Street Fighter II/Blanka

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For more information about Blanka, please see his Street Fighter Alpha entry.

Blanka has green skin and long orange hair, resembling a monster more than a human. He is one of the original eight characters featured in the first version of the Street Fighter II series. Blanka's most apparent characteristic is his green color. His in-game storyline states that he was once extremely pale and was once known locally as the hombre blanco (white man) and adapted the blanco into his name Blanka. His green skin color in the games is attributed to his constant use of chlorophyll from plants to better blend in with the jungle environment, a color change that eventually became permanent. His coloring changed in later games, making him bright green with vivid orange hair as opposed to the yellowish green skin he had in Street Fighter II. Blanka's style of fighting in the games is a self-taught savage fighting style (however, Capcom's USA division depicted it as a capoeira technique)

Background

Blanka's background story is expanded/rewritten in the Street Fighter Alpha series. In his Street Fighter II ending, he reunites with his mother who recognizes him from the anklets he wears. She reveals that Blanka was once known as Jimmy, before he was in a plane crash as a little boy. This crash caused him to grow up in the wild, although he has connections to a local village. Ever since the crash, Blanka/Jimmy had been separated from his mother.

Techniques

Name Description Image
Rolling Attack Blanka has the ability to tuck his body into a ball, and propel himself through the air through the use of his strong leg muscles. He hurtles forward through the air in a tucked spin, hitting opponents with the force of a wrecking ball.
Vertical Rolling In Street Fighter II Turbo, Blanka's spin ability evolves and he can launch himself upward through the air in addition to forward. Blanka travels very high, but not very far with this alternate spin. Blanka uses this attack against jumping opponents.
Backstep Rolling In Super Street Fighter II, Blanka's ability to spin evolves once more. This time, he can build up power by hopping back a step before hurling himself into the air. However, Blanka has less control over his momentum with this attack, and it results in an arc. It can take opponents by surprise, but it is not as accurate an attack.
Electric Thunder Due to unknown reasons, but assumed to be tied to an accident in the jungle, Blanka has a very unique ability to conduct strong amounts of electrical current through his skin. He must remain motionless while he concentrates on its release, but opponents who touch him at that time receive a harmful shock. When using this technique, there is a small spot very close to the ground where Blanka is vulerable to attack.
Surprise Forward/Back In Super Street Fighter II Turbo, Blanka can summon a huge burst of agility to travel inhumanly fast in either a forward or backward direction. He can use this ability at will to either escape from an impending attack, or to quickly close the distance between him and an opponent, and attack before the opponent has a chance to react. While Blanka can use this move to pass through his opponent, it can't be used to pass through attacks.
Rock Crush Blanka has developed a very calloused forehead over the years of surviving in the jungle, and can do quite a bit of damage to opponents with a headbutt. His agility typically allows him to strike an opponent twice with this headbutt, once high, and once again lower down.
Amazon River Run In Super Street Fighter II Turbo, Blanka gains the ability to flatten his body very low to the ground and slide forward to quickly attack his opponent. This attack easily escapes any attack that isn't directed towards the ground, and allows Blanka to slide underneath all projectiles except Sagat's ground Tiger Shot.
Ground Shave Rolling Blanka's super move allows him to take the energy that he stores up during the fight, and build up a substantial amount of kinetic energy before rolling forward across the ground at his opponent. After initiating the move, Blanka is able to spin in place for a small number of second in order to chose the right moment for his attack. If he waits too long (or if an opponent touches him) he will be forced to rush along the ground. Opponents who are struck by the attack will be hit multiple times before being knocked down.

Moves

Street Fighter II

For more information about Blanka, please see his Street Fighter Alpha entry.

