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===Dice Duel===
===Dice Duel===
There is one of these on three of the paths. And it is one of the ways to escape from these paths. Goomba appears and tells you how Dice Duel works. He rolls a number and you have to roll a number higher than his. If you roll higher than Goomba, you win 10 coins. But if you roll lower than him, you go back to the start. (If Goomba rolls a "1", the player can't roll lower than that. This is guaranteed for a "2" or higher. That is, in which case they win 10 coins for a higher number. If Goomba rolls a "1", the player automatically wins if they roll a "2" or higher. But if Goomba rolls a "10", the player can't roll any higher. Then they automatically lose and Goomba sends them back to the start.)
There is one of these on three of the paths. And it is one of the ways to escape from these paths. Goomba appears and tells you how Dice Duel works. He rolls a number and you have to roll a number higher than his. If you roll higher than Goomba (or if Goomba rolls a "1"), you win 10 coins. If you roll lower than him (or if he rolls a "10"), you go back to the start. The player automatically loses if the Goomba rolls a "10" and they are sent back to the start. The Goomba, he tends to roll higher when you're in first or second place, but it's not guaranteed.


===Happening Spaces===
===Happening Spaces===

Revision as of 15:56, 23 June 2023

Goomba's Greedy Gala is the fourth board. It has a difficulty rating of two out of three. To get to the other three areas from the start (the red, blue, green, or purple areas), the player must play a Roulette Wheel with the Goomba (see below). On this board, there are a few ways to escape the paths (that being the red, blue, and purple areas). The first of the three ways is the Roulette Wheel (see below). The second way is the Gates (which can only be accessed while the player is mini from a Mini or Super Mini Mushroom). And the third and final way is the Happening Spaces (which only occur on the blue and purple areas). If the player lands on one of the Happening Spaces, they make their way to the other side of the board by riding on a poker chip across a craps table. Then the Goomba (of these Happening Space areas) slams into them and the player gets the control movement to collect the coins on their way to the other side.

Points of Interest

Roulette Wheel

The ball determines which path you take. If you pay Goomba 20 coins, you'll go in the direction of the star. If you don't, the ball might land on a star, letting you choose your path and giving you 20 coins.

Dice Duel

There is one of these on three of the paths. And it is one of the ways to escape from these paths. Goomba appears and tells you how Dice Duel works. He rolls a number and you have to roll a number higher than his. If you roll higher than Goomba (or if Goomba rolls a "1"), you win 10 coins. If you roll lower than him (or if he rolls a "10"), you go back to the start. The player automatically loses if the Goomba rolls a "10" and they are sent back to the start. The Goomba, he tends to roll higher when you're in first or second place, but it's not guaranteed.

Happening Spaces

If you land on one, you'll sit on a chip and Goomba will start you on a diagonal path. Tilt Neutral control left and right (whichever the chip is moving) to grab as many coins as possible.

Mini Mini-Games

In 3-Card Goomba, three goombas each have an item. After they move around, use Neutral control to select a goomba and A button to choose it.

Coin Slots

In Coin Slots, you get to press A button when the wheel is showing the number you want. If only two numbers match at the end, you get one coin (2/3 chance). If all three numbers match at the end, you get 5, 10, or 20 coins based on the number you matched (1/27 chance of each). If there are no matches, the player wins 1 coin.