Health products can be broadly broken down into two categories: health products, and therapeutic drugs. Each is reviewed in turn below.
The Medical Soap & Medical Alcohol can be used as upgrades for the Bath House and Hospital/Clinic respectively.
Header | Definition |
---|---|
ID | The in game item ID (used for modders) |
Name | In game name. |
Sell Price | Silver coins earned if sold at a grocery store, small trading post or large trading post. Also how much value it provides if traded with the merchant at the dock. |
Order Price | The cost you must pay for the item if you custom order it at at the dock. This value is much larger than the value you would pay if you traded with the merchant. |
Usage Value | How much the item affects the target |
Description | Taken from the in game tool-tip |
Health Products[edit]
Health products will be passively consumed by citizens. This will raise their health value, and thus the overall health of the city. Failing to keep these stocked will increase stamina usage, culminating in less work done and a shutdown of essentially services, and finally plagues.
Therapeutic Drugs[edit]
Therapeutic drugs, by contrast, are stored and consumed by hospitals and clinics, and are used to heal citizen injuries faster. Therapeutic drugs do not actively influence the health meter, and so are luxury items that are not necessary for a colony's survival.