there is a Tank inside.  If he sees you, he may attack.  Otherwise, go in and kill him, perhaps taking cover behind the circular structure around which he is walking.  (See ''Secrets'', below, at this point.)  There is a ladder going up the cliff side.  Climb up to a small room with some scraps of health and ammo but, surprisingly, no enemies.  Shoot the wall in the corner opposite where you came in (next to the flashing light in the floor) and a hidden panel slides down.  Beyond it, a hallway curves away to the left.  Take down the Enforcers stationed at intervals along here.  The first one will be turned away, expecting you to come from the other direction, but when they hear your shots the others will turn towards you.  When the last one goes down, a medic will come out of an alcove at the far end of the hallway.  Half way around the hallway an opening leads to a room on the outside of the curve.  Fight the Tank patrolling there.
Climb out of the water and deal with the two Icarus floating around.  Keep your eye on the opening in the part of the building that emerges from the cliff face here; there is a Tank inside.  If he sees you, he may attack.  Otherwise, go in and kill him, perhaps taking cover behind the circular structure around which he is walking.  (See ''Secrets'', below, at this point.)  There is a ladder going up the cliff side.  Climb up to a small room with some scraps of health and ammo but, surprisingly, no enemies.  Shoot the wall in the corner opposite where you came in (next to the flashing light in the floor) and a hidden panel slides down.  Beyond it, a hallway curves away to the left.  Take down the Enforcers stationed at intervals along here.  The first one will be turned away, expecting you to come from the other direction, but when they hear your shots the others will turn towards you (this might be a fun time to try out the Silencer).  When the last one goes down, a medic will come out of an alcove at the far end of the hallway.  Half way around the hallway an opening leads to a room on the outside of the curve.  Fight the Tank patrolling there.


[[File:Quake_II_Outer_Hangar_Patrolling_Tank.png|thumb|Kill the patrolling Tank.]]
[[File:Quake_II_Outer_Hangar_Patrolling_Tank.png|thumb|Kill the patrolling Tank.]]