Blanka has green skin and long orange hair, resembling a monster more than a human. He is one of the original eight characters featured in the first version of the Street Fighter II series. Blanka's most apparent characteristic is his green color. His in-game storyline states that he was once extremely pale and was once known locally as the hombre blanco (white man) and adapted the blanco into his name Blanka. His green skin color in the games is attributed to his constant use of chlorophyll from plants to better blend in with the jungle environment, a color change that eventually became permanent. His coloring changed in later games, making him bright green with vivid orange hair as opposed to the yellowish green skin he had in Street Fighter II. Blanka's style of fighting in the games is a self-taught savage fighting style (however, Capcom's USA division depicted it as a capoeira technique)

Background

Blanka's background story is expanded/rewritten in the Street Fighter Alpha series. In his Street Fighter II ending, he reunites with his mother who recognizes him from the anklets he wears. She reveals that Blanka was once known as Jimmy, before he was in a plane crash as a little boy. This crash caused him to grow up in the wild, although he has connections to a local village. Ever since the crash, Blanka/Jimmy had been separated from his mother.

Techniques

Name Description Image
Rolling Attack Blanka has the ability to tuck his body into a ball, and propel himself through the air through the use of his strong leg muscles. He hurtles forward through the air in a tucked spin, hitting opponents with the force of a wrecking ball.
Vertical Rolling In Street Fighter II Turbo, Blanka's spin ability evolves and he can launch himself upward through the air in addition to forward. Blanka travels very high, but not very far with this alternate spin. Blanka uses this attack against jumping opponents.
Backstep Rolling In Super Street Fighter II, Blanka's ability to spin evolves once more. This time, he can build up power by hopping back a step before hurling himself into the air. However, Blanka has less control over his momentum with this attack, and it results in an arc. It can take opponents by surprise, but it is not as accurate an attack.
Electric Thunder Due to unknown reasons, but assumed to be tied to an accident in the jungle, Blanka has a very unique ability to conduct strong amounts of electrical current through his skin. He must remain motionless while he concentrates on its release, but opponents who touch him at that time receive a harmful shock. When using this technique, there is a small spot very close to the ground where Blanka is vulerable to attack.
Surprise Forward/Back In Super Street Fighter II Turbo, Blanka can summon a huge burst of agility to travel inhumanly fast in either a forward or backward direction. He can use this ability at will to either escape from an impending attack, or to quickly close the distance between him and an opponent, and attack before the opponent has a chance to react. While Blanka can use this move to pass through his opponent, it can't be used to pass through attacks.
Rock Crush Blanka has developed a very calloused forehead over the years of surviving in the jungle, and can do quite a bit of damage to opponents with a headbutt. His agility typically allows him to strike an opponent twice with this headbutt, once high, and once again lower down.
Amazon River Run In Super Street Fighter II Turbo, Blanka gains the ability to flatten his body very low to the ground and slide forward to quickly attack his opponent. This attack easily escapes any attack that isn't directed towards the ground, and allows Blanka to slide underneath all projectiles except Sagat's ground Tiger Shot.
Ground Shave Rolling Blanka's super move allows him to take the energy that he stores up during the fight, and build up a substantial amount of kinetic energy before rolling forward across the ground at his opponent. After initiating the move, Blanka is able to spin in place for a small number of second in order to chose the right moment for his attack. If he waits too long (or if an opponent touches him) he will be forced to rush along the ground. Opponents who are struck by the attack will be hit multiple times before being knocked down.

Moves

Street Fighter II

Template loop detected: Street Fighter II/Blanka

Street Fighter II Champion Edition

Street Fighter II Champion Edition/Blanka

Street Fighter II Turbo

Street Fighter II Turbo/Blanka

Super Street Fighter II

Super Street Fighter II/Blanka

Super Street Fighter II Turbo

Super Street Fighter II Turbo/Blanka

Street Fighter II Champion Edition

Street Fighter II Champion Edition/Blanka

Street Fighter II Turbo

Street Fighter II Turbo/Blanka

Super Street Fighter II

Super Street Fighter II/Blanka

Super Street Fighter II Turbo

Super Street Fighter II Turbo/Blanka