This section includes the main housing for single families only. All housing will allow citizens to repopulate over time. Of course, there are factors that can speed this up, or slow it down. A majority of your housing in early game will be simple Houses, with a few tents for remote locations. And in late game you may want to upgrade your houses into luxury houses.
Tent
ID | 4 |
---|---|
Cost |
|
Size | 3x3 |
Max Storage | 300 |
Storage Items | Fuel, Food, Water |
Fuel Efficiency | 1.0 |
Max Families | 1 |
Max People | 3 |
Max Builders | 2 |
Tech req | Quality of Life > Tent |
The tent is the most basic housing available, but is not a starting unlock. It requires tech of Tent, under the quality of life. The cost is cheaper than a normal house. Tents do NOT require a market to be nearby and can be built far away from your main village. Fuel efficiency is only 60% of a normal house, thus requires more fuel. The tent provides housing for 1 family of up to 3 people. It can provide and store food, water and fuels; with a max storage of 300.
House
ID | 4 |
---|---|
Cost |
|
Size | 4x4 |
Max Storage | 600 |
Storage Items | Fuel, Food, Water |
Fuel Efficiency | 1.5 |
Max Families | 1 |
Max People | 4 |
Max Builders | 2 |
The backbone of your settlement!
The house is the starting home and main home in the game.
It requires no tech to unlock and will be used for a majority of your housing.
Provides a -5% stress modifier to all citizens who live here.
Luxury House
LuxuryHouse | |
ID | 7 |
---|---|
Cost |
|
Size | 4x4 |
Max Storage | 900 |
Storage Items | Fuel, Food, Water |
Fuel Efficiency | 1.5 |
Max Families | 1 |
Max People | 5 |
Max Builders | 2 |
Tech req | Quality of Life > House Upgrades |
Luxury houses provide the same perks as normal houses but even better! An extra person may live in the home, so a family of up to 5. This allows people to grow old, no longer work, but a child can be born and not wait for elder person to die first. Provides a -15%(?) stress modifier to all citizens who live here.
Boarding House
Boarding houses are larger than normal houses. But they allow more citizens to reside in each one. There are a few differences between them and some are better suited for different stages of the game.
Boarding House
Boarding House | |
ID | 3 |
---|---|
Cost | |
Size | 14x6 |
Max Storage | 1000 |
Storage Items | Fuel, Food, Water |
Fuel Efficiency | 0.6 |
Max Families | N/A |
Max People | 24 |
Max Builders | 5 |
Tech req | N/A |
A Boarding House will provide up to 24 citizens a place to live.
There are no families within a boarding house, thus no limit.
Citizens living in a boarding house will not help the population grow in any way.
It is very space efficient method of housing many people.
Fuel efficiency is low, for time, but per citizen it is higher than family homes.
Luxury Boarding House
Luxurury Boarding House | |
Cost | |
---|---|
Size | 14x6 |
Max Storage | ? |
Storage Items | Fuel, Food, Water |
Fuel Efficiency | ? |
Max Families | 15 |
Max People | 45 |
Max Builders | 2 |
Tech req | ? |
Garden Villa
Garden Villa | |
Cost | |
---|---|
Size | 6x4 |
Max Storage | ? |
Storage Items | Fuel, Food, Water |
Fuel Efficiency | ? |
Max Families | 2 |
Max People | 8 |
Tech req | Quality Of Life > Villa |
Nursing Home
Nursing Home | |
Cost | |
---|---|
Size | 16x16 |
Storage Items | Fuel, Food, Water |
Fuel Efficiency | ? |
Max Families | N/A |
Max People | 36 |
Max Builders | ? |
Tech req | Quality Of Life > Nursing Home |
This rather large building can allow up to 36 people move in. It is not capped with a number of families.
You want to use use a nursing home when possible as it makes room in your other homes for children to be born.
An example would be is if your house has 4 people, with ages 12, 28, 30, and 70. A child can not be born here, as there is no room. But if you build the nursing home, the older person will move out.